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Dexterity[edit]

Dexterity increases the amount of damage dealt with ranged weaponry as well as your character's total armor.

Strength[edit]

Strength increases the amount of damage dealt by melee weaponry.

Vitality[edit]

Vitality increases your character's maximum health.

Wisdom[edit]

Wisdom increases your character's maximum mana. Every 4 Wisdom increases spell damage by 1%.

Damage[edit]

The amount damage range of the combined weapons you have equipped.

Attack Rating[edit]

Attack Rating is a statistic that helps determine your chance to hit a target.

Defense Rating[edit]

Defense Rating helps determine your chance to dodge attacks.

Life[edit]

Life is your hit points - it translates to how much damage you can take before dying.

Mana[edit]

Mana is a mystical essence that represents your ability to use skills. If you run out of mana, you will be unable to use active skills (ones that require you to click).

Stat Points[edit]

Stat points are unassigned points that you can use to customize your character however you like. Once applied, they cannot be removed or re-assigned. Make sure you know what sort of build you are going for in your character before assigning points.

Chance to Strike[edit]

Your chance to strike a foe.

Dodge Chance[edit]

Your chance to dodge an attack.

Speed Bonus[edit]

Speed Bonus represents the offset of your normal movement speed. This bonus can be negative (thus slowing you).

Luck[edit]

According to Flagship, Luck helps calculate the drop percentage for higher quality items. In other words, Luck increases the quality of the drops, not the amount of drops.

According to TiberiusAudley of the Mythos forums, this improvement in quality is calculated with the following formula:

Due to this, the rewards of luck seem to increase exponentially (for example having 200 luck calculates a value 512 times larger than having 25 luck). But know however that the remaining pieces of the calculation process remain hidden - those regarding how items are dropped, the effect of luck on uniques (yellows), and what this drop quality percentage actually determines.

Resistances[edit]

Resistances help reduce the amount of damage you receive from a given type of damage, be it elemental (fire, electric, ice, or poison). Additional resistances exist (bleed, ignite, and stun), but are currently not displayed in the character pane - these resistances are not affiliated with a damage type, but rather an effect (damage over time, or reduced mobility). It is unknown how effect-type resistances help - it may reduce the chance of being affected by the affliction, it may reduce the effectiveness of the it, or both.

Anarchy[edit]

Basically, you start with 0 anarchy, meaning you'll only lose one item when you die. If you take advantage of your level difference by preying upon weaker players, your anarchy will rise and you'll lose more equipment (and thus be a higher priority for higher level players).

Anarchy is a rating of your behavior in the Shadowlands. Killing much lower-level players increases your Anarchy, and causes you to drop more equipment on death in the Shadowlands.

Mythos