A unit's defense determines how well it fights when it is attacked. Defense strength affects a unit's mineral cost. Some defenses affect a unit's cost by more than just their defensive strength.
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Units equipped with a Psi Defense always engage in Psi combat when attacked, ignoring weapon and armor strengths. This is useful for defending against opponents whose weapon technology exceeds your defensive technology.
Same as Plasma Steel Armor, but more expensive and with +25% bonus vs. mobile attackers. Alien Crossfire only.
Generally a bad choice of armor, since it costs just as much as Photon Wall, yet is less effective than Silksteel Armor even against mobile attackers. Still, it comes earlier in the tech tree than Silksteel, and might make the difference against an Impact Rover. Provides no benefit to ships except perhaps when defending in a base against a mobile land attacker, since ships are never mobile attackers. The AI prefers Pulse-3 Armor, which needlessly pushes up its unit costs. Disable it or decrease its cost to help out the AI.
Same as Plasma Steel Armor, but more expensive and with +25% bonus vs. Psi attacks. Alien Crossfire only.
Mainly useful for combining with Hypnotic Trance on a foil for a great Psi defender. Other than that, see above.
Same as Neutronium Armor, but more expensive and with +25% bonus vs. mobile attackers. Alien Crossfire only.
Same as Neutronium Armor, but more expensive and with +25% bonus vs. Psi attacks. Alien Crossfire only.