From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Primary objectives
Objective How to complete
? ?
Secondary objectives
Objective How to complete
? ?

Before beginning the level, there's an introductory cutscene. In this level, you play as RJ and Verne, starting outside Smith's house. There are piñatas around, including one shaped like a turtle hanging from a tree. Jump to hit it, and it will release peppermint candy, which serves as an energy boost. Collect the turtle and place it on a button located on the grass. Note that there isn't a frog on the grass, but one will be present at the castle.

As you approach the castle, enemies will attack. The most efficient way to counter them is using special attacks, achieved by pressing the action button. The Y button button can be pressed for a more standard attack. Various items like cups, cake, and presents can be smashed for bonuses. In particular, smashing presents is a side objective and not mandatory.

After clearing the enemies, you can pick up the frog statue. However, if you haven't defeated all foes, they might hit you, causing you to drop the statue. Place the statue on its designated button to lower the drawbridge, enabling access to the castle.

Be cautious as you cross. There's a rat armed with a gun that doesn't harm but freezes characters. Defeat the rat, and you can pick up its weapon. Another side objective involves freeing an animal from a cage.

You'll encounter two vent fans next. Press the right button to be propelled into the air, landing on electrical wires. It's crucial to dodge any electrical hazards while navigating these wires or risk losing health. After successfully traversing the wires, you'll reach a window leading into Smith's attic.