Samurai Shodown/Getting Started

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Contents

[edit] Controls

[edit] Samurai Shodown I/Samurai Shodown II

  • Image:Arcade-NeoGeo-A.png - Weak Slash
  • Image:Arcade-NeoGeo-B.png - Medium Slash
  • Image:Arcade-NeoGeo-A.png+Image:Arcade-NeoGeo-B.png - Strong Slash
  • Image:Arcade-NeoGeo-C.png - Weak Kick
  • Image:Arcade-NeoGeo-D.png - Medium Kick
  • Image:Arcade-NeoGeo-C.png+Image:Arcade-NeoGeo-D.png - Strong Kick
  • Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png - Run (hold Image:Arcade-Stick-Right.png to keep running)
  • Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png - Hop back

[edit] Samurai Shodown III/Samurai Shodown IV

  • Image:Arcade-NeoGeo-A.png - Weak Slash
  • Image:Arcade-NeoGeo-B.png - Medium Slash
  • Image:Arcade-NeoGeo-C.png - Strong Slash
  • Image:Arcade-NeoGeo-D.png - Kick
  • Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png - Run (hold Image:Arcade-Stick-Right.png to keep running)
  • Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png - Hop back

[edit] Samurai Shodown V/Samurai Shodown V Special

  • Image:Arcade-NeoGeo-A.png - Weak Slash
  • Image:Arcade-NeoGeo-B.png - Medium Slash
  • Image:Arcade-NeoGeo-A.png+Image:Arcade-NeoGeo-B.png - Strong Slash
  • Image:Arcade-NeoGeo-C.png - Kick
  • Image:Arcade-NeoGeo-D.png - Dodge
  • Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png - Run (hold Image:Arcade-Stick-Right.png to keep running)
  • Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png - Hop back

[edit] How to Play

Rules that apply to all Samsho games go here.

[edit] Exclusive to SSV/SSV Special

[edit] Dodging

Dodges are executed by pressing Image:Arcade-NeoGeo-D.png and a direction at the same time. The direction effects the type of dodge performed.

Type of Dodge Input
Hop in Place Image:Arcade-Stick-Left.png+ Image:Arcade-NeoGeo-D.png
Leap Forward Image:Arcade-Stick-Right.png+ Image:Arcade-NeoGeo-D.png
Roll forward Image:Arcade-Stick-DR.png+ Image:Arcade-NeoGeo-D.png
Roll Backward Image:Arcade-Stick-DL.png+ Image:Arcade-NeoGeo-D.png
Lie Down Image:Arcade-Stick-Down.png+ Image:Arcade-NeoGeo-D.png

[edit] The Sword Gauge

The sword gauge, located beneath the health bar, represents a character's attack strength. As they attack, the gauge will drop and the amount of damage they deal will decrease accordingly. The gauge will slowly begin to fill again once the character stops attacking.

[edit] The Rage Gauge

As a character takes damage their Rage Gauge will slowly fill. Once full, they can execute a Knocking-on-the-Sword move (Image:Arcade-Stick-Qcf.png + Image:Arcade-NeoGeo-C.png + Image:Arcade-NeoGeo-D.png) or a Rage Explosion (Image:Arcade-NeoGeo-A.png + Image:Arcade-NeoGeo-B.png + Image:Arcade-NeoGeo-C.png) . The Knocking-on-the-Sword move is comparable to a Super in other fighting games and the nature of these moves is unique to each character. A Rage Explosion instantly increases the Sword Gauge to max, makes attacks unstoppable, and allows a character to use their Knocking-on-the-Sword move at anytime up until the slowly draining rage gauge is empty. If a character stops taking damage their Rage Gauge will eventually begin to fall.