From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

In Paper Mario: The Thousand-Year Door, the player takes control of Mario along with characters he can meet and befriend who will join his party called "Partners." Partners can be used in battle to attack enemies, and they also have abilities that can be used in the field to help explore or discover secrets. Mario can meet a total of 7 partners, but only 1 may be active in battle/on the field at a time.

Overview[edit]

Each character has two amounts of damage they can inflict; the first one if the player fails an action command, the second if they succeed (more information on battling and action commands can be found on the Paper Mario: The Thousand-Year Door/Battle Information page).

For example, Goombella's initial base power is 1 x2. This means if the action command is successful she performs two attacks, each dealing 1 damage. Otherwise, she performs a single attack dealing 1 damage. In contrast, Koops' base power is listed as 1/2, as he only ever performs one attack. Depending on whether or not the action command is successful determines whether or not he deals 1 damage or 2.

Every attack has a list of details on them which determines how the attacks, attack and the enemy are all affected. Below is a legend for what some of the less clear ones mean;

  • Can hit anyone:
    Can hit any enemy regardless of height or position.
  • Can flip enemies:
    Can flip over enemies such as Koopas and Beetles to remove their defense
  • Can flip Cleft enemies:
    Can flip Cleft type enemies, but not other types that can be flipped
  • Disperses mist:
    Removes the mist stage hazard which causes everyone to occasionally miss
  • Does not make contact:
    The user will not be hurt by fire or spikes
  • ... But Vulnerable to Side-Spikes:
    Bristle and Dark Bristle will still hurt the attacker.
  • Explosion Based Attack:
    Some enemies are weak to explosion and take 1 extra damage, while others are immune to them
  • Fire Based Attack:
    Some enemies are weak to fire and take 1 extra damage, while others are immune to or healed by them
  • Ground Attack:
    Can only hit the first enemy on the ground.
  • Jump Attack:
    Can target any enemy that is flying or on the ground, but not on the ceiling such as Swoopers
  • Makes contact:
    If the enemy is made of fire or is covered in spikes, the attack will be negated and the user will take damage instead
  • Makes contact from above:
    If the enemy is made of fire or has a head spike on it, the attack will be negated and the user will take damage instead
  • Piercing:
    Ignores the enemy's defense
  • Power Drop:
    Attack gradually gets weaker. See Yoshi for full details.
  • Random targets:
    The player does not choose which enemies are affected

Mario[edit]

Stats
Heart Points Flower Points Badge Points
Initial Stats 10 5 3
Max Stats 200 200 99
Base Attack Points Initial Rank Super Rank Ultra Rank
Jump Attacks 1 x2 2 x2 3 x2
Hammer Attacks 1/2 2/4 3/6

Everyone's favorite plumber is back for another fantastic adventure! While relaxing at home, Mario received a letter from Princess Peach with a map to hidden treasure, and invites him to hunt the treasure with her in Rogue Port. But when Mario arrives Peach is no where to be found, and soon a plot beings to unravel connected to the treasure map, artifacts known as the Crystal Stars and a mysterious door beneath Rogue Port.

Mario is the character that the player will always have direct control over and is unique compared to other party members. Mario has two unique attack commands; Jump and Hammer, and each can be customized depending on the Badges Mario has equipped.

Mario is the only character who will levels up in the party, with partners having "ranks" instead (see partners for details). Every 100 experience he gets will allow him to level up one of his attributes; Heart Points (HP) by 10, Flower Points (FP) by 5 or Badge Points (BP) by 3. Mario's attacks are determined by which Boots and Hammers the player has found. The Super Boots are found in chapter 2, the Super Hammer is found in chapter 3, the Ultra Boots are found in chapter 6 and the Ultra Hammer is found after chapter 6 but before chapter 7.

Lastly, on the field Mario can jump by pressing A button or use his hammer by pressing B button. He can also get first strikes on enemies by hitting them on the field. When Mario finds new boots and hammers, he also gains new abilities which can also be used as a first strike.

Mario's Jump Moves[edit]

Mario's first moves are his jump moves. A single jump is weaker than his hammer, however successful preforming an action command will allow Mario to attack a second time, evening out the damage. Additionally, most of the badge moves give jump attacks status effects, such as sleep or soft.

Jump attacks are more effective for unarmored enemies or Koopas who will be flipped over if jumped on. Jump attacks are ineffective against armored foes or those with spikes or made of fire, as Mario will just hurt himself and not cause any damage to the enemy.

Mario starts with a single jump ability and learns a new one for each boot upgrade he gets. All other jump moves are accessible only be equipping the proper badge.

