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Cost of buildings + their dependencies.
| Fort | 184 hammers, 100 tools (with normal Stockade) |
| Fort | 120 hammers, 100 tools (with free Stockade, that's 35% fewer hammers) |
| Fortress | 504 hammers, 300 tools (with normal Stockade) |
| Fortress | 440 hammers, 300 tools (with free Stockade, that's 13% fewer hammers) |
| Magazine | 172 hammers, 50 tools |
| Arsenal | 412 hammers, 150 tools |
| Drydock | 132 hammers, 50 tools |
| Shipyard | 240 hammers, 100 tools |
| College | 224 hammers, 50 tools |
| University | 424 hammers, 150 tools |
| Warehouse Expansion | 160 hammers, 20 tools |
| Newspaper | 172 hammers, 70 tools |
| Textile Mill | 224 hammers, 120 tools |
| Cigar Factory | 224 hammers, 120 tools |
| Rum Factory | 224 hammers, 120 tools |
| Fur Factory | 216 hammers, 120 tools |
| Cathedral | 240 hammers, 100 tools |
| Iron Works | 304 hammers, 120 tools |
Here's a total cost of an example industrial base for 5 coastal and 5 inland colonies, without free Stockades. Only final buildings are listed (but with the full cost of course). I'm not suggesting this is optimal (or even reasonable) set of buildings, but it should give you a general idea what costs to expect.
And some units (I assume you got 5 Artillery and most of the ships in Europe):
Add to that about 200 tools per colony - 40 tools in the center for cutting forest and plowing, on average 1 enhancement (20 tools) per used square (0 on ocean, but often you need 2 and sometimes even 3 - woodcut + plowing + road) and about 400 for extra roads between colonies. That's additional 2400 tools.
That means you need hammer production of 160 and tools production of 100 if you want to get that in 100 turns (50 years). That requires lumber production of 160 and ore production of 67. Proportionally more if you want to get that much earlier.