Metal Arms: Glitch in the System

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Metal Arms: Glitch in the System
Developer(s) Swingin' Ape Studios
Publisher(s) Vivendi Universal
Release date(s)
Xbox Originals
Genre(s) Third-person shooter
System(s) Nintendo GameCube, Xbox, PlayStation 2, Xbox Originals
Mode(s) Single player, multiplayer
Rating(s)
ESRB: Teen
OFLC: General
Website http://www.metalarms.com

Metal Arms: Glitch in the System is a third-person shooter developed by Swingin' Ape Studios. It was published by Vivendi Universal in November 2003 for the Nintendo GameCube, PlayStation 2 and Xbox. It was released on April 21, 2008 on Xbox Originals.

Contents

[edit] Plot

The story begins with Glitch being found by a group of robotic rebels. He has no memory and his only identifying mark is a symbol that connects him to the Morbots, the ancient race that supposedly built Iron Star, the artificial planet on which the story takes place. Glitch joins up with the rebels and eventually discovers a vast conspiracy involving a space station that is disguised as a moon and a supposedly long dead scientist.

[edit] Platform variations

  • The GameCube version supports Dolby Prologic II, progressive scan and multiplayer for 1 to 4 people.

Table of Contents

Appendices

[edit] Other

Arm Servo: Glitch's Arm Servo determines the speed of his arms. As he gains Arm Servo upgrades, he can switch weapons faster and even reload most weapons faster.

Batteries: Batteries are a Health analog for robots on Iron Star. Glitch is capable of housing 6 but only starts the game with one.

Secret Chips: Strewn throughout the game are yellow processor chips called Secret Chips. Some must be located by either destoying a certain bot, moving objects such as crates with the Loader, or even buying them from Shady and Mr. Pockets.