Mythos/Terran

From StrategyWiki, the free strategy guide and walkthrough wiki

< Mythos

The Terran crafting tree is primarily for Bloodletters and strength based characters. The following is a list of every crafting skill and its upgradeable ranks.

Contents

[edit] Tier 1

[edit] Swords and Axes

  • Description: "Craft Swords and Axes."
RankMaximum Level of Craft-able Swords and Axes
11
22
33
44
55
66
77
88
99
1010

[edit] Chest Armor

  • Description: "Craft Chest Armor."
RankMaximum Level of Craft-able Chest Armor
11
22
33
44
55
66
77
88
99
1010

[edit] Weapon Heraldry

  • Description: "Gain the ability to craft Weapon Heraldries."
RankLevel of Craft-able Weapon Heraldries
11
22
33
44
55
66
77
88
99
1010

[edit] Hammers and Maces

  • Description: "Craft Hammers and Maces."
RankMaximum Level of Craft-able Hammers and Maces
11
22
33
44
55
66
77
88
99
1010

[edit] Shoulder and Helms

  • Description: "Craft Pauldrons and Helms."
RankMaximum Level of Craft-able Shoulders and Helms
11
22
33
44
55
66
77
88
99
1010

[edit] Tier 2

[edit] Forging

  • Description: "Improves Damage bonuses for Swords and Axes, and reduces the Risk in adding them."
RankRisk -%Damage bonus +%
136
2??
3??
4??
5??
6??
7??
8??
9??
10??
11??
12??
13??
14??
15??
16??
17??
18??
19??
20??

[edit] Reinforcement

  • Description: "Improves Armor bonuses for Chest Armor, and reduces the Risk in adding them."
RankRisk -%Total Armor +%
136
2??
3??
4??
5??
6??
7??
8??
9??
10??
11??
12??
13??
14??
15??
16??
17??
18??
19??
20??

[edit] Decimation

  • Description: "The risk of adding quality to Weapon Heraldries is lowered, while the Heraldry's effects are increased."
RankRisk -%Total quality effects +%
136
2??
3??
4??
5??
6??
7??
8??
9??
10??
11??
12??
13??
14??
15??
16??
17??
18??
19??
20??

[edit] Annealing

  • Description: "Improves Hammer and Maces max damage and chance of successfully adding it."
RankBase chance for better damage +%Total Damage +%
136
2511
3??
4??
5??
6??
7??
8??
9??
10??
11??
12??
13??
14??
15??
16??
17??
18??
19??
20??

[edit] Discipline of Enchantment

  • Description: "Infuse Weapons and Armor with random enchantments."
Rank% Chance of Successful Addition% Chance of increasing enchantment count
1??
2611
3622
4??
5??
6??
7??
8??
9??
10??

Note: These ranks appear to work in coordination with the ranks of Disc. of Enchantment in the Sylvan and Ethereal tabs, increasing the percentage by the total of points spent in all three tabs "DoE" combined. Additional comments?

[edit] Reinforcement

  • Description: "Improves Shoulders and Helms max armor, and chance of successfully adding it."
RankBase chance +% for better armorTotal Armor +%
136
2??
3??
4??
5??
6??
7??
8??
92846
103251
11??
12??
13??
14??
15??
16??
17??
18??
19??
20??

[edit] Tier 3

[edit] Tier 4

[edit] Tier 5

[edit] Tier 6