In this game, many enemies will sometimes drop Parts when they're destroyed. By talking to Cerveau, you can combine these Parts to make items. You can also gather recipes, which tell you what Parts to use to make a certain item. However, you don't need the recipe to make the item, and not every item has a recipe available in-game.
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This makes both of Zero's weapons charge automatically, so you don't need to hold the buttons.
This slowly refills Zero's HP while he is standing still. However, it doesn't refill his Sub Tanks.
This slowly refills Zero's HP while he is standing still. However, it doesn't refill his Sub Tanks. Works faster than A-Recover1.
This slowly refills Zero's HP while he is standing still. However, it doesn't refill his Sub Tanks. Works faster than A-Recover2.
This makes Zero's weapons charge faster.
This makes Zero's weapons charge faster than with Q-Charge1.
This makes Zero's weapons charge faster than with Q-Charge2.
This slowly refills ammo for weapons that have limited ammo.
This increases the ammo capacity for weapons with limited ammo by 1.
The head part of the Junk Armor.
With this equipped, Zero doesn't get pushed back when he takes a hit.
With this equipped, Zero can perform a rolling slash by pressing
+ Saber in midair, or
or
+ Saber during a dash.
With this equipped, Zero's Saber can destroy some enemy shots.
With this equipped, spikes only do damage instead of instantly killing Zero.
With this equipped, spikes only do damage (less than with Strong) instead of instantly killing Zero.
With this equipped, spikes only do damage (less than with Stronger) instead of instantly killing Zero.
This allows Zero's Saber to reflect some enemy shots.
This makes Zero's temporary invincibility after taking a hit last longer.
This raises the Cyber-Elf's max level by 1.
The body part of the Junk Armor.
This makes Zero run faster.
This enables Zero to jump a second time while in midair.
This enables Zero to jump across the surface of water.
This enables Zero to walk on ice without slipping.
This keeps Zero from being pushed back by wind or pulled by magnets when he is on the ground.
This makes Zero slide down walls more slowly.
The foot part of the Junk Armor.
This can be used to make the JunkBody chip. They can also be traded to Hirondelle for two Sub-Tanks.
Any combination of Parts that doesn't make anything else will make a Junk Part. These can be used to make the JunkHead, JunkBody, and JunkFoot chips.