Mario's Jump Attacks
Attack Name/
Location
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Normal Jump

Initial Boots
0 Mario Jumps on an enemy from above. If the action command is successful, he attacks twice.
  • Jump Attack.
  • Makes contact from above.
  • Can flip enemies.
Deals 1/2/3 damage. Preforms a second attack. Press A button right before landing. If the first input was successful, press A button right as Mario reaches the top of his jump, and if that was successful as second stylish can be earn by hittingA button right as he lands on the ground.
Spin Jump

Super Boots
2 Mario Jumps on an enemy from above. If the action command(s) is successful, he'll preform a second, stronger attack.
  • Jump Attack.
  • Makes contact from above.
  • Can flip enemies.
Deals 2/3 damage. Performs a second attack, this time dealing 3/5 damage. If A button is hit right as Mario is landing on the enemy, the attack will deal 4/6 damage instead. Press A button right before landing. Press A button right before Mario Jumps off the ground to attack the enemy.
Spring Jump

Ultra Boots
4 Mario winds himself up to preform an incredibly powerful jump attack on a foe. If the action command(s) is successful, he'll preform a second attack.
  • Jump Attack.
  • Makes contact from above.
  • Can flip enemies.
Deals 6 damage. Performs a second attack, this time dealing 5 damage. If A button is hit right as Mario is landing on the enemy, the attack will deal 6 damage instead. Press A button when Mario is at the highest point of his jump right after spinning. Press A button a second after dealing the extra 6 damage.
Badge Jump Attacks
Power Jump

Lovely Howz of Badges
2 Mario puts all his weight into a single, powered up jump.
  • Jump attack
  • Makes contact from above
  • Can flip enemies
Mario's Jump deals 3/4/5 damage, depending on the boots he's wearing. Mario's Jump deals 4/6/8 damage instead. Press A button right before landing Press A button as Mario reaches the height of his jump
Multibounce

Ch1 in Shhwonk Fortress
2 Mario bounces on each enemy once for each successful action command from left to right. Watch out for those spiky guys!
  • Jump attack
  • Makes contact from above
  • Can flip enemies
Mario jumps on the enemy closet to the left Mario jumps on another enemy for each successful action command or until he hurts himself on an enemy hazzard Press A button as Mario lands on an enemy Press A button as Mario reach the height his jump. This can be done for each enemy hit.
Shrink Stomp

Ch2 in The Great Tree
2 Mario jumps on an enemy twice, the second time shrinking them and reducing their Attack power for 3 turns.
  • Jump attack
  • Makes contact from above
  • Can flip enemies
Mario jumps on an enemy, dealing 1/2/3 damage. Mario preforms a second attack, dealing the same damage and shrinking the enemy. Press A button as Mario lands on an enemy After the second attack, press A button as Mario reach the height his jump
Sleepy Stomp

Pit of 100 Trails, level 10
2 Mario jumps on an enemy twice, the second time putting them to sleep, making them inactive for 5 turns.
  • Jump attack
  • Makes contact from above
  • Can flip enemies
Mario jumps on an enemy, dealing 1/2/3 damage. Mario preforms a second attack, dealing the same damage and putting the enemy to sleep. Press A button as Mario lands on an enemy After the second attack, press A button as Mario reach the height his jump
Soft Stomp

Rogueport Sewers
2 Mario jumps on an enemy twice, the second time inflicting soft status and reducing their defense for 3 turns.
  • Jump attack
  • Makes contact from above
  • Can flip enemies
Mario jumps on an enemy, dealing 1/2/3 damage. Mario preforms a second attack, dealing the same damage and inflicting soft. Press A button as Mario lands on an enemy After the second attack, press A button as Mario reach the height his jump
Tornado Jump

Ch4 in Creepy Steeple
3 Mario Jumps on an enemy and then makes a mini-tornado to hit all air-borne enemies
  • Jump attack
  • Makes contact from above
  • Can flip enemies
  • Possible to hit all airborne enemies
Mario preforms a standard jump attack Mario hits 1 airborne enemy for for every successful action command after the first Press A button as Mario land on the enemy, then a series of button will appear. Press them in the order they show up in to preform the attack.

The possible buttons are B buttonandX button, and the number of buttons will be either 2 or 3, depending on the number airborne enemies.
Press A button as soon as Mario lands, then again when he returns to his original spot.
Power Bounce

Hooktail Castle
3 Identical to Mario's normal jump, except for every successful action command preformed lets Mario attack again until an action command is missed. Some powerful enemies have a "bounce cap" to limit how many times they can be attacked in one move.
  • Jump attack
  • Makes contact from above
  • Can flip enemies
  • Power Drop
Mario deals 1/2/3 damage. Preforms an addition attack for every button hit correctly. Press A button as Mario lands on an enemy After each hit press A button as Mario reach the height his jump.

