Mythos/Marksman

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< Mythos

The current data on this page has been updated to reflect the Zone 3 Patch. Note that these values may change in game as patches are released, and the data may not be updated as quickly as the changes are made.

Contents

[edit] Tier 1 (0 points)

[edit] Tinker

  • Passive
  • Description: "Modifications to your firearm provides it with an increased refire rate."

Tinker affects both flintlocks and rifles.

RankIncreased Rate of Fire
110%
220%
330%
440%
550%
660%

[edit] Piercing Barrage

  • Requires: Rifle.
  • Description: "A drilltip provides your ammunition with the ability to pierce targets, striking multiple foes in succession."
RankDamage Bonus Per ShotBullets Released Per VolleyMana Cost
1-64%31.0
2-62%31.0
3-60%31.0
4-58%52.0
5-56%52.0
6-54%73.0

[edit] Rapid Re-fire

  • Requires: Rifle.
  • Description: "An ingenious rifle cartridge allows you to continuously discharge your firearm without reloading."

Increased rifle attack rate, increased damage, increased range. Costs mana per shot.

RankImproved DamageImproved Rate of FireImproved RangeMana Cost
110%20%10%1.8
215%30%20%1.9
320%40%30%2.1
425%50%50%2.3
530%60%70%2.4
640%100%100%2.5

[edit] Tier 2 (3 points)

[edit] Black Powder

  • Passive
  • Description: "Careful adjustment to your firearm yields improved range."
RankImproved Bullet Range
110%
220%
330%
440%
555%

[edit] Seeking Shot

  • Requires: Rifle.
  • Description: "You augment your ordinance to seek foes and deliver Electrical Damage using your rifle."

Note that the mana cost and cooldown never changes.

RankElectrical Damage BonusBullets Per VolleyMana CostCooldown (seconds)
115%35.03.0
220%35.03.0
325%35.03.0
430%45.03.0
535%45.03.0
640%55.03.0

[edit] Rally

  • Description: "Quickly destroying monsters in succession improves your morale, augmenting your ability to attack and defend."
RankImproved Defense Rating Per KillImproved Attack Rating Per KillDuration (Seconds)
15%5%6.0
28%8%6.5
312%12%7.0
415%15%7.5
520%20%8.0

[edit] Tier 3 (7 points)

[edit] Glancing Barrage

  • Passive
  • Requires: Piercing Barrage and a Rifle.
  • Description: "Further modification allows Piercing Barrage to ricochet off of obstructions and walls, and provides the additional ability to inflict Poison on targets."

Glancing Barrage modifies and builds off of Piercing Barrage.

RankChance to Inflict PoisonDamage Bonus to Piercing BarrageRicochetsIncreased Range (Meters)Mana Cost to Piercing Barrage
13%5%15+1
25%8%17+1
37%12%210+2
49%15%215+2
512%18%220+2
615%22%325+3

[edit] Stunning Refire

  • Passive
  • Requires: Rapid Refire and a Rifle.
  • Description: "Additional modification gives your ordinance the ability to stun targets on impact."

Stunning Refire builds off of Rapid Refire.

RankChance to StunStun Duration (Seconds)
110%4
212%5
314%6
416%7
518%8
620%9

[edit] Napalm

  • Requires: Rifle.
  • Description: "You modify your ordinance, causing your rifle shots to mercilessly burn your foes, engulfing them in flames. Nearby foes are affected by the sheer heat of the fire."

Receives bonuses from Wildfire and Blistering Heat.

RankDamage BonusMeter RadiusDuration (Seconds)Mana Cost
15%1.018.0
27%1.31.58.0
39%1.628.0
411%2.02.58.0
513%2.339.0
620%3.046.0

[edit] Deafening Explosion

  • Requires: Rifle.
  • Description: "Using your rifle you shoot an explosive round so loud it physically damages nearby foes."

Deafening Explosion is an AOE attack. It is modified and complimented by Ringing Ears.

