From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: replace all instances of "-same-" with the unit from above

There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed.

Each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.

Barracks[edit]

Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Slingers Javelineers Elite Javelineers Arquebusiers Musketeers Riflemen Infantry Assault Infantry
Heavy Infantry Hoplites Phalanx Pikemen Elite Pikemen Fusiliers Anti-Tank Rifle Bazooka Anti-Tank Missile
Ranged Infantry Bowmen Archers Crossbowmen Crossbowmen (Upgrades into Musketeers)
Scouts Scout Scout Explorer Explorer Explorer Commando Special Forces Elite Special Forces
Machine Guns Machine Gun Heavy Machine Gun Advanced Machine Gun
Flamethrowers Flamethrower Flamethrower Flamethrower

Stable or Auto Plant[edit]

Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Cavalry Light Horse Light Cavalry Elite Light Cavalry Hussar Armoured Car Armoured Scout Car Armoured Cavalry
Heavy Cavalry Cataphract Knight Heavy Knight Cuirassier Light Tank Tank Main Battle Tank
Ranged Cavalry Horse Archer Heavy Horse Archer Dragoon Carabineer (Upgrades into Armoured Car)

Siege Factory or Factory[edit]

Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Artillery Catapult Trebuchet Bombard Cannon Artillery Howitzer Rocket Artillery
Anti-Aircraft Anti-Aircraft Gun Anti-Aircraft Battery Anti-Aircraft Missile
Supply Wagons Supply Wagon -same- -same- Supply Truck -same- -same-

Dock, Anchorage or Shipyard[edit]

Ships can be built after the first Science tech is researched. They play a major part in water maps. The wars ships are weak and pathetic until the Medieval Age when Fireships make naval warfare interesting and Heavy Ships really become distinct from Light Ships.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Ships Bark Dromon Caravel Corvette Sloop Destroyer Cruiser Missile Cruiser
Heavy Ships Trireme Galley Carrack Frigate Man o' War Dreadnought Battleship Advanced Battleship
Fireships Fire Raft Heavy Fire Raft Fireship Heavy Fireship Submarine -same- Attack Submarine
Aircraft Carriers Aircraft Carrier -same-
Bombardment Ships Bomb Vessel Bomb Ketch (Upgrades into Dreadnought)
Fishermen Fishermen -same- -same- -same- -same- -same- -same- -same-

Airfield[edit]

Can be built only past the Industrial Age, the airfield opens a new stage for fighting: the air.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Bombers Bomber Strategic Bomber Stealth Bomber
Fighters Biplane Fighter Jet Fighter Advanced Fighter
Helicopters Helicopter Attack Helicopter -same-

Fortress[edit]

Apart from allowing the greatest defensive strategies to be put in place, the Fortress allows the creation of Generals to boost the troops' performance and Spies to watch your enemy build themselves to their doom.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Generals General -same- -same- -same- -same- -same- -same- -same-
Spies Spy -same- -same- -same- -same- -same- -same-

City[edit]

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Citizens Citizen -same- -same- -same- -same- -same- -same- -same- -same-
Militia* Militia -same- -same- Minutemen -same- -same- Partisan -same-
  • Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette

Market[edit]

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Caravan Caravan -same- -same- -same- -same- -same- -same- -same- -same-
Merchant Merchant -same- -same- -same- -same- -same- -same- -same- -same-

Patriot Units[edit]

Despot
Senator
Monarch
President
CEO
Comrade

Unique Units[edit]

Each nation can produce exclusive units which are more powerful than the line of units they replace.

Aztec
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Atl-Atl Royal Atl-Atl Xopilli Atl-Atl Jaguar Infantry Jaguar Assault Infantry -same-
Bantu
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Umpakati Yangombi Umpakati Impi Umpakati
Fighter Aircraft Hawk Fighter Eagle Fighter
British
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Highlanders Black Watch
Foot Archers Longbow King's Longbow King's Yeomanry
Bomber Aircraft Lancaster Bomber
Chinese
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Fire Lance Heavy Fire Lance Manchu Musketeer Manchu Riflemen Manchu Infantry
Egyptians
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Cavalry Light Camel Camel Warrior Elite Camel Warrior
Cavalry Archers Chariot Heavy Chariot Mameluke Royal Mameluke
French
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Heavy Cavalry Chevalier Heavy Chevalier Horse Grenadier Horse Guard Grenadier
Germans
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Volksgrenadiers
Heavy Infantry Solduri Barbarian Vandal Landsknecht
Heavy Cavalry Tiger Tank Leopard Tank -same-
Machine Gun MG 42
Greeks
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Heavy Cavalry Companion Cavalry Royal Companion Cavalry Stratiotai Royal Stratiotai
Inca
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Inti Clubmen Royal Inti Macemen
Artillery Inca Mortar Inca Siege Mortar
Japanese
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Heavy Infantry Ashigaru Spearmen Bushi Elite Bushi Samurai Gun Samurai
Koreans
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Foot Archers Hwarang Elite Hwarang Royal Hwarang Elite Royal Hwarang
Artillery Flaming Arrow Heavy Flaming Arrow
Maya
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Balamob Slinger Royal Balamob Slinger Eagle Balamob Slinger
Heavy Infantry Recoiless Gun Dragon AT Missile
Mongols
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Cavalry Archers Nomad Steppe Nomad Horde Golden Horde
Nubians
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Foot Archers Kushite Archer Royal Kushite Archer Apedemak Archer
Cavalry Archers Camel Archer Heavy Camel Archer Camel Raider Camel Corps
Romans
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Heavy Infantry Legion Caesar's Legion Praetorian Guard
Russians
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Red Guards Infantry Shock Infantry -same-
Light Cavalry Rusiny Lancer Cossack Don Cossack
Heavy Cavalry T-80 -same-
Artillery Katyusha Rocket
Spanish
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Heavy Infantry Scutari Royal Scutari Tercio Royal Tercio
Turks
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Infantry Janissary Royal Janissary
Artillery Basilica Bombard Basilica Cannon

Thrones and Patriots Unique Units[edit]

Americans
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Gunpowder Infantry Continental Marines Marine Riflemen Marine Infantry Assault Marine -same-
Lakota
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Horse Archers Sunka Wakan Eagle Feather Horse Musket Horse Repeating Rifle Horse
Iroquois
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Scouts Takohs -same- Akweks -same- Okwari
Heavy Infantry Spearmen Mohawk Spearmen Heavy Mohawk Spearmen Elite Mohawk Spearmen
Persians
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Heavy Infantry Immortal Anusiya Athanoi Arquebus Immortal
Elephants* War Elephant Mahout Gun Mahout Culverin Mahout
  • A unique unit type available to the Persians and Indians at the Stable.
Indians
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Elephants* War Elephant Mahout Gun Mahout Culverin Mahout -
  • A unique unit type available to the Persians and Indians at the Stable.
Dutch
Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Light Ships Brig Fluyt Clipper
Merchant Armed Merchant -same- -same- -same- -same- -same- -same- -same- -same-
Caravan Armed Caravan -same- -same- -same- -same- -same- -same- -same- -same-
Supply Wagon Armed Supply Wagon -same- -same- -same- -same- -same- -same