Samurai Shodown/Getting Started

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Contents

[edit] Controls

[edit] Samurai Shodown I/Samurai Shodown II

[edit] Basic Commands

  • Image:Arcade-NeoGeo-A.png - Weak Slash
  • Image:Arcade-NeoGeo-B.png - Medium Slash
  • Image:Arcade-NeoGeo-A.png+Image:Arcade-NeoGeo-B.png - Strong Slash
  • Image:Arcade-NeoGeo-C.png - Weak Kick
  • Image:Arcade-NeoGeo-D.png - Medium Kick
  • Image:Arcade-NeoGeo-C.png+Image:Arcade-NeoGeo-D.png - Strong Kick
  • Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png - Run (hold Image:Arcade-Stick-Right.png to keep running)
  • Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png - Hop back

[edit] Samurai Shodown III/Samurai Shodown IV

[edit] Basic Commands

  • Image:Arcade-NeoGeo-A.png - Weak Slash
  • Image:Arcade-NeoGeo-B.png - Medium Slash
  • Image:Arcade-NeoGeo-C.png - Strong Slash
  • Image:Arcade-NeoGeo-D.png - Kick
  • Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png - Run (hold Image:Arcade-Stick-Right.png to keep running)
  • Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png - Hop back

[edit] Samurai Shodown V/Samurai Shodown V Special

[edit] Basic Commands

  • Image:Arcade-NeoGeo-A.png - Weak Slash
  • Image:Arcade-NeoGeo-B.png - Medium Slash
  • Image:Arcade-NeoGeo-A.png+Image:Arcade-NeoGeo-B.png - Strong Slash
  • Image:Arcade-NeoGeo-C.png - Kick
  • Image:Arcade-NeoGeo-D.png - Dodge
  • Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png - Run (hold Image:Arcade-Stick-Right.png to keep running)
  • Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png - Hop back

[edit] Advanced Commands

[edit] Dodging

Dodges are executed by pressing Image:Arcade-NeoGeo-D.png and a direction at the same time. The direction effects the type of dodge performed.

Type of Dodge Input
Hop in Place Image:Arcade-Stick-Left.png+ Image:Arcade-NeoGeo-D.png
Leap Forward Image:Arcade-Stick-Right.png+ Image:Arcade-NeoGeo-D.png
Roll forward Image:Arcade-Stick-DR.png+ Image:Arcade-NeoGeo-D.png
Roll Backward Image:Arcade-Stick-DL.png+ Image:Arcade-NeoGeo-D.png
Lie Down Image:Arcade-Stick-Down.png+ Image:Arcade-NeoGeo-D.png
[edit] The Sword Gauge

The sword gauge, located beneath the health bar, represents a character's attack strength. As they attack, the gauge will drop and the amount of damage they deal will decrease accordingly. The gauge will slowly begin to fill again once the character stops attacking.

[edit] The Rage Gauge

As a character takes damage their Rage Gauge will slowly fill. Once full, they can execute a Knocking-on-the-Sword move (Image:Arcade-Stick-Qcf.png + Image:Arcade-NeoGeo-C.png + Image:Arcade-NeoGeo-D.png) or a Rage Explosion (Image:Arcade-NeoGeo-A.png + Image:Arcade-NeoGeo-B.png + Image:Arcade-NeoGeo-C.png) . The Knocking-on-the-Sword move is comparable to a Super in other fighting games and the nature of these moves is unique to each character. A Rage Explosion instantly increases the Sword Gauge to max, makes attacks unstoppable, and allows a character to use their Knocking-on-the-Sword move at anytime up until the slowly draining rage gauge is empty. If a character stops taking damage their Rage Gauge will eventually begin to fall.


[edit] Samurai Shodown VI/Samurai Spirits: Tenkaichi Kenkakuden

[edit] Basic Commands

  • Image:Arcade-Button-LSlash.png - Light Slash
  • Image:Arcade-Button-MSlash.png - Medium Slash
  • Image:Arcade-Button-SSlash.png - Strong Slash
  • Image:Arcade-Button-Kick.png - Kick
  • Image:Arcade-Button-SEvadesmall.png - Special Evasion
  • Image:Arcade-Modifier-Tap.pngImage:Arcade-Stick-Left.pngX2 - Hop backwards
  • Image:Arcade-Modifier-Tap.pngImage:Arcade-Stick-Right.pngX2 - Dash/Hop forward
  • Image:Arcade-Modifier-Tap.pngImage:Arcade-Stick-Right.pngImage:Arcade-Button-HF.png - Run towards opponent until release, action or blocked
  • (Image:Arcade-Stick-Left.png or Image:Arcade-Stick-Right.png) + Image:Arcade-Button-MSlash.png + Image:Arcade-Button-SSlash.png - Bougyo Kuzushi
  • (while standing over fallen foe) Image:Arcade-Stick-DR.png+Image:Arcade-Button-SSlash.png - Down Attack
  • (while near opponent) Image:Arcade-Stick-Right.png+Image:Arcade-Button-MSlash.png+Image:Arcade-Button-SSlash.png - Grab to throw right.
  • (while near opponent) Image:Arcade-Stick-Left.png+Image:Arcade-Button-MSlash.png+Image:Arcade-Button-SSlash.png - Grab to throw left.


[edit] Advanced Commands

[edit] SP/Evasion/Dodge Techniques

To evade attacks press Image:Arcade-Button-SEvadesmall.png and a certain direction at the same time. The direction effects the type of evasion performed.

Type of Evasion/SP Input
Dodge Image:Arcade-Stick-Left.png+ Image:Arcade-Button-SEvadesmall.png
Hop Forward Image:Arcade-Stick-Right.png+ Image:Arcade-Button-SEvadesmall.png
Roll forward Image:Arcade-Stick-DR.png+ Image:Arcade-Button-SEvadesmall.png
Roll Backward Image:Arcade-Stick-DL.png+ Image:Arcade-Button-SEvadesmall.png
Lie Down Image:Arcade-Stick-Down.png+ Image:Arcade-Button-SEvadesmall.png
Repel Image:Arcade-Stick-Qcf.png+ Image:Arcade-Button-SEvadesmall.png
[edit] Recover

When falling down from an attack, quickly Image:Arcade-Modifier-Tap.png Image:Arcade-Button-SEvadesmall.png just as you touch the ground for a quick recovery.

[edit] Destroy Weapon
  • Image:Arcade-Stick-Qcf.png+Image:Arcade-Button-LSlash.png+Image:Arcade-Button-MSlash.png - Weapon Destroyer (Note: some SPIRITS cannot use this technique.)
[edit] Weapon Control
  • (while disarmed & standing over your weapon) Image:Arcade-Button-LSlash.png or Image:Arcade-Button-MSlash.png or Image:Arcade-Button-SSlash.png - Pick up weapon
  • (while armed) Image:Arcade-Stick-Right.png+Image:Arcade-Button-Start.png - Put down weapon
[edit] SPIRITS

[edit] How to Play

[edit] Objective

[edit] General Rules