RankDamage Bonus
110%
220%
330%
450%
560%

[edit] Tier 4 (13 points)

[edit] Suppressive Fire

  • Passive
  • Requires: Seeking Shot and a Rifle.
  • Description: "Further tinkering gives your ammunition the ability to stun targets on impact, using your rifle."
RankChance to StunStun Duration (Seconds)
110%2
215%2.5
325%3
430%3.5
535%4
640%5

[edit] Critical Modifications

  • Passive
  • Requires: Tinker and a Rifle.
  • Description: "Further investigation reveals opportunities for improvement. Modification improves the chance of Critical Strikes, and improves rate of fire."
RankImproved Chance of Critical StrikeIncreased Rate of Fire
13%3%
24%5%
35%7%
46%9%
57%11%
68%14%
710%17%
812%20%

[edit] Insight

  • Requires: Rally.
  • Description: "You discover the weak points of your foes with each strike, improving your chance of inflicting Critical Strikes."

Insight modifies and builds off of Rally.

RankImproved Chance of Critical StrikeAdditional Defense Rating BonusAdditional Attack Rating BonusSeconds Of Additional Duration
13%2%2%2
24%4%4%4
35%6%6%6
46%8%8%8
57%9%9%9

[edit] Tier 5 (21 points)

[edit] Shattering Tips

  • Passive
  • Requires: Piercing Barrage and a Rifle.
  • Description: "On impact, Piercing Barrage will shatter into blindingly fast bits of shrapnel."

Shattering Tips modifies and builds off of Piercing Barrage.

RankChance to ShatterFragmentsPiercing Barrage Damage Per FragmentAdditional Damage to Piercing Barrage
12%45%5%
23%58%7%
34%612%9%
45%715%11%
56%818%13%
67%922%15%
78%1025%17%
810%1230%20%

[edit] Wildfire

  • Requires: Napalm and a Rifle.
  • Description: "Tendrils of flame ignite nearby foes burned by Napalm strikes."
RankNapalm Damage Per TendrilNumber of Flame TendrilsMeter Radius
120%22
225%22.2
330%32.5
435%32.7
540%43
655%54

[edit] Ringing Ears

  • Passive
  • Requires: Deafening Explosion and a Rifle.
  • Description: "Increased decibels inflict even more damage, and may stun enemies who succumb to the sound.

Ringing ears modifies and builds off of Deafening Explosion.

RankImproved DamageChance to StunStun Duration (Seconds)
16%10%2
216%20%3
325%30%4
450%40%5
575%50%6

[edit] Tier 6 (30 points)

[edit] Penetrating Fire

  • Passive
  • Requires: Seeking Shot and a Rifle.
  • Description: "Refinement provides further damage bonuses, and allows you to refire Seeking Shots more readily."

Penetrating Fire modifies and builds off of Seeking Shot.

RankDamage Bonus to Seeking ShotAdditional Bullets Per VolleyReduced Mana CostReduced Cooldown
15%13%5%
210%16%10%
315%19%15%
420%112%20%
525%215%25%
630%218%30%
735%221%40%
840%325%50%

[edit] Marksman's Refire

  • Passive
  • Requires: Rapid Refire and a Rifle.
  • Description: "Refinements to your design improve the efficiency and deadliness of Rapid Refire."

Marksman's Refire modifies Rapid Refire.

RankAdditional Damage Per BulletReduced Mana Cost
110%5%
220%7%
330%9%
440%12%
550%15%
660%19%
770%24%
880%30%

[edit] Blistering Heat

  • Passive
  • Requires: Napalm and a Rifle.
  • Description: "A highly improved version of Napalm."
RankDamage Bonus to NapalmDamage Bonus to WildfireAdditional Wildfire Tendrils
110%4%1
212%5%1
314%6%1
416%7%1
519%8%2
622%9%2
725%10%2
830%12%3