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Command[edit]

Name Description Target Cost Requirement
Dia Restore some HP 1 Ally 8 MP
Diarama Restore medium HP 1 Ally 12 MP Ma 8
Diarahan Restore full HP 1 Ally 20 MP Ma 15
Media Restore some HP Team 20 MP Ma 12
Amrita Cure all ailments Team 9 MP Ma 5
Recarm Revive with some HP 1 Ally 20 MP Ma 13
Agi Low Fire damage 1 foe 4 MP
Agidyne High Fire damage 1 foe 13 MP Ma 14
Fire Dance 2-5 Fire attacks Random foes 23 MP Ma 8
Maragi Low Fire damage All foes 20 MP Ma 10
Bufu Low Ice damage, Effect: Freeze 1 foe 4 MP
Bufudyne High Ice damage, Effect: Freeze 1 foe 13 MP Ma 14
Ice Dance 2-5 Ice attacks, Effect: Freeze Random foes 23 MP Ma 8
Mabufu Low Ice damage, Effect: Feeze All foes 20 MP Ma 10
Zio Low Elec damage, Effect: Shock 1 foe 4 MP
Ziodyne High Elec damage, Effect: Shock 1 foe 13 MP Ma 14
Elec Dance 2-5 Elec attacks, Effect: Shock Random foes 23 MP Ma 8
Mazio Low Elec damage, Effect: Shock All foes 20 MP Ma 10
Zan Low Force damage, May kill Stone target 1 foe 4 MP
Force Dance 2-5 Force attacks, High chance to KO foes Random foes 23 MP Ma 8
Mazan Low Force damage, May kill Stone target All foes 20 MP Ma 10
Drain Drain HP/MP 1 foe 2 MP Ma 11
Life Drain Absorb HP, More effective at lower HP 1 foe 12 MP Vi 13
Extra Cancel Phys attack, Removes its Extra Turn 1 foe 8% HP Ag 4
Snipe Phys attack (Accuracy: 100%) 1 foe 3% HP Ag 5
Fatal Strike Strong attack (Accuracy: 100%) Only KOs foes with 1HP 1 foe 8% HP Ag 6
Anger Hit Critical hit (Accuracy 50%) 1 foe 5% HP St 5
Power Hit High Phys damage 1 foe 8% HP St 12
Mighty Hit Critical hit 1 foe 15% HP Ag 11
Mow Down Medium Phys damage All foes 12% HP St 9
Berserk 2-5 HP-dependent Phys attacks Random foes 13% HP St 10
Brutal Hit HP-dependent Phys damage 1 foe 10% HP Vi 9
Multi-Hit 2-7 (Agility-dependent) low Phys attacks 1 foe 13% HP Ag 9
Weak Kill High Phys damage 1 foe with ailment 10% HP St 9
Death Call Instantly KO Poisoned, Paralyzed, and Charmed foes 26 MP Ag 12
Assassinate High Phys damage, Ignores defense from minions Enemy leader 20 HP Ag 9
Nigayomogi Medium Poison chance All foes 15 MP Ag 7
Paral Eyes Medium Paralyze chance All foes 15 MP Ag 7
Sexy Gaze Medium Charm chance All foes 22 MP Ma 9
Marin Karin High Charm chance 1 foe 22 MP Ma 12
Petra Eyes Medium Stone chance All foes 22 MP Ag 10
Power Charge Increases damage of next attack, Effect ends after skirmish 8 MP Vi 11
Might Call Guarantee 1 critical hit Team 8 MP Ag 11
Shield All Nullify any damage once (No Almighty) Team 25 MP Ma 10
Taunt Attract enemy attacks, reduce damage taken 10 MP Vi 7

Passive[edit]

