A variety of items are available for your party's use throughout the game.
These items can only be used during battle; your characters will be automatically healed to their maximum HP following every battle, so there's no need to heal them outside of fights.
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Heals a single ally by 25% of their maximum HP, or revives one fallen ally with 50% of their maximum HP.
Heals a single ally by 75% of their maximum HP, or revives one fallen ally with 75% of their maximum HP.
Heals all allies by 50% of their maximum HP, and revives all fallen allies with 50% of their maximum HP.
Inflicts 80 damage to a single enemy target.
Inflicts 160 damage to a single enemy target.
Inflicts 320 damage to the target and surrounding enemies.
Increases an ally's attack to 175% of their base attack stat.
Increases an ally's defense to 200% of their base defense stat.
Increases an ally's speed to 150% of their base speed stat.
Only one of these items can be in effect for an enemy at any point; if you use another item before a previous one has worn off, the second item's effect will replace the first.
This orange will temporarily distract all Fruit Fuckers in battle.
An invisible box that will prevent a mime from performing any action for a short period.