< Rappelz
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Every new character has access to nearly the same exact skills from the moment they step on Trainee Island. They are extremely cheap, and only if you do not plan on having a creature to help you out should you not buy the creature skills, or you can wait until an Empty Card drops as it only takes 17 JP to purchase every Creature skill.
Listed per skill
- Requirements to learn the skill
- Classes that can learn the skill
- Classes that cannot learn the skill
- Requirements to cast the skill
- MP is the amount of magic points required per cast of the skill.
- Cast time is the time after starting the cast of the skill before it's completed.
- Cool time is the time after casting the skill before it can be casted again.
- Effect of the skill
They're in ascending alphabetical order.
Body Training[edit]
Body Training Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Max HP +30.
Creature Control[edit]
Creature Control Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Increases number of creatures allowed in formation by 1.
Creature Mastery[edit]
Creature Mastery Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- ?
Creature Taming[edit]
Creature Taming Lv1[edit]
- Learning requires
- Casting requires
- MP: 100
- Cast time: 15 seconds
- Cool time: 2 minutes
- Empty Card of matching type
- Effect
- Attempts to tame selected creature.
Deep Evasion[edit]
Deep Evasion Lv1[edit]
- Learning requires
- Casting requires
- MP: 50
- Cast time: instant
- Cool time: 2 minutes
- Effect
- Evasion +18 for 30 seconds
Defense Training[edit]
Defense Training Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Phyiscal Defense +3
Defense Training Lv2[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Defense Training Lv3[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Mental Concentration[edit]
Mental Concentration Lv1[edit]
- Learning requires
- Casting requires
- MP: 26
- Cast time: instant
- Cool time: 2 minutes
- Effect
- Crit. Ratio +12% for 25 seconds
Minor Healing[edit]
Minor Healing Lv1[edit]
- Learning requires
- Casting requires
- MP: 66
- Cast time: 1.5 seconds
- Cool time: 15 seconds
- Effect
- ?
Offense Training[edit]
Offense Training Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Offense Training Lv2[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Offense Training Lv3[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Recall Creature[edit]
Recall Creature Lv1[edit]
- Learning requires
- Casting requires
- MP: 5
- Cast time: 0.5 seconds
- Cool time: instant
- Effect
- Recalls the selected summoned creature.
Smite[edit]
A basic attack skill that gathers power to inflict a heavy blow.
Smite Lv1[edit]
Smite Lv2[edit]
- Learning requires
- Casting requires
- MP: 26
- Cast time: instant
- Cool time: 5 seconds
Smite Lv3[edit]
- Learning requires
- Casting requires
- MP: 34
- Cast time: instant
- Cool time: 5 seconds
Summon Creature[edit]
Summon Creature Lv1[edit]
- Learning requires
- Casting requires
- MP: 80
- Cast time: 8 seconds
- Cool time: 1 minute
- Effect
- Summons a creature that is in your formation.