Mario's Hammer Moves[edit]

Mario's other moves are his hammer attacks. While the Hammer is stronger than a single jump attack, most of them can only hit the first enemy on the ground, and thus have less range. However, they make up for this with special effects more effective against certain enemies

Hammer attacks are more effective for armored enemies or enemies that will hurt Mario if he tries to jump on them. Just like Mario's jump skill, starts with a single Hammer ability and learns a new one for each new hammer he finds. All other hammer moves are accessible only be equipping the proper badge.

Mario's Hammer Attacks
Attack Name/
Location
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Normal Hammer

Initial Hammer
0 Mario attacks with his hammer
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
Mario deals 1/2/3 damage. Mario deals 2/4/6 damage instead. Hold Left control and release when the last star lights up. Press A button when Mario hits the enemy, causing Mario to do a backflip. Press A button again when touches the ground.
Super Hammer

Super Hammer
2 Mario hits the enemy so hard it knocks him into every enemy behind them
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
  • Possible to hit all ground enemies
Mario deals 2/3 damage. Mario deals 4/6 damage to the target and 1 damage to every other enemy on the ground. Hold Left control and release when the last star lights up. Press A button when Mario's spinning starts to slow down.
Ultra Hammer

Ultra Hammer
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
  • Possible to hit all enemies
Badge Hammer Attacks
Power Smash

Gift from Frankly before ch1
2 A powered up hammer attack that deals extra damage
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
Mario deals 2/4/6 damage. Mario deals 4/6/8 damage instead. Hold Left control and release when the last star lights up. It charges slower than the normal hammer move. Press A button when Mario hits the enemy, and press A every time Mario lands on the ground after a backflip, for up to 4 stylish moves.
Piercing Blow

Lovely Howz of Badges
2 A hammer attack that ignores the defense of the enemy. This move is identical to the normal hammer attack, except it pierces defense and the stylish input.
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
Mario deals 1/2/3 damage while ignoring the enemy's defense. Mario deals 2/4/6 damage instead, while ignoring the enemy's defense. Hold Left control and release when the last star lights up. Press A button when Mario hits the enemy, and press A every time Mario lands on the ground after a backflip, for up to 4 stylish moves.
Hammer Throw

Ch4, Twilight Trail
2 Mario throws his hammer at the foe, allowing him to hit anyone on the field.
  • Can hit anyone.
  • Does not make contact
Mario deals 1/2/3 damage to the target. Mario deals 2/4/6 damage to the target. Hold Left control and release when the last star lights up. Press A button right after Mario releases his hammer, and again just before Mario lands from his backflip.
Head Rattle

Keelhaul Key
2 Mario preforms a special hammer attack which leaves the enemy confused.
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
Mario deals 1/2/3 damage. Mario deals 2/4/6 damage and the enemy becomes confused. Hold Left control and release when the last star lights up. Press A button right after Mario releases his hammer, and again just before Mario lands from his backflip.
Ice Smash

Ch4 Creepy Steeple (secret room near the entrance)
3 Mario preforms an ice elemental attack that may freeze the opponent.
  • Ground attack.
  • Does not make contact, but vulnerable to side-spikes.
  • Ice based attack
Mario deals 1/2/3 damage. Mario deals 2/4/6 damage and freezes the enemy. Hold Left control and release when the last star lights up. Press A button when Mario hits the enemy, causing Mario to do a backflip. Press A button again when touches the ground.
Fire drive

Pit of 100 Trials, level 20
5 Mario summons a fireball that floats down and whacks it at his opponent, dealing damage to every ground enemy. The attack's power does NOT increase with Mario's hammers.
  • Hits all enemies on the ground.
  • Does not make contact.
  • Fire based attack
  • Causes "Burn" status.
  • Power drop
The attack fails Mario hits every enemy on the ground, starting at 5 damage. Hold Left control and release it when the fireball is in front of Mario. Press A button as soon as Mario hits the fireball and before the fireball hits the top of its arc.
Quake Hammer

Boggly Woods
3 Mario hits the floor so hard that he hits every enemy on the ground. The attack's power does NOT increase with Mario's hammers.
  • Hits all enemies on the ground.
  • Does not make contact.
  • Can flip enemies.
  • Can flip Cleft enemies.
Mario deals 1 damage to every enemy on the ground. Mario deals 2 damage to every enemy on the ground and flips over certain enemies. Hold Left control and release when the last star lights up. Press A button as soon as Mario's hammer disappears, and then again just before he touches the ground from his high backflip.

