Picture
Name of Badge
BP
Location and how to obtain it
Effect
All or Nothing Badge
All or Nothing
4
Purchase at Rowf's Badge Shop (after Chapter 4) for 100 Coins.
Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX A Badge
Attack FX A
0
Trade from Merlow for 1 Star Piece.
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B Badge
Attack FX B
0
Halfway along Pleasant Path, you will see three Candy Canes. Go down the path to the three brick blocks near the fence. Smash the left, then the right and then the middle, making a red ? Block appear. That block contains the badge.
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C Badge
Attack FX C
0
It is located in Dry Dry Desert. Follow the main path until you see a stone cactus. From there move three south and two west. You will find a rock. Jump on top of it. The Badge appears out of a hidden block.
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D Badge
Attack FX D
0
From Pop Diva in Toad Town after giving the Lyricist the Melody
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E Badge
Attack FX E
0
In Shiver City, look for the house with no door. It is near Mayor Penguin's home. To enter the house, jump from the eaves of the house next door.
Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack Badge
Bump Attack
5
Third purchase from Rip Cheato in Toad Town Tunnels.
Allows Mario to instantly defeat enemies who no longer give Star Points by walking into them.
Chill Out Badge
Chill Out
2
Traded from Merlow for 3 Star Pieces
Prevents enemies from making First Strikes.
Close Call Badge
Close Call
1
Near the signboard located on the path from Goomba Village to Toad Town (Goomba Road), you see a red ? Block. When you smash it from below, the Badge appears
Enemies will occasionally miss Mario when he is in "danger" (5 or less HP).
D-Down Jump Badge
D-Down Jump
2
Tubba Blubba's Castle
For 2 FP, you can use the "D-Down Jump" ability, a jump attack which ignores enemy defence.
D-Down Pound Badge
D-Down Pound
2
Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
For 2 FP, you can use the "D-Down Pound" ability, a hammer attack which ignores enemy defense.
Damage Dodge Badge
Damage Dodge
3
Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
Increases the amount of damage blocked when Mario successfully Guards by 1.
Deep Focus Badge
Deep Focus
1
Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
Increases the amount of Star Power refilled by the "Focus" command.
Defend Plus Badge
Defend Plus
6
Shy Guy's Toybox
Reduces the damage Mario receives per attack by 1.
Dizzy Attack Badge
Dizzy Attack
2
Pleasant Path
If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
Dizzy Stomp Badge
Dizzy Stomp
1
Mt. Lavalava
For 2 FP, Mario can use the "Dizzy Stomp" attack, a jump attack which can render the enemy dizzy, making them unable to act.
Dodge Master Badge
Dodge Master
2
Purchase at Rowf's Badge Shop for 100 coins after completing Chapter 2.
The action command will work a little more frequently.
Double Dip Badge
Double Dip
1
Purchase at Rowf's Badge Shop for 100 Coins after finishing Chapter 2.
Use two items simultaneously in one turn for 3 FP.
Feeling Fine Badge
Feeling Fine
3
Trade for five Star Pieces with Merlow at Shooting Star Summit
Renders Mario immune to Poison and Dizziness in battle.
Fire Shield Badge
Fire Shield
2
Mt. Lavalava
Reduces damage taken by fire attacks 1, and allows Mario to jump on fire enemies without taking damage.
First Attack Badge
First Attack
1
Purchase at Rowf's Badge Shop for 100 coins after completing Chapter 1
Instantly defeats enemies who no longer give star points if you get a "First Strike" on them.
Flower Finder Badge
Flower Finder
3
Trade for it with Merlow for twelve Star Pieces
You will receive more flowers than usual upon winning battles.
Flower Saver Badge
Flower Saver
6
Flower Fields; Traded from Merlow for 25 Star Pieces
Reduces FP cost of all abilities by 1.
FP Plus Badge
FP Plus
3
Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
Causes your maximum FP to go up by 5, as long as it's equipped.
Group Focus Badge
Group Focus
2
Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
Allows Mario's partners to also use the "Focus" command.
Hammer Throw Badge
Hammer Throw
2
Goomba Road
For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Happy Flower Badge
Happy Flower
3
Traded from Merlow for 8 Star Pieces; Flower Fields
Mario slowly regains FP as he battles enemies.
Happy Heart Badge
Happy Heart
3
Traded from Merlow for 8 Star Pieces; Jade Jungle
Mario slowly regains HP as he battles enemies.
