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Druids are well schooled in the magic of nature with many spells based on
and
Mana. They defeat their foes in a subtle manner, often doing such things as entangling them or changing the gems on the board.
| Skill
| Starting Level
| Points/Level
|
| Earth Mastery
| 2
| 1
|
| Fire Mastery
| 1
| 3
|
| Air Mastery
| 3
| 1
|
| Water Mastery
| 2
| 2
|
| Battle
| 0
| 3
|
| Cunning
| 1
| 2
|
| Morale
| 0
| 2
|
| Spell Name
| Level
| Description
| Mana Cost
|
| Gemberry
| 1
| +5 Life Points/additional +1 per 4 Mana
| 4 6
|
| Channel Air
| 2
| +5 Mana, turn does not end
| 3 3 3
|
| Entangle
| 3
| Enemy loses 1 turn/additional turn per 20 Mana
| 12 12
|
| Calm
| 4
| Removes all status effects on both players/turn does not end if Mana is 10+
| 2 3
|
| Forest Fire
| 5
| 6 points damage to enemy/additional +1 per 4 Mana
| 6 8
|
| Call Lightning
| 6
| Destroys a selected column of gems. You get full effects for all gems destroyed.
| 6 9 6
|
| Evaporate
| 7
| Turns all Gems into Gems, after gems are transformed the turn ends.
| 5 3
|
| Gust of Wind
| 8
| Turns 5 random gems into , +1 additional gem for every 8 .
|
|
| Sanctuary
| 10
| +5 Resistance to a random Mana type, lasts until end of combat.
|
|
| Wall of Thorns
| 12
| Applies damage to instead of Life Points, lasts until is zero and reduces your by 2 per turn.
|
|
| Earthpower
| 15
| Destroys all , gain full effects for all gems destroyed.
|
|
| Whirlwind
| 20
| Destroys all , gain full effects for all gems destroyed.
|
|
| Lightning Storm
| 25
| Destroys a selected column and the two adjacent columns, gain full effects for all gems destroyed.
|
|
| Reincarnation
| 30
| Turns all , , and into random Mana Gems, you gain no effect for the gems transformed.
|
|
| Cleansing
| 40
| Causes all gems in play to be cleared and replaced, after the board is reset the turn ends.
|
|
| Nature's Wrath
| 50
| Turns all into random wildcards, after the gems are transformed the turn ends.
|
|
[edit] Knight
Knights are noble and chivalrous warriors who excel in using the
on the board to great effect, such as gaining extra XP or healing themselves. They also have a good stock of damage spells based on
and
.
| Skill
| Starting Level
| Points/Level
|
| Earth Mastery
| 0
| 3
|
| Fire Mastery
| 0
| 2
|
| Air Mastery
| 1
| 2
|
| Water Mastery
| 2
| 2
|
| Battle
| 2
| 1
|
| Cunning
| 1
| 3
|
| Morale
| 3
| 1
|
| Spell Name
| Level
| Description
| Mana Cost
|
| Thrust
| 1
| Destroys the selected gem, gain full effect from the destroyed gem.
| 6 6
|
| Divine Right
| 2
| Destroys all , gain full effect from all destroyed gems.
| 6 6
|
| Challenge
| 3
| Add 50% damage for both players for 6 turns, turn doesn't end if is 15+.
| 6 6
|
| Stun
| 4
| Does 5 points of damage to enemy, and enemy loses a turn, +1 damage per 8 .
| 6 5
|
| Trample
| 5
| Does damage equal to half your , minimum 1 point damage.
| 7 7
|
| Favor
| 7
| 50% chance to +1 life per experience point received for 8 turns, +1 turn per 6 .
| 6 8
|
| Courage
| 8
| Removes all status effects on you, turn does not end if is 10+.
|
|
| Promotion
| 10
| Turns all gems of the selected type into , any type can be selected, including or .
|
|
| Charge!
| 12
| Destroys selected row of gems and does 5 points of damage, gain the effects of every gem destroyed.
|
|
| Vigil
| 15
| +3 to all of your Mana Reserves whenever you match 4 or 5 gems, lasts 8 turns +1 turn per 5 .
|
|
| Knight Lord
| 20
| Doubles the number of in play, after gems are transformed the turn ends.
|
|
| Sword of Sirian
| 30
| Does damage equal to your , drops to zero.
|
|
| Chivalry
| 40
| Raises all Mana Reserves to full on both players, removes all status effects on both players.