Partners[edit]

Mario will meet and befriend several characters who will join his party. These are known as "Partners." Partners can be used in battle to attack enemies, and they also have abilities that can be used in the field to help explore or discover secrets.

Unlike Mario, Partners do not gain experience or levels to become stronger and cannot gain new abilities from badges. Instead, they can "rank up" when Mario finds three Shine Sprites and takes them to Merlon, whose house is right next to Prof. Frankly.

Ranking up a partner increases their HP, base damage and gives them a new move in battle. Every partner can increase their rank to Super Rank initially, but Mario must find a special item to allow Merlon to rank partners up to Ultra Rank.

Goombella[edit]

A pro at headbonking! She looks up enemy stats and HP
─In game description

PMTTYD Goombella Artwork.jpg
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
10 20 30
Base Attack
1 x2 2 x2 3 x2

Goombella is Mario's first partner in the game. She is a sassy, intelligent, valley girl goomba who studied at the University of Goom to become an archaeologist. After asking around Rogueport about the Crystal Stars, she attracts the attention of Lord Crump who attempts to kidnap her to find out all she knows. After she is saved by Mario, the two of them finds her old professor who knows about the Crystal Stars and the Thousand-Year door.

Goombella can give you hints in the field. By pressing X button while next to a character or object Goombella will give you information on the person/object. Otherwise, pressing X button will have Goombella give you information about the area.

Along with giving Mario information in the overworld, she can give Mario information about the enemies he fights, too. Goombella's inital rank skill "Tattle" allows her to read up on any enemies encountered, adding them to the Tattle Log. Enemies that are recorded will always show their HP in battle.

Two important notes about the Tattle Log is that some enemies can only be found once in the game, but if you fail to Tattle on them you can find their entries in Prof. Frink's garbage can. Also when an enemy is recorded, it remains recorded even if the player flees combat. This is useful information when fighting challenging enemies (such as the lower levels of the Pit of 100 Trials) as you can avoid wasting a turn by Tattling and then fleeing combat before re-entering the fight.

Goombella's action commands are based on hitting A button just before landing on an enemy.

Goombella's Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Headbonk

Initial Rank
0 Goombella Jumps on an enemy from above. If the action command is successful, she attacks twice.
  • Jump Attack.
  • Makes contact from above.
  • Can flip enemies.
Deals 1/2/3 damage. Preforms a second attack. Press A button right before landing. Press A button when Goombella pauses for the jump.
Tattle

Initial Rank
0 Reveals enemy HP and other information. After this skilled is used, the enemy's information can be looked up in the Tattle Log.
  • Reveals enemy information.
  • Adds enemy to the Tattle Log.
Fails and nothing happens. Reveals enemy HP, information, and adds enemy to the Tattle Log. Press A button when the cursor moves over the target. Press A button right after the first action command
Multibonk

Super Rank
3 Identical to Headbonk, except for every successful action command preformed lets Goombella attack again until an action command is missed. Some powerful enemies have a "bounce cap" to limit how many times they can be attacked in one move.
  • Can hit anyone.
  • Makes contact from above.
  • Can flip enemies.
  • Power Drop
1/2/3 damage. Preforms an addition attack for every button hit correctly. Press A button each time before landing on the enemy. Like Headbonk, press A button when Goombella pauses for the jump, however it can be pressed twice for two flips.
Rally Wink

Ultra Rank
4 Goombella gives Mario a kiss, granting him an extra turn for the next few rounds.
  • Causes "Fast" status buff.
Fails and nothing happens. Mario gets "Fast" status, giving him an extra action in the same round. Switch between rapidly pressing A button or B button depending on the on-screen prompt. Press A button as soon as the heart appears on Mario.

Koops[edit]

A shell attack master! He has a Defense of 1
─In game description

PMTTYD Koops Artwork.png
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
10 15 25
Base Attack
1/2 2/3 3/5
Special: 1 Defense

Koops is a cowardly Koopa teen from Petal Meadows. His father went to defeat the dragon Hooktail ten years ago, and has not been heard from since. After hearing that Mario plans to take on Hooktail, Koops eventually works up the courage to ask Mario to help him avenge his father and gain more confidence in himself.

In Battle Koops basically acts a secondary hammer move set, and is useful for the entire game. He has a low cost attack the hits all enemies on the ground, can protect Mario from attacks, and all his attacks make him immune to Bob-omb's explosion damage if their fuse is lit.

