Contents |
The title character himself needs no introduction. You control Pac-Man as you guide him through the mazes and on to victory. Pac-Man's one and only goal is to gobble up every pellet (and power pellet) in the mazes. He must avoid contact with any of the ghosts unless he has eaten one of the four power pellets, which causes them to turn blue and edible. Pac-Man is capable of turning around corners faster than the ghosts. He can also jump over them in order to get away from them. Pac-Man gets 60 points for every pellet eaten, and 300 points for every power pellet. At 100,000 points Pac-Man receives an extra life by default, but this setting can be changed to 50,000 points, 150,000 points or even disabled altogether.
He is the leader and the fastest member of the ghost gang, which can make him difficult to avoid. If Pac-Man remains on a round for too long, Blinky will get angry and become faster.
He tries to trap Pac-Man in tough places where he can't jump in time or squeeze him in from two directions with Sue.
Of all the ghosts, Inky is the most bashful, and will sometimes run away if Pac-Man is approaching him. He's even more scared when Pac-Man eats a power pellet.
Clyde is not the brightest ghost. Despite his clumsiness, he is still a dangerous foe for Pac-Man.
The only female member of the ghost gang, she is not as fast as Blinky and Pinky, but she is much better at following Pac-Man wherever he goes.
A new member of the ghost gang, along with Spunky. He will jump whenever Pac-Man jumps, which makes it difficult (but not impossible) to get over him.
Another new member, Spunky can jump just like Funky, but he can jump just as high as Pac-Man, which makes it impossible for Pac-Man to escape.