Name Description Requirement
Leader Soul Protect ally from lethal damage if not lethal to self
+Poison Phys attacks may Poison (Medium chance) Ag 6
+Paralyze Phys attacks may Paralyze (Medium chance) Ag 9
+Stone Phys attacks may Stone (Medium chance) Ag 12
+Forget Phys attacks may inflict Forget (Medium chance) Ma 9
Drain Hit Restore HP equal to 25% of all Phys damage dealt Vi 12
Life Bonus Maximum HP up 10% Vi 4
Life Surge Maximum HP up 30% Vi 7
Mana Bonus Maximum MP up 10% Ma 4
Mana Surge Maximum MP up 30% Ma 7
Mana Stream Maximum MP up 50% Ma 10
Hero Aid Critical rate up 25% Ag 5
Crit Up Deal more damage with criticals St 5
Quick Move Increased speed in a skirmish Ag 8
Swift Step Greatly increased speed in a skirmish Ag 11
Double Strike Normal attacks becomes one small attack and one medium attack St 10
Extra Bonus Improves chances of removing foe's Extra Turns Ag 5
Preserve Extra Reduces chances of your Extra Turns being removed Ag 7
Pierce Phys attacks deal full damage (Can be reflected) St 15
Counter Low chance of counter upon taking Phys damage Vi 7
Retaliate Medium chance of counter upon taking Phys damage Vi 9
Extra One Guarantee Extra Turn (Not applicable to Vile/Dragon) Ag 13
Phys Up 1.1x damage dealt by Phys attacks St 5
Phys Boost 1.2x damage dealt by Phys attacks St 8
Fire Boost 1.2x damage dealt by Fire attacks St 9
Fire Amp 1.5x damage dealt by Fire attacks St 12
Ice Boost 1.2x damage dealt by Ice attacks Ma 9
Elec Boost 1.2x damage dealt by Elec attacks Ma 9
Force Boost 1.2x damage dealt by Force attacks Vi 9
Grimoire Greatly increases success rate of status ailments Ag 11
Race-O Attacks dealt to same race do 50% more damage St 6
Race-D Attacks inflicted by same race to 50% less damage Vi 6
Anti-Phys Phys damage taken -50% Vi 5
Anti-Fire Fire damage taken -50% Vi 5
Anti-Ice Ice damage taken -50% Ma 5
Anti-Elec Elec damage taken -50% Ag 5
Anti-Force Force damage taken -50% Ag 5
Anti-Curse Curse damage taken -50%, Ailment resistance +50% Ma 5
Null Fire Nullify Fire attacks Vi 10
Null Ice Nullify Ice attacks Vi 10
Null Elec Nullify Elec attacks Ag 10
Null Force Nullify Force attacks Ag 10
Null Curse Nullify Curse attacks Ma 8
Anti-Ailment Reduces the chances of suffering status ailments Vi 7
Endure If more than 2 HP, withstand death once per skirmish Vi 9
Dodge Evade more Phys attacks Ag 6
Watchful Gain some EXP if not assigned to a team
Vigilant Gain more EXP if not assigned to a team
Moneybags Increases Macca gained after a skirmish by 20%
Life Aid Restore 10% of maximum HP when skirmish ends Vi 12

Auto[edit]

Name Description Cost Requirement
Blitzkrieg Phys/magic damage up 25%: Team 4 MP St 8
Weaken Defense down 25%: All foes 5 MP Ag 12
Debilitate Hit/evade/defense down 25%: All foes 12 MP Ag 14
Hustle Hit/evade up 25%: Team 3 MP Ag 8
Fortify Defense up 25%: Team 5 MP Vi 7
Tailwind Agility +5: Team Ag 6
Wall Reflect any Phys attack once: Team 15 MP Ma 15
Barrier Reflect any magic attack once (No Almighty): Team 16 MP Ma 15
Strengthen Change all weaknesses to normal resistance: Team 10 MP Vi 10
Ban Phys Nullify 1st Phys attack: Both teams 15 MP St 10
Ban Ice Nullify 1st Ice attack: Both teams 8 MP Ma 10
Ban Elec Nullify 1st Elect attack: Both teams 8 MP Ma 10
Ban Curse Nullify 1st curse attack: Both teams 6 MP Ma 10
Rage Soul Damage up 2x, only normal attack selectable: Team 6 MP St 17
Full Might Guarantee critical hit for one Phys attack: Team 10 MP Ag 15
Marksman Guarantee all Phys attacks hit: Team Ag 7
Grimoire + Greatly increases success rate of status ailments Ag 11
Desperation Gain speed advantage at the cost of Extra Turns Ag 11
Battle Aura Nullify any attack that deals less than 50 damage: Team 10 MP Vi 12
Magic Yang MP cost -50%: Both teams Ma 14
Revive Cast Recarm at the start of skirmish: Dead allies 25 MP Ma 18
Healing Cast Media if a team member is hurt 12 MP Ma 12
Rejuvenate Cast Diarahan at the start of a skirmish if a team member is hurt 12 MP Ma 13

Racial[edit]