Koops is the only partner who has 1 defense without the use of buffs or badges. However, he has one of the lowest Max HP, with his ultra rank only having 25. Worse still, he can be flipped over like other Koopas, which will drop his defense by 1. Preforming a defense action can prevent this, but otherwise you'll have to wait before Koops flips himself back up.

In the fields you can press X button to shoot Koops out in front of you to retrieve items and hit switches. If you hold X button, he will hold his position until you release it, and be able to hit things that were behind Mario when he was first launched. If he hits an enemy he will perform a first strike dealing his max damage.

Koops' action commands all involve a meter with a star on it. You must hold Left control and release it when the star is lit up.

Koops' Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Shell Toss

Initial Rank
0 Koops spins inside his shell than rams into an enemy at full force.
  • Ground attack.
  • Does not make contact.
  • Immune to Bob-omb explosion.
Deals 1/2/3 damage. Deals 2/3/5 damage. Hold Left control and release when the bar is under the star. Press A button after hitting the enemy and Koops is still spinning.
Power Shell

Initial Rank
3 Koops spins inside his shell than rams through all enemies on the ground.
  • Hits all enemies on the ground.
  • Does not make contact.
  • Immune to Bob-omb explosion.
Deals 1/2/3 damage to all enemies on the ground. Deals 2/3/5 damage to all enemies on the ground. Hold Left control and release when the meter has reached the star. The meter will keep charging to full and then to zero until the attack is preformed. Press A button as soon as Koops returns to his position next to Mario, and again a second later.
Shell Shield

Super Rank
4 Summons a giant koopa shell over Mario to take damage instead of him.
  • Defensive Move.
The koopa shell will have 2 HP The shell can have up to 8 HP depending on how well you time the action command. A cursor moves rapidly along a bar. You can pressA button anywhere. The closer to the middle the cursor is when A button is pressed the more HP the shell has. Press A button just before the shell lands on Mario.
Shell Slam

Ultra Rank
6 Koops rapidly spins inside his shell, building up enough power to slash through all enemies on the ground ignoring their defense.
  • Hits all enemies on the ground.
  • Does not make contact.
  • Immune to Bob-omb explosion.
  • Piercing.
Fails and nothing happens. Can deal up to 6 damage depending on how well you time the action command. Repeatedly tap Left control until the bar is fully charged. Same as Power Shell: press A button as soon as Koops returns to his position next to Mario, and again a second later.

Madame Flurrie[edit]

A double threat with her bulk and gale-force breath!
─In game description

PMTTYD Flurrie Artwork.jpg
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
15 25 35
Base Attack
0/2 0/4 0/6

Madame Flurrie is a cloud spirit who was once an actress, but after growing tired of the stage, she retired to Boggly Woods to be near the adorable Punies. After Mario finds her lost Necklace, she decides she wants to join Mario's party to help the Punies and add a little more excitement to her life.

Flurrie can blow sheets of paper off of the environment. She can also make enemies spin, preventing them from attacking Mario for a short period of time.

In Combat Flurrie is an exceptionally good tank, having not only the second highest HP of all partners, but her super rank skill, Lip Lock, restores her own HP and pierces enemy defenses. If you're worried about Mario taking too much damage, put Flurrie up front may be a good idea.

Unlike other characters, only half of Flurrie's action commands have a common theme tying them together. Her Gale Force and Lip Lock moves have gauges that can be filled up by holding A button but holding it too long will cause the gauge to decrease.


Flurrie's Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Body Slam

Initial Rank
0 Flurrie jumps into the air and lands on an enemy to flatten them with her "stage presence."
  • Can hit anyone.
  • Makes contact from above.
Flurrie misses and nothing happens. Deals 2/4/6 damage. Align the cursor with the target mark until time is up. The cursor moves on its own, so you must keep it on the target. Press A button as soon as Flurrie hits the ground.
Gale Force

Initial Rank
4 Flurrie uses her power over wind to blow enemies away.

Contrary to popular belief, defeating enemies this way does give you Star Points.
  • Does not make contact.
  • Random targets
  • Can instantly defeat any enemy.
  • Disperses mist.
Fails and nothing happens. The more the gauge is filled at the end, the more likely enemies will be ejected from the fight. Hold down A button to fill up the gauge. If held to long, it starts to drain, so you must alternate between holding it down and releasing it briefly. Press A button a half-second after Flurrie stops blowing.
Lip Lock

Super Rank
3 Madame Flurrie moves up to kiss the enemy, draining their Heart Points and healing Flurrie. This attack ignores defense.
  • Can hit anyone.
  • Makes contact.
  • Piercing.
Deals 1 damage and heals Flurrie for 1. Can deal up to 4/6 damage and heal Flurrie for the same amount, depending on how well you time the action command. Fill up the gauge by holding down A button only when the star is lit up. Holding it when the star is dark causes the gauge to drop. Press A button right after the kiss.
Dodgy Fog

Ultra Rank
4 Flurrie covers Mario in fog, making him "Dodgy" causing enemy attacks to miss.
  • Causes "Dodgy" status buff.
Mario gets "Dodgy" status, which makes enemies miss sometimes for the next few rounds. Dodgy lasts for 1 round, plus the number of each successful action command. You must tilt Neutral control in the right direction with exact timing. There are three action commands, plus two small circles that appear first to help you practice the timing. Press A button just as the fog appears.

