This maze appears on the third, fourth, fifth, fifteenth, sixteenth and seventeenth rounds. It contains 138 pellets (142 if you count the power pellets).
Any die-hard Pac-Man fan would notice that this maze is the original maze in an isometric perspective.
On the fifth and sixteenth rounds, the railings are a brownish shade of red. On the seventeenth round, they are a dark shade of purple.
This maze appears on the sixth, seventh, eighth, eighteenth, nineteenth and twentieth rounds. It contains 116 pellets (120 if you count the power pellets).
By this point, Funky has gained the ability to jump, so good timing is essential to getting over him.
On the eighth and nineteenth rounds, the pyramids are turquoise. On the twentieth round, they are red.
This maze appears on the ninth, tenth, eleventh, twenty-first, twenty-second and twenty-third rounds. It contains 172 pellets (176 if you count the power pellets).
Because Spunky can jump just as high as Pac-Man, it is impossible to get over him, so don't even bother trying.
On the eleventh and twenty-second rounds, the steps are green. On the twenty-third round, they are pink.