Pac-Man Arrangement was originally released as part of the compilation arcade game Namco Classics Collection Vol. 2 in 1996. The objective was very much the same as the original - to eat all the pellets in the maze while avoiding the ghosts, but eating a power pellet would temporarily turn the tables. However, several new changes had been made to the gameplay, including new three-dimensional mazes, special bonus items, and the opportunity for two players to play simultaneously (the second player would take control of a fluorescent green version of Pac-Man).
On the game's title screen, the ghosts' names are listed, and the "character" names (Oikake, Machibuse, Kimagure and Aosuke) are paired with the more familiar "nicknames". There is also a new ghost named "Kinzo" (his other name is listed as "Hinekure"), who wears sunglasses and is edible at all times. If Pac-Man eats him, he acts as a power pellet, making the other ghosts edible. However, if Pac-Man doesn't eat him, he will eventually "meld" with one or more of the other ghosts which makes them larger and gives them special powers:
On some rounds, there are "DASH" arrows that let Pac-Man rapidly dash from one side of the maze to the other. When on the dash, hitting ghosts will make them dizzy and temporarily motionless, but hitting them while they are edible will cause them to be eaten up. On other rounds, there are "JUMP" arrows that let Pac-Man (and the ghosts) warp from one part of the maze to another. (The ghosts continue to be able to use these when edible, and even their bare eyes can still use them after being eaten.)
On the final round, the ghosts chase Pac-Man in a giant robot ghost. As Pac-Man eats the pellets, they are shot at the robot, wearing down its resistance and eventually destroying it.
All special bonus items are worth 1000 points (except for the Gold Firecracker and Smiley Face).