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Route 3[edit]

Right near the start of the route, you'll find some Twins that you can battle in your first Double Battle.

  • Twins Kumi and Amy
    • Purrloin (Lv. 10)
    • Purrloin (Lv. 10)
    • Pokebuck.png 160

In the house above the twins talk to the woman how many times you want to have your Pokémon restored. Beside the house is a trainer.

  • Nursery Aide Autumn
    • Lillipup (Lv. 10)
    • Munna (Lv. 10)
    • Pokebuck.png 400

Further left, there are three children, each with an elemental monkey. It's a shame they do not give much money.

  • Preschooler Doyle
    • Panpour (Lv. 10)
    • Pokebuck.png 40
  • Preschooler Wendy
    • Pansear (Lv. 10)
    • Pokebuck.png 40
  • Preschooler Tully
    • Pansage (Lv. 10)
    • Pokebuck.png 40

An Ultra Ball is hidden in the sand near the center. Save this ball for stronger Pokémon. There is also the Day Care, where you can leave a Pokemon to gain one experience point for every step you walk. You can also breed Pokemon, but only after the fourth badge.

How can I breed Pokemon at the Day-Care?[edit]

At first, you can only drop off one Pokemon at the Pokemon Day Care, but after you've been to Nimbasa City (where you get your 4th Gym Badge), you'll be able to return here and leave two Pokemon. If you leave a compatible male and female Pokemon here, you'll end up with a Pokemon Egg of the female's species after a little while! Two Pokemon are considered to be compatible if they have at least one Egg Group in common, which you can see in any of the Pokemon's Pokedex entries here on the site.

Anyway, as you head west, you'll be stopped by Cheren, who wants to battle you right this instant!

Rival: Cheren

Pokémon Type Level
If you selected Snivy
Tepig
Fire Level 14
Purrloin Dark Level 12
Reward $1200
Pokémon Type Level
If you selected Tepig
Oshawott
Water Level 14
Purrloin Dark Level 12
Reward $1200
Pokémon Type Level
If you selected Oshawott
Snivy
Grass Level 14
Purrloin Dark Level 12
Reward $1200

After defeating Cheren in battle, you'll see two Team Plasma Grunts run to the west of Route 3. Bianca and a young girl will follow behind, chasing the grunts. It appears that the Grunts have stole a Pokémon from the girl. Chase the Team Plasma Grunts with Cheren.

As you head west you'll come upon the entrance to Wellspring Cave. According to Cheren the Grunts have fled into the cave. Enter the cave, but be prepared to have some battles.

Wellspring Cave[edit]

Once you enter Wellspring Cave you'll see Cheren glaring at Team Plasma and them back at him. As you approch the Grunts will say how a child cannot use a Pokémon to its full potential and will challenge you and Cheren to a battle. It's your chance to win back the girl's Pokémon.

  • Team Plasma Grunt
    • Patrat (Lv. 12)
    • Pokebuck.png 480

After this battle, the other Grunts will appear for a double battle.

  • Team Plasma Grunt and Team Plasma Grunt
    • Patrat (Lv. 12)
    • Patrat (Lv. 12)
    • Pokebuck.png 960

This battle is not too difficult especially if you have Pansear that can cause damage in the two Patrat with Incinerate. Thieves will give up the stolen Pokémon. Cheren will return the pokémon, while you get the TM in the Pokeball. The Pokeball contains Thief, a move that steals the item the foe Pokémon is holding and is a dark type attack.

Pokémon Found in Wellspring Cave[edit]