Yoshi Kid[edit]

A hotshot at multiple attacks that each deal low damage.
─In game description

PMTTYD Yoshi Kid Artwork.jpg
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
10 20 30
Base Attack
1 x4 1 x5 1 x6

A Yoshi kid fully of energy and always looking for a good fight. Mario saves him from a hotdog vendor who wants to cook him while he's still an egg. After he hatches he decides to fight alongside Mario, aka The Great Gonzales!

In the field Mario can ride Yoshi, moving twice as fast as normal. Press A button while riding him to flutter jump. This move enables you to cross big gaps. Press X button ride Yoshi or B button to dismount.

Yoshi's color also changes depending on the time when you first get him and when he hatches (after running away from the Armored Harriers). The possible colors are green (0-6 minutes), red (6-9), blue (9-11), orange (11-15), pink (15-18), black (18-19) and white (19-20). After 20 minutes the cycle resets.

In combat Yoshi is a toolbox fighter who has a way of dealing with just about every enemy in the game. His basic attack is a multi-jump that hits foes 4/5/6 times, his gulp is a piercing move that hits two enemies, mini-egg can hit enemies no matter where they are and may debuff their attack, and Stampede is a non-elemental piercing attack that hits every enemy. The downside to Yoshi is that his moves cost a lot of FP, and can eat through your supply fast. Most of Yoshi's action commands require you to tap or hold R button. The only exception is his third move that requires hitting A button when a star lights up.

Finally, Yoshi has special attack properties that will be referred to as "Power Drop." Any attack with Power Drop can hit multiple times and usually only hits for 1 damage. However, if his attack power is increased by a badge or buff, the attack power will slowly decline with each attack. For example, if Yoshi's attack power is 3 and he hits an enemy 4 times, the damage Yoshi does will be 3, 2, 1, and 1. If an enemy with defense is damaged by even one of these attacks, they will at least take 1 damage from every hit.

Yoshi's Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Ground Pound

Initial Rank
0 Yoshi Floats above an enemy than bounces on them repeatedly.
  • Jump attack.
  • Makes contact from above.
  • Can flip enemies.
  • Power Drop.
Deals 1 damage. Yoshi can hit the enemy up to 4/5/6 times depending on how well you time the action command. Rapidly tap R button until the meter is full. You can either press A button a half-second before Yoshi lands on the enemy (while the meter is still visible) or as soon as Yoshi lands on the ground.
Gulp

Initial Rank
4 Yoshi swallows an enemy whole and spits it out damaging a second, ignoring the defense of both.
  • Ground attack, strikes the first two enemies.
  • Does not make contact, but vulnerable to side-spikes.
  • Yoshi cannot swallow huge enemies.
  • Piercing.
Fails and nothing happens. Deals 4/5/6 damage to the first two enemies on the ground, ignoring defense. Hold R button until the star is lit up. If there's one enemy press A button a half-second after releasing the enemy, if there's two press A button when the enemies hit each other.
Mini-Egg

Super Rank
3 Yoshi throws several eggs at the enemy. If successful, it will shrink the enemy, reducing their attack power. The targets are semi-random, with the enemies up front being the most likely targets.
  • Can hit anyone.
  • Does not make contact.
  • Random targets
  • Causes "Shrink" status.
Fails and nothing happens. Yoshi throws 1 egg for 1 damage for each star lit, for a max of 3/4. Each egg has a chance of causing the "Shrink" status. Press A button when each stars are lit up. Press A button a half-second after the last egg is thrown, but before it hits the enemy.
Stampede

Ultra Rank
6 Yoshi calls on a herd of Yoshi to trample over the enemy.
  • Hits all enemies.*
  • Does not make contact.
  • Power Drop.
Deals 1 damage. Can hit up to 6 times depending on how well you time the action command. Alternate between hitting L button and R button until the meter is filled up. Press A button when the music note appears after Yoshi whistles.
  • The in-game description for Stampede says it only hits ground enemies, but it actually hits all enemies.

