| Konami's Ping Pong | |
|---|---|
| Developer(s) | Konami |
| Publisher(s) | Konami (Arcade and MSX), Imagine (Europe home computers) |
| Japanese title | コナミのピンポン |
| Release date(s) | |
| Genre(s) | Sports |
| System(s) | Amstrad CPC, Commodore 64, Arcade, Famicom Disk System, MSX, Sinclair ZX Spectrum, Wii Virtual Console |
| Players | 1-2 |
Konami's Ping Pong is an arcade game developed by Konami in 1985. It simulates the game of ping-pong or table tennis in a remarkably different manner than prior simulations of any variety of tennis. Rather than putting the emphasis on precise control and placement of the paddle in order to return the ball, the emphasis is on timing and strategic control of the ball's speed and trajectory. The player sees no other on-screen representation of themselves beyond a hand holding a paddle. The hand and the paddle automatically move left and right to match the horizontal position of the ball. Players need only concern themselves with the timing of their paddle swing, and the style of swing to use. Players can choose between three different swings, along with the choice of forehand or backhand. Pentarou, the penguin from Konami's Antarctic Adventure has a cameo throughout the game as Konami's mascot. He appears on the title screen, as well as among the crowd in the audience (left side).
Contents |
| Control | Volley | Serve |
|---|---|---|
| | Drive | Move left |
| | Cut | Move right |
| | Smash | n/a |
| | Backhand | Toss ball up |
Note: Your paddle will automatically position itself when your opponent is serving.
| Swing | Speed of ball | Rotation of ball | How to use |
|---|---|---|---|
| Smash | Fastest | Forward | A smash is best used to return a weak or slow volley by the opponent. If performed too soon, it can miss the table. If performed too late, it can hit the net. If performed well, it can be difficult to return. |
| Drive | Fast | Forward | This swing is a relatively safe return that keeps the ball speed high while allowing you to set up for an attack. |
| Cut | Slow | Backward | Using the cut swing will slow the ball speed down. Use this to slow down the pace of the game. While a patient player can easily return this type of return, an anxious player may swing his or her paddle too soon and miss. |
| Forehand or Backhand stroke | n/a | n/a | Proper use of forehand and backhand swings is essential to controlling the direction of the ball across the table. It is important to control the ball in order to keep it on the table, but you can also take your opponent by surprise by sending the ball to the player's weak side. |
| Smash Ping Pong | |
|---|---|
| Developer | Konami |
| Publisher | Nintendo |
| Systems | Famicom Disk System, Wii Virtual Console |
| Release Dates | FDS: Wii: |
The Famicom Disk System conversion was developed by Konami, and published directly by Nintendo as Smash Ping Pong. As a result,Konami's penguin mascot Pentarou was replaced by Diskun, the Famicom Disk System mascot, on the title screen, and Donkey Kong Jr. appears in the stands on the right side. The conversion offers several variations of play, including one or two player games, plays to 11 or 21 points, and five levels of difficulty. Additionally, Deuce win conditions do not end at 15 points, but can climb as high as 99 points. The game was released for the Wii Virtual Console in Japan in 2008, and in Europe in 2009 as Smash Table Tennis.
Konami developed and published the conversion for the MSX line of home computers. Imagine software developed and published a conversion of the game for several popular home computers in Europe.