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Bright Side of the Moon
Box artwork for Bright Side of the Moon.
Developer(s) Telltale Games
Publisher(s) Telltale Games
Distributor(s) GameTap, Xbox Live Arcade, Steam
Designer(s) Dave Grossman
Release date(s)
GameTap icon.png
GameTap
Windows icon.png
Windows
Wii icon.png
Wii
Xbox 360 icon.png
Xbox 360
Genre(s) Adventure
System(s) Windows, Xbox 360, Wii
Mode(s) Single player
Rating(s)
ESRB: ESRB T.png Teen
OFLC: OFLC PG.svg Parental Guidance
PEGI: PEGI 12.png Ages 12+
System requirements (help)
CPU clock speed
1.5 MHz
System RAM
256 MiB
Video RAM
32 MiB
Preceded by Episode 105: Reality 2.0
Followed by Episode 201: Ice Station Santa
Series Sam & Max
Neoseeker Related Pages

Sam & Max Episode 106: Bright Side of the Moon is the final episode in Season One, and the detective duo finally face the one who was behind all the previous cases, Hugh Bliss. Hugh Bliss has set up a mass hypnosis ray on the moon to hypnotize the entire earth, and Sam and Max are the only ones who can stop him.

Getting Started[edit]

Sam & Max is a point-and-click adventure game, for multiple systems. You navigate around the game world by moving the cursor to a spot on the screen and selecting that spot. Around the world are "hotspots", with which the characters can interact. When the cursor is over a hotspot, it will become hilighted and its name will appear if known (names can be disabled in the options menu). You solve puzzles during the game by interacting in a (somewhat) logical way with the environment, talking with other characters and collecting items that are held in your inventory.

Windows Xbox 360 Wii Action
PC Mouse Left Click.png A button (Hold) Move to cursor
N/A Double-click A button (Hold) Move more quickly to cursor
PC Mouse Left Click.png A button Interact, make selection
PC Mouse Right Click.png or Space B button Skip conversation
Click box Click box or Minus button Open inventory
Click gear or Esc Click gear or Plus button Menu

Through the red door[edit]

Sam is preoccupied with piecing together the commonalities of the first five cases, and with Max's helpful interjections he finally realizes who is behind the rash of recent hypnosis—Hugh Bliss, the magician and self-help guru. A call from the Commissioner lets you know that Hugh Bliss has a lair on the moon, so you head out to put a stop to evil machinations. On the moon you'll find you way into the Blister of Tranquility is blocked by Superball, who will only let level red Prismatologists through the door. You'll need to undergo spectrum analysis to see your current level, and Superball lets you have a rubbing unicorn for this purpose. Somehow you need to increase your Prismatology level so you can get in to see Hugh Bliss.

Attaining level red
Sam & Max Season One screen attaining level red.jpg
  1. Note Sam's comparison of the unicorn to a mood ring.
  2. You probably just need to heat the unicorn up.
  3. There's a microwave in Bosco's that would do the trick.

Now that you're level red, show Superball the unicorn and enter the Blister of Tranquility. Here you'll find a bunch of old friends who are now Prismatologists studying under Hugh Bliss. They're all working on reaching enlightenment in different ways, with the help of certain talismans. Since they seem rather useful, you'll want to help everyone achieve their goals so they'll let you have their talismans.

Gather the talismans[edit]

You'll find Lincoln, now just a head, has been working on the power to induce vomiting with his mind. Unfortunately, he swallowed his talisman and on top of everything else, he's depressed about his love life.

Gastrokinesis talisman
Sam & Max Season One screen gastrokinesis talisman.jpg
  1. Note that the last time Lincoln threw up was from anxiety.
  2. You should try and play matchmaker with Lincoln and Sybil.
  3. You need to choose Lincoln's lines based on what you know of your friend Sybil.
Q: Choose the line based on Sybil's sign.
A:
"Just relax, baby."

Q: Choose the line based on Sybil's favorite animal.
A:
"Lady, you a stone cold fox!"

Q: Choose the line based on Sybil's culture.
A:
"Play some one-on-one love hockey."

With the power to make people throw up, you're one step closer to sealing Hugh Bliss' fate. Next, head over to the COPS to find out about the super AI they're working on. They have the power to look inside themselves, but won't give it up until their AI is perfected.

Lead vision talisman
Sam & Max Season One screen lead vision talisman.jpg
  1. The AI they're working on is called Tic Tac Doom.
  2. As bad as the AI is at tic-tac-toe, you must be worse!

Once you've helped show their AI is indeed superior, they will have no use for the talisman and you can have it. The last talisman is back up on the surface, in the gift shop. There are plenty of barriers to obtaining spoon-bending powers, such as a virtually indestructible display case and Harry Moleman frisking you on the way out of the shop.

