A variety of items are available for your party's use throughout the game.
These items can only be used during battle; your characters will be automatically healed to their maximum HP following every battle, so there's no need to heal them outside of fights.
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Heals a single ally by 25% of their maximum HP, or revives one fallen ally with 50% of their maximum HP.
Heals a single ally by 75% of their maximum HP, or revives one fallen ally with 75% of their maximum HP.
Heals all allies by 50% of their maximum HP, and revives all fallen allies with 50% of their maximum HP.
Inflicts 80 damage to a single enemy target.
Inflicts 160 damage to a single enemy target.
Inflicts 320 damage to the target and surrounding enemies.
Increases an ally's attack to 175% of their base attack stat.
Increases an ally's defense to 200% of their base defense stat.
Increases an ally's speed to 150% of their base speed stat.
Only one of these items can be in effect for an enemy at any point; if you use another item before a previous one has worn off, the second item's effect will replace the first.
This topping is so mediocre that it saps enemy strength.
Never store this bottle near your armor collection.
Made from real sloth, this viscous slime slows enemy movement.
This orange will temporarily distract all Fruit Fuckers in battle.
An invisible box that will prevent a mime from performing any action for a short period.