In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.
To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.
Where to Find[edit]
Number | Puzzle | Location |
---|---|---|
Tail | Automatic | Plaza Franco |
End of Tail | Puzzle 016 | Town Hall Rodney |
Right Rear Leg | Puzzle 019 | Drawbridge Laytonmobile |
Right Rear Foot | Puzzle 020 | Park Road Pauly |
Right Front Leg | Puzzle 021 | Park Road Pauly |
Power Cell | Puzzle 025 | Restaurant Flick/Nick |
Right Front Foot | Puzzle 023 | Restaurant Crouton |
Front Body | Puzzle 027 | Manor Parlor Gordon |
Left Rear Leg | Puzzle 028 | Manor Parlor Matthew |
Left Rear Foot | Puzzle 029 | Manor Parlor Inspector Chelmey |
Left Front Leg | Puzzle 030 | Manor Border Agnes |
Left Front Foot | Puzzle 031 | Manor Road Claudia |
Right Ear | Puzzle 032 | General Store Candy Jar |
Top of Head | Puzzle 034 | Plaza Percy |
Rear Body | Puzzle 024 | Restaurant Crouton |
Eyes | Puzzle 035 | Plaza Deke |
Head | Puzzle 037 | Clock Tower Lucy |
Tongue | Puzzle 038 | Fork in the Road Zappone |
Nose | Puzzle 041 | Northern Path Gerard |
Left Ear | Puzzle 040 | Market Archibald |
Building[edit]
Once you've got all 20 gizmos, you can start putting the pieces together. Once you're done, you will receive a Robot-Dog, which will help you find hidden Hint Coins and Puzzles. You can give it a name. That is not all there is to it. You will also gain access to the The Inventor's House which will have 3 new Puzzles ready for you. If a piece is missing, then look the number up in the table to get it.