Note: All of the conversions that were published by Grandslam Entertainment use the same unflattering artwork for each of their releases (they repeated this practice for Pac-Mania.)
Amstrad CPC[edit]
Converted and published by Grandslam Entertainment for Europe in 1988. Very similar to the Commodore 64 version.
Atari Lynx[edit]
Published by Atari Corp. in 1991. Despite the unavoidable reduction in screen resolution, a fairly accurate conversion of the arcade game.
Atari ST[edit]
Converted by Mr. Micro and published in Europe by Grandslam in 1989. Very similar to the Commodore Amiga version.
Commodore 64[edit]
Converted by Grandslam, but published by Quicksilva in Europe in 1988. Very similar to the Amstrad CPC version.
Press
to "insert coin". You can then use or to start a 1 or 2 player game. The game is paused by .Commodore Amiga[edit]
Ported by Mr. Micro and published in Europe by Grandslam in 1989. Very similar to the Atari ST version shown above.
Famicom[edit]
Developed and published by Namco for Japan in 1985. Possibly one of the most altered versions of the arcade game developed, the Famicom version of the game took on a new life of its own, with unique secrets and hidden power-ups.
MSX[edit]
Converted and published by Grandslam Entertainment for Europe in 1988. Very similar to the ZX Spectrum version.
TurboGrafx-16[edit]
Published by NEC Technologies in 1990. Easily one of the most pixel accurate and game-play accurate conversions of the arcade game ever developed for any home system. However, the following changes have been made:
- The game does not feature parallax scrolling (no trees to obscure your view in the forest environments).
- The game has a few cutscenes that occur between trips. The first cutscene is shown between Trips 2 and 3, and between Trips 6 and 7. The second cutscene is shown only between Trips 4 and 5.
- The game has an actual ending that occurs after the end of Trip 8, and you will receive 100,000 extra points for every life.
- The game then provides players with a Pro mode that starts over from Trip 1, but with the difficulty of the arcade's Trip 9.
- During the Pro game, several colors are changed, and the fairies look different. One fairy resembles a baseball player, making him appear like a character from Namco's long-running World Stadium series. The other fairy resembles Kissy, the protagonist from Baraduke.
- A secret options menu and sound test mode can be accessed by pressing and hold Button I & II while pressing RUN.
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screen
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Japanese box art
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First cutscene
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Second cutscene
ZX Spectrum[edit]
Converted and published by Grandslam Entertainment for Europe in 1989. Very similar to MSX version shown above.