Pokémon Gold and Silver/Battle Tactics

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There are a few moves that affect other moves, Schoolboy Jack tells you about these, here are a few:

  • Defense Curl doubles Rollout's attack
  • Rain makes Thunder 100% accurate and weakens fire
  • Sunlight makes Solarbeam a 1 move attack
  • Power of Thunder is doubled if the enemy uses fly on that turn
  • Power of Gust is doubled if the enemy uses fly on that turn
  • Power of Earthquake is doubled if the enemy uses Dig on that turn
  • Power of Magnitude is doubled if the enemy uses Dig on that turn
  • Lucky strikes will occur more often if the Pokémon has almost no accuracy due to moves like sand attack
  • Quick Claw combined with Quick attack makes the Pokémon attack first 100% even though both Pokémon use Quick attack on that turn and your Pokémon(with the quick claw) speed rating is lower
  • Dragon Rage deals 40 damage - a fixed damage move no critical hits
  • Sonic boom deals 20 damage - a fixed damage move no critical hits
  • Use morning sun in the early day time, use moonlight in the middle of the night, use synthesis in the early afternoon
  • Endure allows the user to retain 1HP on that turn to delay, but that endure does not count to the Poison/Burn effect following the attack, and will still faint the Pokémon if the effect is a killer move
  • Swift hits the enemy even if the enemy uses fly on that turn. Misses if the enemy uses dig
  • Rapid spin releases a Pokémon from enemy's bind, wrap, firespin, whirlpool or similar attack
  • When both use fly on the same turn, the one who lands first misses the attack, and gets struck by the one who lands later
  • Damage of Stomp is doubled if the enemy uses Minimize. Damage increases with each minimize used. However the problem is the accuracy
  • Not all critical hit multipliers are x2. There are damages seen to be too ridiculous to be 2x the actual damage. It seems that those times are x2.5,x3,x3.5 or even x4. A lucky break, it happens in all versions
  • Very useful battle tactic to use against ghost types: 1st use foresight/odour sleuth, then use Hyperbeam or any other normal type attack. The normal attack hits the ghost type.
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