Vivian[edit]

An expert at fire attacks and dodge moves!
─In game description

PMTTYD Vivian Artwork.png
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
15 20 30
Base Attack
3 4 5

Vivian is the youngest of three sisters known as The Shadow Sirens, and is constantly abused by her eldest sister, Beldam. While initially an enemy of Mario, Vivian helps Mario, not knowing it's him, because he was the first person to show her kindness. She eventually joins the party even after learning that she's been helping Mario.

Vivian can drag Mario into a round shadow. In this state objects will pass over him (including enemies), they can eavesdrops on the conversations of certain people (mostly birds), and certain people will not realize anyone is around. You cannot move in shadow state, but pressing X button again will return you to normal.

In combat Vivian can attack any enemy regardless of height or position. While her attacks do 1 less damage than Mario's other partners, both of her offensive attacks can inflict burn which will deal damage to enemies at the end of the next 3 rounds. Additionally, they both can hit any enemy on the field, regardless of height.

Vivian's action commands revolve around picking mystery buttons (befitting her nature as a shadow.) When the button is revealed, you must press it to preform a successful action.

Vivian's Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Shade Fist

Initial Rank
0 Punches an enemy anywhere on the field. If successful it won't do extra damage, but will set the enemy on fire, dealing 1 damage at the end of the next 3 rounds.
  • Can hit anyone.
  • Makes contact.
  • Causes "Burn" status.
3/4/5 Damage Same as default, while also inflicting burn. The player must press a hidden button that appears after a few seconds.

The possible buttons are A button B button X button and Y button
Press A button as soon as Vivian reappears next to Mario.
Veil

Initial Rank
1 Vivian hides Mario in shadow for 1 round. This skips Mario's and Vivian's next turns.
  • Defensive move.
Fails and nothing happens. All attacks miss Mario and Vivian for 1 round. The player must hit the correct 5 buttons in a row, all of which are revealed at the start.

The buttons are either A button or B button
Press A button as soon as Vivian reappears next to Mario but after the enemies have attacked.
Fiery Jinx

Super Rank
6 A powerful fire attack that attacks all enemies and ignores defense. If successful it will inflict burn on all surviving enemies.
  • Hits all enemies.
  • Does not make contact.
  • Fire based attack.
  • Causes "Burn" status.
  • Piercing.
Causes "Burn" status on all enemies and deals 0 damage ignoring defense (increasing Vivian's attack increases the damage dealt.) Same as default while dealing 1 extra damage for each correct button pressed for up to 5 extra damage. The player must hit 5 correct buttons in a row. Only one is revealed at a time and hitting a wrong one ends the move.

The possible buttons are A button B button X button and Y button
Press A button just before the attack connects.
Infatuate

Ultra Rank
4 Vivian blows kisses at to confuse all enemies. Confused enemies may accidentally attack their allies or use positive effects on Mario's party.
  • Hits all enemies.
  • Does not make contact.
  • Causes "Confusion" status.
Fails and nothing happens. Confuses enemy for each correct hit. You get one chance for each enemy, in order from front to back. Press A button when a heart appears over an enemy's head. Press A button when a heart appears over Vivian's head.

Admiral Bobbery[edit]

A demolitions expert with a taste for massive explosions!
─In game description

PMTTYD Bobbery Artwork.png
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
20 30 40
Base Attack
0-4 0-5 0-6

Admiral Bobbery is a salty, old sailor with a tragic past. After his wife died while he was out at sea, he has not set foot on a ship and spends his time wasting away in grief. When Mario needs a navigator to guide him to Keelhaul Key, he seek out Bobbery, and while he initially turns him down, he eventually yields and helps Mario reach the island. After a near-death experience, Bobbery decides to join Mario as the final member of his party.

In the field you can press X button to pick Bobbery up, and release to throw him. He will walk a few steps forward and then set his fuse. You can set the fuse prematurely by pressing X button again, or you can hold X button. The explosion can break cracked walls and initiate a first strike.

While all of Bobbery's action commands are executed by pressing A button, they all require different methods of timing to preform them correctly. Bobbery can get rid of stage mist by using "Bomb," "Bob-ombast," or simply by Appealing.

