Portal/Chamber 17

From StrategyWiki, the free strategy guide and walkthrough wiki

< Portal
needimage

This article needs images! If you have any images of the things detailed in this page, please add them to this page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Contents

[edit] The weighted companion cube

This is your introduction to the weighted companion cube. He will accompany you for the entire chamber, providing any assistance you require. When he drops from the transport tube, pick him up, and use him to climb the staircase.

You should now see a corridor with energy pellets bouncing back and forth - hold the cube in front of you to deflect the pellets harmlessly. After going through both corridor sides, you should reach the main test area where you need to raise three platforms, by bring pellets to the three receivers.

[edit] Platform 1

One of the platforms is easily opened without assistance from the cube. Place a portal within one of the two corridors, and the other on the ceiling above the angled wall. The pellet will bound and hit the receiver.

[edit] Platform 2

The doorway to the side contains a pellet launcher firing a pellet perpindicular to the receiver, but there is no method to place a portal. However, you can bounce the pellet using the cube into the receiver.

[edit] Platform 3

As with the first platform, use a pellet from the corridor, and place the other portal on the extruding wall.

To get the pellet into the receiver, you need to place the cube onto the raised button, and walk onto the other button as soon as the pellet passes by.

[edit] Exit

Once all three platforms are raised, shoot a portal onto the ceiling, and bring the cube with you. Jump across all three portals and onto the exit platform, and place the cube on the next button.

GlaDOS will explain that the cube has grown too intelligent and must be euthanized. Proceed into the open room and open the incinerator, and drop your companion cube into it. The chamberlock will then open.

Camera Shy

Achievement   

Camera Shy

28 

[edit] Advanced

The weighted companion ball will assist you throughout the test.

  • The first catcher isn't much different, since you still poolshark the pellet off the angled wall. (The glass barrier isn't much of an obstruction.)
  • The second catcher has both buttons raised a bit higher. You need to knock down and stand on a camera to hold both buttons down.
  • The side catcher requires you to bounce the pellet above a glass barrier.

[edit] Challenges

This section is a stub. Help us expand it, and you get a cookie.

[edit] Portals

Place one portal at the end of the first corridor, and the other portal to aim the associated pellet to the receiver with the double door.

Use the cube to bounce the pellet in the side room into it's receiver.

Then, go through the portal, and get the other pellet into the last receiver. This should require two portals, however, it may be possible with just one more.

There is no further need for portals once you reach the exit, unless you miss a jump.

Awards are given at 4, 3, and 2 portals.

[edit] Steps

Awards at 215...

[edit] Time

Awards at 2:20, 1:45...