Black White Level
Roggenrola 50% 50% 10-13
Woobat 50% 50% 10-13
Drilbur (shaking ground) 100% 100% 10-13
#527 Woobat
Unlike Zubat, Woobat is neither annoyingly common nor part Poison. Instead, this family is a Psychic/Flying combo, with an emphasis on Speed. In order to evolve, it needs to be very happy and then gain a level. This is generally accomplished by walking with it in your party, winning battles, and making sure it doesn't faint. Woobat comes with Confusion and Gust, two moves that work well enough considering its typing. At level 15, it learns its signatue move, Heart Stamp. This physical Psychic attack has a chance of making an opponent flinch, making it similar to Bite. Air Cutter can replace Gust at level 21, players can pick from Amnesia or Calm Mind at level 29 to boost stats (I suggest Calm Mind), and at level 32, Air Slash can become Woobat's chief Flying-type attack. At level 41, it finally learns Psychic, giving it a full array of abilities. However, Woobat and even Swoobat suffer from one particular problem: Sigilyph. Sigilyph appears later in the game than Woobat, but has identical typing and generally superior stats save for Swoobat's Speed. In other words, Woobat, though useful early on, becomes redundant before you're halfway through the game. This is a shame, since Woobat and Swoobat on their own are perfectly competent party members until the very end of the game.
#529 Drilbur
This cute little mole is certainly worth waiting for to appear. It is the first Ground type available to you in the game, which is itself a great offensive type that provides necessary coverage for upcoming endeavors. At level 31, it evolves into Excadrill, possibly one of the best Pokemon for your playthrough. It gains the Steel typing upon evolving, boasts an impressive 135 Attack stat, a solid 88 Speed stat, and gets access to the always powerful Earthquake at a noticeably early level 36. Excadrill is an instant offensive powerhouse that can and will ravage the teams of every important battle that lays ahead on your journey, especially after a Swords Dance which it learns at level 42.

In the cave, there are some new pokes, Roggenrola of rock type, and Woobat the flying and psychic type. Panseage, Panpour, Snivy and Oshawoot can defeat easily Roggenrola. You may want to capture Woobat, which will be exceeded later by another Pokémon, but is still strong and fast.

Back to Route 3[edit]

After exiting the cave, go right to battle a trainer.

  • Pokémon Breeder Adelaide
    • Patrat (Lv. 9)
    • Lillipup (Lv. 9)
    • Pidove (Lv. 9)
    • Pokebuck.png 432

After winning, you will gain an Oran Berry. In grasses there are new pokes, see bottom of page for more information. Below there will be a Pokeball. Take it for a Repel. Before talking with the girls, take the Pokeball on the grass for a Super Potion. Now talk to the girls. The girl who had stolen his Pokemon will give you three Heal Balls. This type of ball completely cure the captured Pokémon. After that, heal your Pokemon and go back to the route. Further south there is a trainer.

  • School Kid Al
    • Blitzle (Lv. 13)
    • Pokebuck.png 260

Take an antidote in the grasses behind the trainer. Below, Cheren will appear and talk about the dark grass. No new pokes there in the dark grass, but you can fight with two Pokémon at the same time, as a double battle. Further south, there is another trainer.

  • School Kid Marsha
    • Woobat (Lv. 13)
    • Pokebuck.png 260

Keep going left to find another trainer.

  • School Kid Gina
    • Patrat (Lv. 12)
    • Purrloin (Lv. 12)
    • Pokebuck.png 240

Take the Poké Ball left for an awakening. Further left, a trainer wants to battle.

  • School Kid Edgar
    • Pidove (Lv. 12)
    • Roggenrola (Lv. 12)
    • Pokebuck.png 240

Walk to the left and you will be in Nacrene City.

Pokémon Found in Route 3[edit]

Black White Level
Pidove 40% 40% 8-11
Patrat 20% 20% 8
Blitzle 20% 20% 8-11
Lillipup 10% 10% 9
Purrloin 10% 10% 9
#519 Pidove
Finally, the Pidgey expy for this game! Like countless Pokémon before it, Pidove is a Normal/Flying type bird. It's line specializes in Attack and Speed at the expense of both Special stats. Pidove are initially available at around level 10. It should already know Gust and may even know Quick Attack, a move that is a solid fit. Unfortunately, its low Special Attack makes Gust a subpar attack unless being used against a Pokémon with a type disadvantage. This is a recurring theme, as the Pidove family only learns a physical Flying move at level 66, instead receiving incompetent Special Flying attacks. Furthermore, it can't learn the very useful TM Acrobatics, and instead will have to rely on Aerial Ace and Fly. The good news is, the Pidove line learns some good support moves. Roost allows it to regain health, Detect allows it to avoid the enemy's attack, a great delaying tactic, and Taunt prevents opponents from using their own support moves. And in the late game, Feather Dance and Swagger are great at cutting an enemy's Attack in half and causing dangerous confusion respectively. It's just a shame that the Pidove family lacks the Special stats to take advantage of its moveset, not to mention powerful Normal moves until later on. For these reasons, players should be wary about turning Pidove into a permanent part of the team.