Bobbery's Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Bomb

Initial Rank
0 Bobbery moves toward the front enemy and explodes.
  • Ground attack.
  • Can flip Cleft enemies.
  • Does not make contact, but vulnerable to side-spikes.
  • Explosion based attack.
  • Disperses mist.
Deals 1/2/3 damage, or 0 if not held at all Deals 4/5/6 damage. Press and hold A button until the gauge is filled up, and then release it. Press A button as soon as Bobbery lands next to Mario.
Bomb Squad

Initial Rank
3 Bobbery launches 3 mini-bombs that explode after 1 round, damaging any foes next to them. Mini bombs near exploding mini bombs will also explode.
  • Only hurts ground enemies.
  • Does not make contact.
  • Explosion based attack.
  • Damage cannot be buffed or nerfed.
No default effect for this move, but can hurt allies if preformed poorly. Does 3 damage per bomb to any enemy next to it when it explodes. Other nearby mini bombs explode when one goes off, giving this attack a potential of 18 damage if used 2 turns in a row. A cursor moves up and down in front of Bobbery. Depending on when you press A button determines where the mini-bombs land. Press A button when the third bomb is at the top of its thrown arc.
Hold Fast

Super Rank
4 Bobbery ignites himself, causing any enemy who makes contact with him take damage.
  • Counter Attack.
Bobbery activates Hold Fast, countering any direct hits. Hold Fast lasts for 1 round, plus the number of each successful action command. Press A button the second a star lights up. There are three stars, plus two small circles that appear first to help you practice the timing. Press A button as soon as the words "Nice," "Good" or "Great" appears.
Bob-Ombast

Ultra Rank
9 Bobbery creates a massive explosion that deals serious damage to all enemies
  • Hits all enemies.
  • Can flip Cleft enemies.
  • Explosion based attack.
  • Disperses mist.
Deals 1-7 damage to all foes depending on how close you get. Deals 8 damage to all foes Rapidly tap A button until the gauge is full. Like Bomb, press A button as soon as Bobbery lands.

Ms. Mowz[edit]

A master thief who can steal anything from anyone!
─In game description

PMTTYD Ms Mowz Artwork.png
Stats
Initial Rank Super Rank Ultra Rank
Heart Points
15 20 25
Base Attack
1-2 1-3 1-4

Ms. Mowz is a world traveling thief you is in search for the rarest and most valuable badges. She is very free-spirited character who enjoys flirting, particularly with Mario. She also runs a badge shop in Rogueport called "Lovely Howz of Badges."

Ms. Mowz is the only optional party member, and thus she is not required to win the game. You can unlock her any time after beating chapter 4 by going to the Trouble Center and selecting the trouble called "Elusive Badge" posted by the client "????". When you solve the trouble, Ms. Mowz will join your party.

She can tell you if any collectible objects are around. When you press X button, she will point in the direction of the object. Use this to help zero in on it. She will not tell you how to get the object.

Ms. Mowz's action commands will either require the player to alternate between pressing buttons or to make sure her action meter is near full, but not completely full. Ms. Mowz is the only character whose basic attack ignores defense, so she doesn't need Flower Points to get through an enemy's defense.

Ms. Mowz's Attacks
Attack
Name
FP
Cost
Effect Details Default
Effect
Nice
Effect
Attack
Input
Stylish
Input
Love Slap

Initial Rank
0 Ms Mowz walks up to an enemy and slaps them so hard it pierces their defense.
  • Ground attack.
  • Makes contact.
  • Piercing.
Deals 1 damage that ignores defense. Deals up to 2/3/4 damage depending on how well you time the action command. Alternate between tapping Left control and Right control until the meter is full. Press A button anytime as Ms Mowz is walking back toward Mario.
Kiss Thief

Initial Rank
2 Ms Mowz kisses an enemy to distract them while she takes their item.
  • Ground attack.
  • Makes contact.
  • Steals an enemy's item to keep.
Fails and nothing happens. Steals the enemy's item. Some enemies even have badges you can steal. The meter fills up automatically, and you must press A button near the end of it. Pressing A button too soon or too late will cause the theft to fail. Press A button as Ms Mowz moving toward the enemy before the meter appears.
Tease

Super Rank
3 Ms. Mowz creates clones of herself that jump around the enemies so fast it makes them "Dizzy."
  • Hits all enemies.
  • Does not make contact.
  • Causes "Dizzy" status.
Fails and nothing happens. Causes all enemies to be "Dizzy." Enemies that are Dizzy may miss their attacks. Hold down A button to keep the meter almost full. If the meter gets completely full, it will start to empty. So you must keep it nearly full without filling it all the way. Press A button as Ms Mowz lands on the ground after the attack is finished.
Smooch

Ultra Rank
10 Ms. Mowz kisses Mario to heal his Heart Points.
  • Heals Mario.
Heals 1 of Mario's Heart Points Can heal up to 10 of Mario's Heart Points depending on how well you time the action command. Quickly alternate between tapping A button and B button Press A button when a heart appears next to Ms. Mowz right after the kiss.