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Cleanup required: naming consistency for skills and in-game terminology
| The Gunslinger Stats Stat Advice • Stat Builds • Job Stat Bonuses Skills Active Skills • Passive Skills • Skill Builds Quests Skill Quests • Job Change Quest |
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| Strength | Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them. |
|---|---|
| Agility | Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity. |
| Vitality | Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for. |
| Intelligence | Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD. |
| Dexterity | Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage. |
| Luck | Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way. |
Go with mostly dexterity and agility. Gunslingers are basically like snipers, yet they also have the ability to become Rambo. If you want a siege type gunslinger, you should probably do dexterity and vitality, as they are a good combination.
There are two main builds stat wise – dex/agi and dex/vit/int. The first is mainly for normal attacks, relying on passive/buff skills like increase accuracy, gatling fever, and madness canceler to increase aspd (also they are able to use berzerk potions). While they can use the same skills as the vit/int build, it is overall not as effective – you can't desperado and count on your flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desp) are not affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).
High ASPD
Skill Spamming
Critical Spam
When this skill is used there will be a percent chance of failing the skill depending on the skill level. This also uses up 1 zeny. If you successfully use this skill, a sphere will appear floating around you. Each sphere increases your damage by 3. You can have a total of 10 spheres.
This skill requires a single Sphere/Coin. When you use this skill it does not use a bullet and is ghost property.
This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.
This skill requires 1–5 Spheres/Coins. When you use this skill, it will lower the target's defense depending on how many coins are used.
This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.
When you use this skill you will deal five hits.
This skill will hit all targets around you.
Take a few seconds to aim to do a high damage shot.
This skill has a percent chance to cause bleeding depending on skill level.
Aim at the target's hand, forcing them to drop their weapon. This decreases monsters' attacks. Against players, it will unequip their current weapon.
This skill requires a single Coin. Can only be used against Demihuman and Brute monsters by 500% also it has a 0.01% chance of causing coma.
This skill increases ASPD with Gatling Gun type weapons.
To use this skill you are required to be standing in front of your target. This skill pushes your target five cells backwards.
Inflict high damage to a target, with 20% chance at max level of getting blind.
Fire a shot that will hit a large area.
This skill places a grenade onto the floor. It will activate when stepped on. Depending what element of sphere is used, it can cause status effects.
This skill requires two Spheres/Coins. When this skill is used, you receive less damage from ranged attacks. Your flee is increased by +30, but your accuracy is decreased -30.
This skill requires four Spheres/Coins. When this skill is used, your damage is increased by 100+ ATK, and ASPD is increased by 20%, but you cannot move for 15 seconds.
This skill requires four Spheres/Coins. This skill increases HIT by 20, DEX by 4, and AGI by 4.
This skill increases ASPD and HIT.
This skill gives a percent chance to attack twice when using Handgun type weapons.
This skill increases attacking range of all weapons and some skills.
Second fastest attack speed build.
2 Points Leftover
Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy
4 Points Leftover
Uses Piercing Shot, Disarm, and Tracking to take down enemies.
28 Points Leftover
Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower.
1 Point Leftover
High damage, slow attack speed. Dust = Knock back/Full; Buster = Damage/Spread; Attack = Mob
18 Points Leftover
Shotgun/Grenade Launcher can use Ground Drift to use elemental properties (Fire, Water, Wind, etc.) and conflict status such as freeze and blind.
8 Points Leftover
None