|
|
| Paladin's Aura
| 50
| +2 to all Mana Reserves at the beginning of each turn, lasts 8 turns +1 turn per 5 .
|
|
[edit] Warrior
Warriors are fierce and efficient fighters whose special attacks mostly deal direct damage to their foes. Although many of these damage spells are based on

, they have a wide variety of them for use in different situations.
| Skill
| Starting Level
| Points/Level
|
| Earth Mastery
| 1
| 3
|
| Fire Mastery
| 2
| 1
|
| Air Mastery
| 0
| 2
|
| Water Mastery
| 0
| 3
|
| Battle
| 3
| 1
|
| Cunning
| 2
| 2
|
| Morale
| 1
| 2
|
| Spell Name
| Level
| Description
| Mana Cost
|
| Battle Cry
| 1
| Randomly creates a +5 , turn doesn't end if is 15+.
| 6 4
|
| Wild Lore
| 2
| Destroys all and gems, add +1 experience for every gem destroyed.
| 8 8
|
| Spin Attack
| 3
| Destroys gems around a selected gem, gain effect of all gems destroyed.
| 6 8
|
| Cleave
| 5
| Does 1 point of damage for every in play and destroys all gems.
| 9 6
|
| Throw Axe
| 7
| Does 4 points of damage to the enemy, +1 point per in play.
| 6 8
|
| Enrage
| 8
| Adds total to your Battle skill for 8 turns, turn does not end.
|
|
| Bloodlust
| 10
| +12 to , after receiving mana, the turn ends.
|
|
| Summon Tempest
| 15
| Destroys 2 random columns of gems, gain full effects for all gems destroyed.
|
|
| Berserk Rage
| 20
| Turns into turn doesn't end if is 15+.
|
|
| Deathbringer
| 30
| Randomly creates equal to half your , after gems are transformed the turn ends.
|
|
| Singing Blades
| 40
| Reduces enemy's Mana Reserves by 4 whenever you do damage, lasts for 5 turns, +1 turn per 2 .
|
|
| Revenant
| 50
| Doubles Battle Skill, returns to normal when combat is completed.
|
|
[edit] Wizard
Wizards keep a good mix of different spells, based largely on
and
. They can just as easily cast damage spells like Fireball, as they can cast powerful defensive spells like Wall of Fire.
| Skill
| Starting Level
| Points/Level
|
| Earth Mastery
| 1
| 2
|
| Fire Mastery
| 3
| 1
|
| Air Mastery
| 2
| 1
|
| Water Mastery
| 0
| 2
|
| Battle
| 1
| 3
|
| Cunning
| 2
| 2
|
| Morale
| 0
| 3
|
| Spell Name
| Level
| Description
| Mana Cost
|
| Fire Bolt
| 1
| Does 4 points damage to enemy, +1 for every 8 .
| 4 4
|
| Channel Fire
| 2
| Adds +5 to , turn does not end.
| 3 3 3
|
| Fire Shield
| 3
| Protects against 1 point of damage whenever you receive 2 or more damage, lasts for 8 turns, +1 turn for every 3 .
| 5 6
|
| Haste
| 4
| Does 4 points damage to enemy whenever you get an extra turn, lasts for 10 turns, +1 turn for every 5 .
| 6 5
|
| Mana Burn
| 5
| Reduces enemy's Mana Reserves by 5, turn doesn't end if is 8+.
| 3 4
|
| Hand of Power
| 6
| +2 damage for 10 turns, may be stacked twice.
| 5 2 5
|
| Light
| 7
| Causes blind on enemy for 2 turns, +1 turn per 8 .
| 6 10
|
| Heat Sink
| 8
| Reduces enemy's by 8 and gives it to you.
|
|
| Fireball
| 10
| Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed, +8 additional damage.
|
|
| Wall of Fire
| 12
| Damage is applied to instead of Life Points, lasts until is zero and reduces your by 2 per turn.
|
|
| Flaming Skulls
| 15
| Turns into , turns into .
|
|
| Cauterize
| 20
| +1 to Life Points for every in play, are not destroyed.
|
|
| Meteor Storm
| 25
| Turns 8 random gems into , gain full effects for all gems transformed.
|
|
| Finger of Death
| 30
| Turns a selected grid into a +5 , after gem is transformed, the turn ends.
|
|
| Lava Core
| 40
| +12 to maximum , turn does not end.
|
|
| Flaming Avatar
| 50
| Adds points equal to your to a random Skill, reduces to zero.
|
|