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Metroid Prime
Box artwork for Metroid Prime.
Developer(s) Retro Studios
Publisher(s) Nintendo
Release date(s)
Nintendo GameCube icon.png
Nintendo GameCube
Wii icon.png
Wii
Genre(s) FPS, Adventure
System(s) GameCube, Wii
Players 1
Mode(s) Single player
Rating(s)
ESRB: ESRB T.png Teen
USK: USK 12.png Ages 12+
CERO: CERO A.jpg All ages
ELSPA: Ages 11+
OFLC: OFLC M.svg Mature
VET: VET 11.png Everyone 11+
Followed by Metroid Prime 2: Echoes
Series Metroid
Neoseeker Related Pages

After seven long years, Nintendo's most famous bounty hunter finally returned in Metroid Prime. This game took the traditional 2D side-on view of previous Metroid games and dragged it kicking and screaming into the 3D world. Sporting amazing graphics, a musical score to kill for and some of the most intense and involving gameplay on the GameCube, Metroid Prime was an instant classic and is still loved by gamers everywhere.

It was later updated for the Wii as part of the New Play Control! series, although this version was not released outside Japan until the Metroid Prime Trilogy release.

Development[edit]

At first, Prime was supposed to be for the N64, but progress was delayed due to the fact that there "weren't any concrete ideas" for it. It ended up being held over to GCN, where it was made into a collaboration project between Nintendo and Retro Studios. Their main focus was on Prime, but this led to the cancellation of 4 other games (one being Raven Blade). Kenji Yamamoto and Kouichi Kyuma composed music for Prime, using remixes of Metroid games to "satisfy old Metroid fans". For example, Lower Norfair was used for Magmoor Caverns and the Brinstar theme was used for Tallon Overworld.

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