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Step-by-Step Scenario Creation using an existing ScenarioSet

This is the easiest way to craft a new scenario, very useful if you want to create a PBEM map to play with a friend.

Before we start, you will need to enable the edit menu through the preferences menu-item.

Create the scenario[edit]

Clear the Memory and get a blank map. Leaving remnants of past edits can lead to errors, so pay attention! Go to menu > New Scenario and then specify the map size (measured in how many hexagons for length and width).

Import[edit]

Import the basic data the scenario will use (this is also called a scenario set). Go to menu > Import and then select a scenario You could also elect to define your own unit types, research fields and peoples. But that is an advanced topic that is currently awaiting a tutorial of its own! Anyhoo, I advise you open the “Battle for the Center” scenario In order to load the most basic data.

Add the regimes[edit]

Go to menu > Regimes Press Add Regime to add a regime and then make sure to fill in:

  • Name of the Regime
  • Regime land color, which is the hex-color they use. Specify a value between 1-15, each hex-color also comes with its own counter set! Experiment to find your favorites!
  • People, which is the people that run this nation. Pick a valid people number 1-5. People are as follows: 1, Groschken (German); 2, Atlantean (British); 3, Neutral; 4, French and 5, Italian.
  • Portrait set, which is the set of portrait officers that will be used by this regime. Specify a number between 1-5. Portrait sets are as follows: 1, German; 2. British; 3, French/Neutral; 4, not-used and 5, Russian.
  • A small text describing the regime and/or its role in this scenario.

And press OK to leave this window.

Draw the Landscape[edit]

Select a landscape in the landscape list in the bottom-right corner and press the landscape button. If you now click a hex it will paint this landscape. Note: rivers are very tricky! To correctly draw a river, you have to draw it in 2 different hexes since it is a border thing… You also must take care to select the correctly angled pieces. It may seem difficult at first, but play with it a moment and you’ll get the hang of it. I promise, don’t sue me!. Roads only appear after you have clicked on 2 the neighbouring hexes whilst placing them. Also notice that by clicking on the same hex again, the road or river will vanish. Its magic!

Draw Regimes[edit]

There is a small textbox above the regime button and if you fill in the regime number there (or 99 for neutral) then that is the color you will place on the map once you click the “regime” button. This is used for defining the borders on the map.

Place Towns[edit]

To place a town, you must first select a hex and then click the “place urban” button. A prompt will appear asking information about the town, fill it in. In most scenarios, 500 people should be the minimum living in a town and 5000 the maximum.

Set Victory Condition[edit]

Menu > General Game variables Set the number of people in your regime needed for a victory in the textbox at the top of the form and press the button right next to it. Also, it could be nice to give a little story in the textbox about the scenario. Press OK to leave this window.

Create new units[edit]

You place units on the map in much the same way as you form new ones in the regular game: with the gear button. This will create an empty unit just like in the game, you can then fill it with men and machinery by selecting “edit current unit” in the top-of-the-screen edit menu.

Make sure Chain of Command is in place[edit]

Have you created SHQs and THQs? If not you had better do that, and assign units to them as you would during a regular game!

Assign SHQ to towns[edit]

Make sure the towns within a regime’s territory have an SHQ selected… This will prevent supply problems on the first turn of a game!

Save[edit]

That's it! Save the scenario now, as you won’t be able to edit it again if you press “Start game” instead.