Pokémon Ranger/Poké Assists

From StrategyWiki, the free strategy guide and walkthrough wiki

TypeEffectStrengthsWeaknesses
BugShoots a gob of webbing at the Pokemon once the stylus has been lifted.Grass/Dark/PsychicFighting/Flying/Fire/Poison/Ghost/Steel
DarkDoubles the length of your Capture Line, but removes 1/4 of your remaining Styler energy. N/A N/A
DischargePlusle or Minun release waves of electricity, temporarily stunning Pokémon.Flying/WaterElectric/Ground/Grass/Dragon
ElectricRecharges damaged Styler. N/A N/A
FightingDoubles the Capture Line's power against most foes.Normal/Ice/Steel/Rock/DarkGhost
FireMakes flames appear wherever you draw a line, disrupting Pokémon.Grass/Bug/Ice/SteelWater/Rock/Fire/Dragon
FlyingLaunches Pokémon immobilizing whirlwinds in the direction of the line drawn.Fighting/Grass/BugRock/Steel/Electric
GhostWhen you circle, a ghost will appear in the center of the circle, immobilizing the Pokémon.Ghost/PsychicNormal/Steel/Dark
GrassMakes tall grass grow wherever you draw a line, making the Pokémon get stuck.Water/Ground/RockFire/Steel/Flying/Dragon/Grass/Bug/Poison
PsychicLevitates all Pokémon helplessly in the air, making them easy to catch.Fighting/GrassDark/Ghost