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Might & Magic Heroes VI
Box artwork for Might & Magic Heroes VI.
Developer(s) Black Hole Entertainment
Publisher(s) Ubisoft Entertainment
Distributor(s) Steam, Uplay
Latest version 1.4
Release date(s)
Windows icon.png
Windows
Steam icon.png
Steam, Deprecated template usage
Genre(s) Turn-based strategy
System(s) Windows
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: ESRB T.png Teen
ACB: OFLC M.svg Mature
PEGI: PEGI 16.png Ages 16+
Preceded by HMM V
Series Heroes of Might and Magic
Website Official site
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Might & Magic Heroes VI is a turn-based strategy game for Windows, developed by Black Hole Entertainment and published by Ubisoft. It is the sixth installment in the Heroes of Might and Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise. Heroes VI acts as a prequel to Heroes of Might and Magic V, occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war. Two digital versions were released via Steam and Uplay, titled Might & Magic Heroes VI: Gold Edition (shortened to Might & Magic Heroes VI Gold on Steam) and Might & Magic Heroes VI: Complete Edition. Gold Edition includes the original game and both original DLC packs: Danse Macabre Adventure Pack and the Pirates of the Savage Sea Adventure Pack. Complete edition includes the Gold Edition plus the Shades of Darkness DLC (a standalone campaign).

As in previous Heroes of Might and Magic titles, the player can choose between single player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system and reducing the number of resources in its economics model, and also introduces new mechanics, including a points-based reputation system and the ability to convert one faction's towns to another.

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