Mount&Blade/Configuration

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[edit] Pre-game configuration

In addition to the settings configurable within the game itself there are some options that can only be configured through the launcher, and this page explains them in full detail. To reach this panel run the launcher and choose Configure.

Video

If your game looks like this, your graphics card cannot handle the DirectX 9 render method correctly.
If your game looks like this, your graphics card cannot handle the DirectX 9 render method correctly.
If your game looks like this, however, it is caused by the ATI Catalyst 8.5 drivers. Uninstall the driver and install 8.3 or 8.4. Installers for previously installed driver revisions can be found in C:\ATI\SUPPORT.
If your game looks like this, however, it is caused by the ATI Catalyst 8.5 drivers. Uninstall the driver and install 8.3 or 8.4. Installers for previously installed driver revisions can be found in C:\ATI\SUPPORT.
  • Use Bump Mapping: if you have a modern graphics card you can enable bump mapping, which gives the textures a simulation of surface variation.
  • Use Pixel Shaders: if you have a graphics card which supports it, enabling pixel shaders will give some surfaces a more impressive appearance. This can reduce game performance somewhat. If you do not have a card that supports pixel shading, enabling this will result in unwanted visual oddities.
  • Start Windowed: by default, Mount&Blade runs fullscreen. This setting makes it run in a window instead.
  • Show framerate: this enables a large frame rate counter in the top-left corner.
  • Fast Water Reflections: by default, water reflections are handled in a simplified manner. Disabling this will result in more impressive water effects, but there may be a noticeable decrease in performance.
  • Force Vertical Sync.: enabling vertical synch helps reduce or eliminate tearing, but on slower systems it will also result in some loss of performance.
  • Texture Detail: this determines the detail used for textures. Using the Auto Adjust button will attempt to recommend a texture level suited for your card. The lower the setting the worse the graphics will look but the better the game will perform.
  • Max. Frame Rate: a frame rate higher than your monitor's refresh rate (generally in the region of 50-85 Hz) can result in unwanted effects. This box lets you limit it. As a general rule you should set this to the exact value you have the monitor's refresh rate set to, as anything above this number is just a waste of system resources.
  • Screen Resolution: by default, Mount&Blade inherits the resolution and bit depth specified for Windows itself. If you want a different setting, select it here. Using a 16-bit mode will result in more washed-out visuals but can significantly improve performance.
  • Antialiasing: You can turn antialiasing on or off here. Note that if you have forced an antialiasing in your graphics card's configuration this setting will be ignored.
  • Shadow Quality: how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems.
  • Render Method: for most systems, choose DirectX 7. If you have a very modern graphics card (designed with proper support for DirectX 9 or higher) you can use DirectX 9 rendering. DirectX 7 rendering eliminates some of the graphical effects the game can produce but requires far less processing power. If you see unnaturally-bright textures when using DirectX 9 rendering this indicates that your card is unable to process graphics correctly in this mode, and you should therefore switch to DirectX 7 rendering to experience the game correctly.
  • Auto Adjust: click this button to automatically configure all settings to settings based on an analysis of your system. This process is not perfect, but it provides a basic indication of what your system can handle.
Audio

  • Enable Sound Variation: this randomly fluctuates the frequency of sound effects; this results in more variety than the limited sound set included with the game, but some of the sounds this setting produces may sound quite artificial.
  • Disable Sound: if you want to disable all sounds, use this setting.
  • Disable Music: if you want to disable all sounds, use this setting. This can also be somewhat achieved by setting the volume slider to the minimum, but the music files will still be processed. Disabling music may result in a very minor performance increase.
Game

  • Hide Blood: by default, Mount&Blade characters and horses bleed when hit with weapons that have piercing or chopping attacks. Checking this box will disable all blood.
  • Enable Cheats: allows the use of cheats. Cheats will not function unless this option is enabled.
Advanced

  • Enable Edit Mode: Edit Mode lets you edit things while the game is running, but, as indicated, it results in a significant performance hit. Unless you are wanting to experiment with hidden features or create your own modules you should leave this disabled.
  • Force Single Threading: Mount&Blade supports multi-core processors. You can use this option if for some reason your multi-core processor is not handled correctly, or if your single-core processor is incorrectly recognised as a multi-core. If you have a multi-core processor you should always leave this option off unless you have problems, as turning it on will reduce performance.

[edit] In-game configuration

General Options

  • Music Volume: this controls the music volume level. It will not function if music has been disabled in the launcher configuration.
  • Sound Volume: this controls the sound volume level. It will not function if sound has been disabled in the launcher configuration.
  • Mouse Sensitivity: if your mouse does not respond as intended, experiment with this slider. Moving it to the left makes the mouse less responsive while moving it to the right makes it more responsive.
  • Invert Mouse Y axis: if you want the Y axis inverted (as in a flight sim), enable this.
  • Control block dir.: use this setting to alter how blocking is controlled (see Controls).
  • Control attack dir.: use this setting to alter how attacking is controlled (see Controls).
  • Video Options: view and alter the Video Options.
  • Controls: view and alter the Controls.
  • Damage to player: use this to reduce the damage enemies deal to your character.
  • Damage to friends: use this to reduce the damage enemies deal to your companions (regular troops are not affected).
  • Combat AI: determine how intelligent the combat AI is. This setting affects your troops as well as those of the enemy.
  • Combat Speed: use this to speed up or slow down battles.
  • Battle Size: use this to determine the maximum number of troops that can be in a battle scene at any one time. The slider normally goes between 24 and 75, but you can change these settings further using the Battle Size Changer.
  • Show attack direction: determine whether yellow arrows show up to aid attacks.
  • Show targeting reticle: determine whether ranged weapons will be aided by a crosshair.
  • Show names of friendly troops: this setting puts floating green names above friendly troops so you can tell them apart from enemies.
  • Report damage: determines whether damage is reported in the log.
  • Report shot difficulty: determines whether shot ratings are reported in the log.
  • Report Casualties: determines whether casualties are reported in the log.
  • Report Experience: determines whether experience gains are reported in the log.
  • Difficulty Rating: this gives an indication of how hard the game will be. The Damage to player, Battle size, and Combat AI settings are used to calculate this number.
Video Options

For all these settings, having them on will require additional system resources. To improve performance, try turning some of them off.

  • Character Detail: determine how detailed the character models are.
  • Character Shadow Detail: determine how detailed characters' shadows are.
  • Number of Corpses: determine how many corpses can be in the battle map at any one time. Corpses that exceed the maximum specified here will disappear, but their weapons will not.
  • Number of Rag Dolls: Mount&Blade uses the Newton Game Dynamics physics engine to create dynamic death animations. This setting determines how many characters can simultaneously have ragdoll deaths. Once characters have finished their ragdoll death animations they are no longer counted by the limit set here, so even with a low setting you can experience some ragdoll deaths for the duration of the battle.
  • Auto-Decrease Details When Necessary: this determines whether low-resolution textures are used on models seen at a distance where higher-resolution textures would make little visible difference. This setting can greatly improve performance.
  • Dynamic Lighting: determines whether lighting sources will affect the game world.
  • Character Shadows: toggles character shadows.
  • Environment Shadows: toggles environment shadows.
  • Realistic Shadows on Plants: this setting cannot be turned off.
  • Particle Systems: determines whether particle systems are used for some effects.
  • 3D Grass: determines whether grass is a flat texture or a more realistic undulating mass.
  • Anisotropic Filtering: determines whether anisotropic filtering is used to improve the appearance of textures seen in the distance.
Controls

Here you can view and configure the controls. The controls for map movement, rearing, and the command interface cannot be changed.