Strategy is 90% of the game Qix. There are basically two things to keep in mind, no matter what type of strategy you play:
Another thing to keep in mind is the Slow vs. Fast Draw. The general rule is: Use the Fast Draw to set up your pattern. Slow Draw area yields twice the point value as the Fast. Listed below are four different strategies. The first three are basically designed for one Qix. The fourth pattern is especially designed for a twin Qix.
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The theory behind the Tree-Branch Strategy is this: if you create enough small open areas, the Qix will eventually get trapped in one. You can then seal off the Qix and claim the rest of the area—preferably beyond 75%.
Another highly successful strategy follows a more structured method than the tree-branch strategy.
Another approach is to refrain from blocking off the arenas for the sake of claiming points, until the very last move. Sparks move along the parameter of the unclaimed area, and claiming too much of the board too soon insures that the sparks have a short trip back to you, returning more frequently. Instead of blocking the other arenas, narrow the passages between the arenas, and narrow the arena the Qix is in. This tends to confine the Qix without blocking it in.
Develop the skill of adding to a narrow wall by adding to the end making it longer and longer.
Consider a 4 arena strategy if the opportunity presents itself. The Qix is much less dangerous confined in a very narrow corridor. Sometimes the arenas are formed by narrow walls descending from a "T" shape.
If you get the Qix confined in one of the corridors, consider making a 'comb' pattern in another arena. This would be an extremely long and slender back and forth pattern, with little area, but very long length. The purpose of this is to give sparks a very long path to travel so as to minimize your exposure to them. This buys you time to put the 'squeeze' on the Qix by drawing corridors and narrowing them. Position the comb so you don't make it hard for you to move back where you want to go!
When the Qix is confined to a very small or narrow space, it will sometimes explore even smaller corridors you have made, in an effort to escape. This is an opportunity to confine it even further. This is a time consuming strategy that looks to maximize bonus points by blocking one very large area at the the end of the round, and reducing the danger from sparks by not blocking off areas too soon.
This strategy uses numerous long and slender walls, not square blocks. Expect to take at least 90% of the board and typically 95% or more with this strategy. Most of the area you claim, and most of the points will be the the very last draw of the round.
Another highly successful, very simple strategy is the Quadrant. In effect, your aim is to divide the screen into four separate parts.
Twin Qix require special handling. You get double points for splitting the two Qix on the third screen, triple on the fourth, etc. If you split it too early, however, with only, say, 13% of the board claimed, you get double that 13%. Big deal. Plan on getting as much of the board as possible—up to 74%. Then split the two Qix for big points. You can use either the Triple Arena or the Quadrant strategy for splitting the Qix. Just claim as much of the board as possible, box the two Qix into limited areas, and split them. Don't use the Tree-Branch strategy. You won't get enough points. A special Double-Qix strategy is given below, for your instruction.