From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Box artwork for Paro Wars.
Box artwork for Paro Wars.
Paro Wars
Developer(s)KCET
Publisher(s)Konami
Year released1997
System(s)PlayStation
SeriesParodius
Japanese titleパロウォーズ
Genre(s)Turn-based strategy
ModesSingle player
Rating(s)ESRB Kids to AdultsELSPA Ages 3+OFLC General
LinksParo Wars ChannelSearchSearch

Paro Wars (パロウォーズ?) is a turn-based strategy game produced by Konami on September 1997 in Japan only (with the re-release as a Konami the Best title in December 1999). It features characters and conflicts based upon the popular Parodius series, which in turn is a parody of the long running Gradius series. It is the sixth installment of the Parodius series and is the Parodius equivalent to Cosmic Wars, a turn-based strategy game set in the Gradius universe, or R-Type Tactics, set in the R-Type universe.

Story[edit]

The "second great world war Parodius" that led the world into a fit of laughter ended more than 50 years ago. Three military organizations: "The Alliance Penta", "Organization Koitsu and Aitsu" and "Alliance Araji" will control each other in secret, and as a result of peace is maintained through this exquisite balance. However, this stability began to alter when a mysterious cat named John Myan Jiro begins to interfere in these relationships. Win the "third great war of the world Parodius" for peace and honor of your country!

Gameplay[edit]

The object of Paro Wars is to utilize an army composed of Parodius characters (penguins, octopuses, etc.) and battle enemies on various 3D-rendered battlefields. There are many different unit types, ranging from troops, to planes, to tank-like vehicles. A single scenario may take multiple hours to complete.

Table of Contents

edit