Spoon bend talisman
Sam & Max Season One screen spoon bend talisman.jpg
  1. Give the display case to Max to sneak it out of the gift shop.
  2. Use the gastrokinesis talisman on Max to get the display case back.
  3. The lunar lander's rocket engine is probably powerful enough to destroy the case.
  4. Get the coat hanger from the office to unlock the lunar lander's door.
  5. Put the display case under the rocket engine before using the lunar lander.

With all talismans in your possession, it's time to confront Hugh Bliss and finally put a stop to his plans. Take the rainbow elevator in the Blister of Tranquility up to his control room and use your powers on the lead door and bowling ball holder on the other side to gain entry.

Put Max back together[edit]

You get into Hugh Bliss' control room just in time to see him put his plan into effect by entering a large prism and shooting his hypno-beam down to Earth. Hugh Bliss is only worried about Max's psychotic personality, so he pulls out the body parts containing Max's vices. This turns Max into a blissed out drone who won't help you take down Hugh Bliss. You'll need to get all the vices back to restore Max and unleash him on the hypnotist. The pieces of max have been attached to embodiments of Max's vices, so you'll need to find them all and retrieve the body parts.

You'll see the first clone, Violent Max, as soon as you go back down the rainbow elevator. The red Max is on shooting spree over by the butterfly rollercoaster ride. You can't quite hit him with your own gun as he's always moving around, and he won't let you get close enough to get a better shot.

Violent Max
Sam & Max Season One screen violent max.jpg
  1. Note that he sometimes jumps down onto the rollercoaster car.
  2. If you shoot the rollercoaster button, you can send him on a ride.
  3. Against the advice of the warning sign, he doesn't keep his firing arm inside the ride.
  4. Bend the giant spork on the other side before starting the rollercoaster.


The next Max clone is right outside the red door when you go back up to the surface. Appropriately, Slothful Max just lies there, however he's too heavy to turn over so you can get at Max's bunny tail. You'll need something very powerful to flip the blue Max over.

Slothful Max
Sam & Max Season One screen slothful max.jpg
  1. Bosco's earthquake maker might be powerful enough to move him.
  2. You'll need to find something valuable enough to sell for 100 trillion dollars.
  3. Check around the office, as Max's presidential powers gives him access to all sorts of things.
  4. How does Leonard Steakcharmer survive being kept tied up in your closet for months?
  5. Use the gastrokinesis talisman on Leonard to get the deed to the United States.
  6. Only someone very powerful would have the resources to pay that much money.
  7. Sell the deed to Sybil and buy the earthquake maker remote with the proceeds.
  8. Use the remote anywhere on the surface of the moon to flip the blue bunny.

The last Max clone is gorging himself at Bosco's. He'll eat anything he sees, including Sam and Max, so keep your distance. If you do get eaten don't worry; you'll just use the gastrokinesis talisman to have him regurgitate you.

Gluttonous Max
Sam & Max Season One screen gluttonous max.jpg
  1. What you really need is a way to pull his stomach out without going near him.
  2. Philo Pennyworth is working on a trick that something through a hat from somewhere else.
  3. He won't give up the hat until his trick works, so note that Jimmy is always clinging to something.
  4. Use the spoon bend talisman on the bent meter on your street to dislodge the rat.
  5. Get the magician's hat from Philo and use it on the green Max.

Now that Max is whole again, you can confront Hugh Bliss and take him down.

Destroy Hugh Bliss[edit]

Things don't always work out how you plan, and this time Max gets stuck in the hypnosis prism, beaming his own personality down to Earth while Sam ends up on the Rainbow Wheel of Death while Hugh Bliss watches and laughs. You'll need to get out of your immediate predicament, but even when you do you'll find that Hugh Bliss has a whole slew of entertaining ways to kill you lined up. If you escape all four of his death traps, he'll just start over at the Rainbow Wheel of Death, so you'll need to do something unexpected to break the chain and turn the tables on him.

The magic show
Sam & Max Season One screen the magic show.jpg
  1. You can still use your talismans in any situation.
  2. Use the spoon bend talisman on the spoon above you to get the magician's talisman.
  3. Anytime you want to escape a situation, use the magician's talisman to swap places with Hugh Bliss.
  4. You'll want to destroy him the same way we normally destroy bacteria—with heat.
  5. The only thing that generates heat is the lunar lander.
  6. Hugh Bliss won't get under it, so you'll have to face the rocket engine to one of the sides.
  7. You have the power to knock it over during the Separate Your Bliss trick.
  8. Saw the lunar lander to knock it over.
  9. Use the key on the lunar lander to start the engine while Hugh Bliss is in the Cleansing Bath of Annihilation.

You've finally taken out the cause of all the hypnosis you've been dealing with throughout all cases in Season One. An unintended consequence of Max being in the hypnosis chamber is everyone on Earth has been imprinted with Max's personality. You'll have to spend some time saving humanity by knocking humanity out with a boxing glove, but when you're done, you'll have more cases in Season Two, starting with Episode 201.