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Travel On The Whale[edit]

In order to get to Lavalava Island, you need to help the whale. A Fuzzipede is in its stomach and you need to catch it. You have to use Watt because the Whale's stomach doesn't have any indoor lighting and you won't be able to see Fuzzipede otherwise. First make the Fuzzipede run around by using Watt's special powers. Once he's jumping around, watch where he lands. Go to the place that you can reach. When the Fuzzipede jumps on you, it'll decide to fight you.

Fuzzipede
  • HP: 20
  • Attack: 3
  • Defense: 0
  • Attacks:
    • Headbonk (3)
    • Headbutt (3, Command Loss)
    • Heal (4 HP; HP ≤ 7)
The most threatening thing Fuzzipede can do is deal 3 damage and make you lose a random command. When he has less than 7 HP, he can additionally heal himself by 4. He likes to hang out on the ceiling, so Quake Hammer helps out.

Beat it and you'll be able to travel on the whale.

Lavalava Island[edit]

Rescue Kolorodo, then head east until you find the village, and then keep heading east after Kolodoro. Fight the Spear Guys, but watch out for the orientation of their spears - if you try to hammer a horizontal spear, or jump on a vertical spear, you'll get hurt. After looking at the volcano, head back to the village to discover the kids have run away.

Hide And Seek[edit]

The first thing you must do here is get Sushie to join your party. After everyone goes crazy, go west from the main part of the village (that's where the shop and the Toad House are), then through the bush-gate (press A button in the middle of them) and then east. Hit the tree a few times and you'll get her down.

Susie allows you to swim in the water. Once in the water, press down again to dive under bridges. Use this new ability to grab the star piece on the north-east island.

Go back west to the start of the jungle, and grab the Power Quake badge from the red box in the centre of this area.

First (Red) Yoshi kid

Go west from the start point in the jungle (travel on Sushie in the water, diving under the bridge). Then, swim to the western island in that part and do the following: open the first bush-gate, fight the blue bush-like creature and press A button on the last bush. The kid will return to the village by himself.

While your here, swim to the other island to upgrade Sushie to super-rank. Note also that travelling east from here will bring you back to the beach, where the whale is.

Second (Green) Yoshi kid

Go west then north from the start point in the jungle. After moving the bushes, swim onto the island that's partially elevated. Use the flower to get up on the elevated area (by jumping into it and pressing Z). Open both bush-gates and jump down the pipe. Use Watt to light up the room. The kid will get out and safely return.

Third (Purple) Yoshi kid

Head west, north, east and south - this takes you back to the starting position but from another side. After going east, it seems impassable - but it isn't. Simply hit the stump, and you'll have a bridge to go over. Then just swim south to the platform and you're there. To get the kid down, just hit the tree. He'll return home.

Fourth (Yellow) Yoshi kid

Go west, north and twice east. There, you'll see the kid surrounded by two Putrid Piranhas. Fight them and the kid will be able to safely return home.

Fifth (Blue) Yoshi kid

Just go west, north and west. Make a bridge out of a stump there (hit it) and talk to the kid. He'll go home, completing this section! Don't miss the underwater Star Piece in this area too.

A present from the Yoshi general[edit]

After finding all the kids, you need to talk to the general. You can find him in the first part of the village (where the little islands are located). He'll be standing by the raven statue. Talk to him, and you'll receive the Jade Raven statuette.

Raphael the Raven[edit]

Once you received the Jade Raven statuette, go to the jungle to use it. If you already made the bridge to the other side before (by hitting the stump), then just go north. If you didn't, then you have to walk around to get there. You'll see a big statue of Raphael the Raven. Just place the statuette in it (by pressing A button) and a path will show.

As the General warned you, the path through the jungle is hidden. Each section will look like it has no exits, so you'll need to find them:

  1. Move the bushes the in north east corner
  2. Move the blue boxes around until the stone is blown away by water, then move a block to remove the water
  3. Move the bushes in the north east corner, by jumping and pulling the vine to the right of them.
  4. Defeat the three Putrid Piranhas and White Magikoopa.

After beating them and going forth, you'll see a big tree. Enter it and go up until you're on the top floor. Once you meet and talk to the raven, just follow the lead. He'll wait for you each time, until you speak with him.

Deep into Mt. Lavalava[edit]

Continue through into Mt. Lavalava. In the first room, quickly jump from each of the small platforms as they will sink the longer you stand on them. On a larger platform, wait until a moving platform makes its way toward you and jump on it. Continue on, jumping quickly from the smaller platforms.

In the next, jump onto the zipline and make your way down. Head through the door on the right and jump over the fire to find an upgrade cube, and upgrade one of your members to Ultra Rank. Sushie is probably the most helpful here, since Tidal Wave is a powerful attack against fire enemies, while you'll be facing a lot of.