Heart Finder Badge
Heart Finder
3
Traded from Merlow for 12 Star Pieces
You win more hearts than usual after winning battles.
HP Drain Badge
HP Drain
3
Traded from Merlow for 15 Star Pieces
Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Plus Badge
HP Plus
3
Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
Causes your maximum HP to go up by 5, as long as it's equipped.
I-Spy Badge
I-Spy
1
Given by Rowf after returning his Calculator
A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
Ice Power Badge
Ice Power
2
Shy Guy's Toybox
Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge Badge
Jump Charge
1
Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
Last Stand Badge
Last Stand
1
Princess Peach's Castle
Halves damage taken by Mario When he is in "danger" (5 or less HP)
Lucky Day Badge
Lucky Day
7
Received from Goompapa after the letter trading sequence
Causes enemies' attacks against Mario miss more frequently.
Mega Jump Badge
Mega Jump
3
Shiver Mountain
For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
Mega Quake Badge
Mega Quake
3
Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
Mega Rush Badge
Mega Rush
1
Tubba Blubba's Castle
Increases Mario's attack power up by 4 when he is in "peril" (at 1 HP).
Mega Smash Badge
Mega Smash
3
Flower Fields
For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
Money Money Badge
Money Money
7
Traded from Merlow for 20 Star Pieces
Mario wins twice the amount of coins from battle as he usually does.
Multibounce Badge
Multibounce
1
Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up Badge
P-Down, D-Up
2
Crystal Palace
Your attack power goes down by 1, but your defense power goes up by 1.
P-Up, D-Down Badge
P-Up, D-Down
2
Crystal Palace
Your attack power goes up by 1, but your defense power goes down by 1.
Pay-Off Badge
Pay-Off
2
Traded by Merlow for 1 Star Piece
The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo Badge
Peekaboo
3
Traded by Merlow for 10 Star Pieces
Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
Power Bounce Badge
Power Bounce
2
Koopa Bros. Fortress
For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
Power Jump Badge
Power Jump
1
Goomba Village
For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Power Plus Badge
Power Plus
6
Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
Mario's attack power for both his hammer and his jump go up by 1.
Power Quake Badge
Power Quake
2
Jade Jungle
For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
Power Rush Badge
Power Rush
1
Princess Peach's Castle
Increases Mario's attack power by 2 when he's in "danger" (5 or less HP).
Power Smash Badge
Power Smash
1
Toad Town Tunnels
For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Pretty Lucky Badge
Pretty Lucky
3
Traded from Merlow for 5 Star Pieces
Enemies will occasionally miss Mario when it's equipped.
Quake Hammer Badge
Quake Hammer
1
Mt. Rugged
For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
Quick Change Badge
Quick Change
4
Toad Town (Merlon's place. Spin Jump twice to get badge)
Allows Mario to switch partners in the midst of battle without using up a turn.
Refund Badge
Refund
1
Koopa Bros. Fortress
If you use an item in battle, you'll be given coins equal to 75% of the standard sale value of the item (rounded up, max 113 coins)
Runaway Pay Badge
Runaway Pay
2
Dry Dry Desert
If you run from a battle, you'll still receive Star Points from the enemies you defeated.
S. Jump Chg. Badge
S. Jump Chg.
2
Cloudy Climb
For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
S. Smash Chg. Badge
S. Smash Chg.
2
Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
Shrink Stomp Badge
Shrink Stomp
1
Toad Town Tunnels
For 2 FP, Mario can use "Shrink Stomp", a jump attack which can shrink an enemy, halving its attack power.
Sleep Stomp Badge
Sleep Stomp
1
Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
For 2 FP, Mario can use "Sleep Stomp", a jump attack which can put an enemy to sleep.
Slow Go Badge
Slow Go
0
Dry Dry Ruins
Prevents Mario from running.
Smash Charge Badge
Smash Charge
1
Koopa Bros. Fortress
For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
Speedy Spin Badge
Speedy Spin
1
Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield Badge
Spike Shield
2
Dry Dry Ruins
Allows Mario to safely jump on spiky enemies without getting hurt.
Spin Attack Badge
Spin Attack
3
Dry Dry Desert
Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash Badge
Spin Smash
1
Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
Triple Dip Badge
Triple Dip
3
Crystal Palace
For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
Zap Tap Badge
Zap Tap
4
Traded from Merlow for 10 Star Pieces
Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.