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PSI[edit]

Offensive[edit]

Level Name PP Target Effect
Event PK LOVE α 10 All Enemies 130-150 HP of non-elemental damage to all enemies.
Event PK LOVE β 20 All Enemies 230-250 HP of non-elemental damage to all enemies.
Event PK LOVE γ 35 All Enemies 450-480 HP of non-elemental damage to all enemies.
Event PK LOVE Ω 50 All Enemies 800-820 HP of non-elemental damage to all enemies.
Event PK Flash 12 All Enemies Causes a random status effect to all enemies: 60% chance of crying; 15% chance of paralysis; 10% chance of strangeness; 10% chance of instant death; and 5% chance of nothing happening.

Recovery[edit]

Level Name PP Target Effect
3 Lifeup α 5 1 Ally Restores 60-70 HP to one ally.
5 Healing α 4 1 Ally Cures one status ailment from one ally.
18 Lifeup β 9 1 Ally Restores 120-140 HP to one ally.
25 Healing β 8 1 Ally Cures two or more status ailments from one ally.
39 Healing γ 18 1 Ally Cures two or more status ailments, including death, from one ally.
43 Lifeup γ 16 1 Ally Restores all HP to one ally.
50 Lifeup Ω 28 All Allies Restores 240-260 HP to all allies.
56 Healing Ω 30 All Allies Cures two or more status ailments, including death, from all allies.
58 Refresh 20 All Allies Restores 10% of your maximum HP when your action is executed. It wears off after five turns.

Assist[edit]

Level Name PP Target Effect
14 Offense Up α 6 1 Ally Raises the Offense of one ally.
17 Defense Up α 6 1 Ally Raises the Defense of one ally.
22 Shield α 6 1 Ally Creates a shield that halves physical damage dealt to one ally. It wears off after it has taken three hits. Using it again on the same ally reinforces the shield if it hasn't wore off.
27 Counter α 12 1 Ally Creates a counter that halves physical damage dealt to one ally and reflects the damage back at the attacker. It wears off after it has taken three hits. Using it again on the same ally reinforces the counter if it hasn't worn off.
28 PSI Shield α 8 1 Ally Creates a shield that halves PSI damage dealt to one ally. It wears off after it has taken three hits. Using it again on the same ally reinforces the shield if it hasn't wore off.
30 Defense Up Ω 18 All Allies Raises the Defense of all allies.
33 PSI Counter α 18 1 Ally Creates a counter that halves PSI damage dealt to one ally and reflects the damage back at the attacker. It wears off after it has taken three hits. Using it again on the same ally reinforces the counter if it hasn't worn off.
35 Shield Ω 18 All Allies Creates shields that halve physical damage dealt to allies. Each shield wears off they have each taken three hits. Using it again reinforces every allies' shields if they have not worn off.
36 Offense Up Ω 18 All Allies Raises the Offense of all allies.
45 PSI Shield Ω 20 All Allies Creates shields that halve PSI damage dealt to allies. Each shield wears off they have each taken three hits. Using it again reinforces every allies' shields if they have not worn off.
51 Counter Ω 28 All Allies Creates counters that halve physical damage dealt to allies and reflect the damage back at the attacker. Each counter wears off they have each taken three hits. Using it again reinforces every allies' counters if they have not worn off.
53 PSI Counter Ω 34 All Allies Creates counters that halve PSI damage dealt to allies and reflect the damage back at the attacker. Each counter wears off they have each taken three hits. Using it again reinforces every allies' counters if they have not worn off.