Head back to the other room, and down the stairs to the left. The Spike Tops have a strong defence, but Watt can take them out in one hit. Continue down the staircase to the right. Here, you'll find a save block, with a zip-line going to the left, and a door to the right. The doorway to the right leads deeper into the volcano, but is blocked by a metal block. So first, we'll need to find the Ultra Hammer.

Head down the zipline to the left. Make sure to press A to fall off half-way through, in order to grab the Fire Shield badge. The pillar is located between the second and third stair blocks, so that's when you should drop. At the bottom of the zipline, head to the left and down the long corridor.

On the upper floor, you will use Parakarry to get across the lava. Push the blue boxes one at a time into the lava, in order to block the lava flow and reveal a new path. Next, go along the lower path to the right and fly across the lava.

Push the two blocks in a straight line in the lava, once again allowing you to fly across the lava. Climb the rocks in the back of the room to get to the treasure chest, and find the Ultra Hammer. Destroy the metal box to the right with the hammer and exit the room. In the next room, cross the lava, stay on the lower floor and move to the right. Break the metal box and go into the next room for the Dizzy Stomp badge. Backtrack until you reach the bottom of the zipline where you found the Fire Shield badge.

To the far right of the bottom level, you'll find a doorway - ignore this for now. Instead, jump on the spring in the middle of the room to take you back to the top of the zipline, and head through the now-accessible doorway on the right. Here, there is a zipline leading deeper into the volcano, but don't miss the opportunity to bring another character to Ultra Rank. To do this, go along the zipline until you see a shaft of light coming from above. Jump off the zipline to fall into the room you ignored earlier. If you timed this right, you'll land on a platform containing the upgrade. If you haven't already upgraded Sushie to Ultra rank, you ought to do so - her Tidal Wave attack will be very useful in the boss battle.

Head back up to the zipline, and this time ride it all the way to the end. Before you enter the next room, get ready - a large spike ball will fall, and you'll need to outrun it. This is very hard to do, but will only cost 1hp if you fail.

Follow the platforms along to the right, jumping over the fire (Fun fact: Neither the fire nor the lava will kill you if you're on 1hp, but will still make you invulnerable for a few seconds).

In the next room, cross the checkered bridge and push the blue box back along it, allowing you reach the stairway of metal boxes. Break them all, but get ready to run out the way of the spike ball - unlike poor Kolodoro. Follow him all the way to the right, past the heart box for some useful goodies.

Heal up, and head downstairs to the save block. You're about the enter a boss battle, so make any preparations you need. In particular, this is a good time to review your badges, and take advantage of the new ones you've picked up. Mario won't be able to attack the boss with his hammer, so remove any hammer badges and replace them with jumping ones. Sushie's moves are going to be useful, but expensive, so more FP is likely to be helpful too. Since you'll only really be using Sushie, Quick Change isn't much help either.

A hot time with Lava Piranha[edit]

Lava Pirahna

Lava Pirahna

  • HP: 40
  • Attack: 5
  • Defense: 0
  • Attacks:
    • Flame Spew (5)
  • Weak to:
    • Water (2), Ice (2)

Lava Bud

  • HP: 8
  • Attack: 4
  • Defense: 0
  • Attacks:
    • Petit Spit (4)
    • Regenerate (2 turns after KO)
  • Weak to:
    • Water (KO)
    • Ice (KO)

If you're collecting Goombario's Tattles, be sure to use Tattle on Lava Piranha and the Lava Buds before Phase 2, since their Tattles are different once they're all flamed up. Having Quick Change equipped will help.

Sushie is recommended for this battle at Ultra Rank. The first stage of this battle is easier, as you can make direct contact with Lava Piranha. However, Sushie's first turn should be used to surround Mario with a Sushie's water block ability while Mario should use a Power Bounce (or just plain jump on him). Tidal Wave and Star Storm may help you out here.

Lava Piranha isn't too threatening when it's not ablaze. The Lava Buds should be dealt with first, since they can deal up to 8 damage in addition to the 5 damage from Lava Piranha's Flame Spew. Luckily, the Lava Buds can be instantly knocked out with attacks imbued with water or ice. They come back after two turns, though. Lava Piranha itself fares a little better, only taking 2 extra damage from water and fire attacks instead. Sushie's Squirt works wonders on Lava Piranha, and Tidal Wave both tears into Lava Piranha and knocks out both Lava Buds at once.

