Metroid II: Return of Samus/Upgrades
One of the defining elements of the Metroid series is the ability and nessessity to collect power-ups which aid exploration.
Contents |
[edit] Morph Ball Upgrades
The Morph Ball can easily be considered the definition of Metroid. Pressing
twice allows you to morph into a round ball that can go through small passageways. It is also faster than walking.
In this game, you start with this upgrade.
[edit] Bomb
When in Morph Ball mode press
to lay up to a maximum of three bomb at a time. Bombs can break certain blocks, hurt enemies, and propel yourself upwards indefinitely.
This upgrade can be found in the first ruins.
[edit] Spider Ball
Pressing down while in Morph Ball mode allows you to use this upgrade. It allows you to crawl on walls and ceilings. Pressing
, getting damaged, or being hit by your bombs automatically disables Spider Ball mode.
This upgrade can also be found in the first ruins.
[edit] Spring Ball
Press
in Morph Ball mode to jump.
This upgrade is in the second ruins.
[edit] Beam Upgrades
All beams can be fired by pressing
.
You can only have one beam upgrade at a time. Fortunately, all of the beams can be found in the fourth ruins in addition to there normal hiding places.
[edit] Ice Beam
Freezes most enemies on contact. Found in the first ruins.
[edit] Wave Beam
Goes through walls and armored enemies. Travels in a wave pattern. Found in the second ruins.
[edit] Spazer
Fires three parallel beams. Found in the third ruins.
[edit] Plasma Beam
Goes through enemies. Also found in the third ruins.
[edit] Jumping Upgrades
What's a platformer without some form of vertical movement?
[edit] High Jump Boots
Increases the height of your jump. Found in the second ruins.
[edit] Space Jump
Allows you to repeatedly spin jump. Found in the third ruins.
[edit] Screw Attack
Makes the spin jump instantly kill most enemies. Found in the fourth ruins.
[edit] Varia Suit
Halves damage received and, curiously, increases your walking speed. Found in the second ruins.