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OpenRA
Box artwork for OpenRA.
Developer(s) OpenRA contributors
Publisher(s) OpenRA packagers
Release date(s)
Genre(s) RTS
System(s) Windows, Linux, Mac, BSD
Series Command & Conquer
Website www.OpenRA.net
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OpenRA is an Open Source recreation of the 2D game engine used by Westwood Studios for their 1990s real-time strategy titles. It contains mod that reimaginate the following classic games:

However as OpenRA doesn't aim to be a faithful clone, but rather a modernization. Players of the originals need to adapt to a few changes. The single-player campaign are recreations of the original missions, but they contain extra difficulties to make them more challenging and secondary objectives for better accessibility. Multiplayer balancing however has been completely revamped.

The game engine is very much inspired successors of the original games and other modern real-time strategy titles. The tabbed build palette works similar to Tiberium Wars and Red Alert 3. Most noticeable the game contains fog of war (can be disabled in the multiplayer lobby) which makes exploration and scouting much more important. Units have hard counters that work in a stone, paper, scissor fashion similar to Generals.

In the Red Alert mod this is most noticeable with long range units such as the allied artillery and soviet V2. They have a much larger range compared to the original. To fend them off, air units have a large vision (compared to none in the original games) and both sides have fast units to flank them: soviet flak trucks (inspired by Red Alert 2) and allied light tanks. Note: that you can revive husks with mechanics (just like in engineers in Tiberium Wars) and thieves can steal units like the vehicle hijacker though they are not stealthed.

The Tiberian Dawn mod is generally balanced towards quick and fast paced games. Instead of a just a slight production speed up, multiple factories add a whole new build queue inspired by Tiberium Wars. As construction yards have a limited build radius, they have to either redeploy or a second MCV (mobile construction vehicle) has to be build to expand to new resource patches. Both factions are asymmetric with GDI relying on expensive heavy armored units while the Brotherhood of Nod makes use of cheap and fast vehicles for hit and run tactics.

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