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Saffron City is home to many interesting places including Silph Co. and the Train Station. The problem at the Power Plant has stopped the train from running...maybe it's a good idea to find the Power Plant and get things straightened out!'

Pokemon GSC map Saffron City.png
Poké Mart
Great Ball Pokebuck.png600
Ultra Ball Pokebuck.png1200
Hyper Potion Pokebuck.png1200
Max Potion Pokebuck.png2500
Full Heal Pokebuck.png600
X Attack Pokebuck.png500
X Defend Pokebuck.png550
Flower Mail Pokebuck.png50

City Features[edit]

Get TM 29[edit]

As in the last game, Mr. Psychic live in the house near the lower right corner of the city. He reads minds and presents all comers with TM 29 (Psychic).

A free Upgrade[edit]

You won't get far in Silph Co., but they'll give you a free Up-grade, which will "upgrade" a certain Pokémon when you trade it.

More freebies at the fighting gym[edit]

The Fighting Dojo's master, Blackbelt Kiyo, is still in Johto training. His acolyte will give you Focus Band, an item that allows a Pokémon to survive any attack without fainting by leaving it with 1 HP.

The Copycat girl[edit]

This kid is up to old tricks, but if you come back to the house in the upper left corner after restoring the power and head upstairs, you'll find her pouting over a Clefairy Doll lost in Vermilion City (in the Fan Club). Return it, and she will give you a Rail Pass, which allows you to travel by train between Saffron City in Kanto and Goldenrod City in Johto. Unlike the boat, the train doesn't follow a schedule, so you can take it whenever you would like.

Saffron City Gym[edit]

Saffron City Gym
Trainers
Pokemon GSC Medium.png
Medium Rebecca: Pokebuck.png1400
Pokemon GSC Psychic.png
Psychic Franklin: Pokebuck.png1184
Pokemon GSC Medium.png
Medium Doris: Pokebuck.png1440
Pokemon GSC Psychic.png
Psychic Jared: Pokebuck.png1120
Leader
Pokemon GSC Leader Sabrina.png Leader Sabrina: Pokebuck.png4800 and Marshbadge

The path to Sabrina, Saffron City's Gym Leader, is a bit confusing. There are many warp pads to step on that will lead you around the nine small rooms, many of which have a Trainer inside, waiting to battle.

To reach Sabrina while encounter the fewest trainers, step on the warp pad at the entrance, then the upper right pad, the lower right pad, the lower left pad, and the lower left pad again.

If Sabrina gives you trouble, you can always head down to Route 7, load up on Dark-types, and teach Sabrina why Psychic is no longer the unequivocal best type in the game. Raise your Dark-types to level 40 or higher before attempting to battle. Or just wear her out with your best Pokémon—she only has three and you can probably outlast them.