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Cleanup required: System list needs some love.
| Rally-X | |
|---|---|
| Developer(s) | Namco |
| Publisher(s) | |
| Japanese title | ラリーX |
| Release date(s) | 1980 |
| Genre(s) | Action |
| System(s) | Arcade, MSX, Fujitsu FM-7, GameTap |
| Players | 1-2 |
Rally-X is a title that is more of a footnote in Namco arcade history, having been eclipsed not only by it's own sequel New Rally-X, but also by another fellow Namco title, Pac-Man. Rally-X is quite a fun game, it just doesn't stand out as well as some of it's competition. You play the role of a driver who must navigate through a zoomed in view of a set of streets, attempting to collect all ten flags in the stage while avoiding the red enemy cars and rocks. Simple in premise, difficult in practice.
When Rally-X was shown at the 1980 Amusement Machine Operators of America (or AMOA), it appeared alongside titles such as Pac-Man and Defender. The marketting experts at the show all declared that Rally-X would be more successful than either of the other two games. They couldn't have been more wrong. As a result, Rally-X didn't gain much notoriety, especially outside of Japan. It appeared on the MSX and FM-7 home computer systems, and would not be seen again until it was included in Namco Museum Vol. 1 in 1995 for the PlayStation. In an effort to address the complaints Namco received about the game's difficulty, they released the better balanced New Rally-X, which performed much better. Rally-X's lasting legacy was the introduction of the yellow special flag, which would reappear in other Namco games such as Xevious.
Contents |
This is your car, the one that you must drive around the stage in order to collect every flag. You are not as fast as the red enemy cars, but you can turn around corners faster. Your car also has one secret weapon against the enemy: smokescreen. But beware, using smokescreen burns fuel much faster than normal. Should your car run out of fuel, you will slow down to a point where escape from the enemy is impossible. One collision with an enemy or a rock will destroy your car and you will lose one chance.
Enemy cars start out directly beneath your starting position. More get added as you reach higher levels, and eventually enemy cars are added to the stage at the very top of the map. They are faster than your car in a straightaway, and their drivers will attempt to collide by taking the quickest path that they can find. However, they're not as bright as you and they are easy to fool. They won't make a 180 degree turn unless they have absolutely no choice. Driving into your smokescreen, a rock, or another enemy car won't eliminate them from the game, but it will stun them for a second or two, giving you a chance to put some distance between you.
There are ten flags in every stage. You must collect all ten of them to advance to the next stage. The first flag is worth 100 points, the second is 200, and so on until you collect the tenth flag for 1000 points. The points awarded will reset back to 100 if you lose a life and start the stage over. One flag out of the ten is a special flag. By picking it up, the score that you receive for each flag thereafter doubles.
Simply put, rocks are a danger to your car. If you hit them, you lose one life. If the enemy hits them, they will become stunned just as they do when they hit your smokescreen or another enemy car.
Categories: Pages needing cleanup | Guides at completion stage 4 | Namco | Midway Games | Games | Arcade | MAME | MSX | GameTap | Action | Single player | Multiplayer | 1980