Lava Piranha

  • HP: 40
  • Attack: 7
  • Defense: 0
  • Attacks:
    • Fire Stream (7)
    • Ignite (becomes fiery again)
  • Weak to:
    • Water (2)
    • Ice (2)

Lava Bud

  • HP: 8
  • Attack: 0
  • Defense: 0
  • Attacks:
    • Piranha Spit (creates Petit Piranha)
    • Ignite (revives at full HP)
  • Weak to:
    • Water (KO)
    • Ice (KO)

Petit Piranha

  • HP: 1
  • Attack: 6
  • Defense: 0
  • Attacks:
    • Firecracker (6, destroys self)

In the second half, Mario can no longer jump on the buds. A powerful enough Tidal Wave will take the buds down, while you take down the main head. Note that you won't kill the buds permanently here - they'll spring back up eventually, until you defeat the head.

Lava Piranha's quick dip has given it a fiery boost. Now, it attacks with Fire Stream to cause 7 damage. That's not what you should worry about, though. Instead of attacking, Lava Buds now summon Petit Piranhas who sacrifice themselves to cause 6 damage. That means you could take up to 19 damage per turn! Don't fret, though, as Lava Buds are just as weak to water & ice as before, and Petit Piranhas have 1 HP so you can easily destroy them with a multi-target attack. Lava Piranha is now shrouded in flame, meaning most physical attacks will be met with a toasty denial. Thankfully, water and ice attacks cause the shroud to sputter out while stunning Lava Piranha for two turns. Mario should equip the Ice Power badge so Jump attacks can land and deal an extra 2 points of damage (4 with Action Commands). Fire Shield also helps, reducing the damage of every attack Lava Piranha can use. Quake Hammer and Power Quake can't hit Lava Piranha, but Multibounce proves an effective replacement.

Escape from Mt. Lavalava[edit]

After you beat the Fire Pirahna and collect the 5th Star Spirit, Misstar, the volcano will start to erupt. The room will start to shake and you enter will enter the room to the right. When you go up the steps the lava will start to rise and you will use Bombette to break through the cracked wall. Once you continue forward to a dead end, Kolorado will find the treasure, but it's too high up so you can't reach it. Misstar will then pick Mario and Kolorado up and fly out of the volcano just in time.

PEACH: The 64th Trivia Quiz-off[edit]

Once again, Peach will sneak out of her room to gather information for Mario. Go through the fireplace as usual, and into the main room. Head downstairs, and then through the door on the left hand side.

Here, two Koopa guards will convince you to join in their trivia game. There are 10 questions, and you'll need to press A quicker than the other contenstants to be able to answer a question. Note that on each question, you are presented with two screens. The first says "Question X", then you need to press A to read the question. The press of A starts the 'timer' for the other contestants, so you need to read the question quickly and then press A.

The questions and answers are below. Question 2, 4, and 6 can't be answered - Spiky Tom will answer instead, accidently revealing the location of the next Star Spirit.

  1. Q: What is the name of the boss on LavaLava Island? A: Lava Piranha
  2. Q: Where has Huff N Puff emprisoned the Star Spirit?
  3. Q: What is the name of scary round monsters that live in Dry Dry Ruins? A: Chomps
  4. Q: How do you get to Flower Fields?
  5. Q: Who does Bowser really love? A: Princess Peach
  6. Q: What thing is most associated with Flower Fields?
  7. Q: What is the name of the coolest, most amazing, most invincible guy around? A: Bowser
  8. Q: What is the name of the ghosts that haunt Forever Forest? A: Boos
  9. Q: What is the area South of the post office Toad Town? A: The Flower Garden
  10. Q: Where is Peach's castle now? A: On Bowser's castle

Answer the questions correctly, and you'll recieve a Jammin' Jelly (restores 50fp). You'll also recieve a Sneaky Umbrella, which will be useful next time you play as Peach.

Back to Toad Town[edit]

Jr. Troopa
  • HP: 20
  • Attack: 6
  • Defense: 1
  • Attacks:
    • Swoop Attack (6)
From the moment you acquire Sushie, Jr. Troopa is on his way to ambush you. He's a little late, though, as you're already riding the Whale by the time he arrives. After swimming all the way to Lavalava Island and back, he's tuckered out and only has 20 HP. This doesn't mean he's an easy target, though, since he's got a brand-new head spike to ward off Jump attacks. If you don't have the Spike Shield badge equipped, that means Mario can't hurt him unless he uses Star Storm or an item. Regardless, Sushie's Squirt works wonders on him. If you want Mario to be a little more proactive, most Jump attacks work well if you have Spike Shield equipped (particularly Power Jump or D-Down Jump). Jr. Troopa is very susceptible to Dizzy effects, so the Dizzy Stomp badge from Mt. Lavalava will work nicely if you've finished the chapter already (or a Dizzy Dial if you have one).