| Ability | Description |
|---|---|
| AECM Missiles | Makes your missiles harder to intercept, but also lowers their damage. |
| Anti-Phase Emitter | Removes you for one turn from this dimensional realm avoiding any damage. |
| Battle Droids | Adds two battle drones to your boarding party. |
| Drop All Missiles | Drops all missiles to increase speed and get a +1 AP Bonus. |
| Energy Boost | Decreases your AP by 2, but regenerates your shields every turn. |
| Energy Shifting | Gives you +2 AP every turn, but decreases your shields. |
| Energy Transmitter | Gun damage is doubled, but your accuracy is reduced. |
| Evasion Computer | Makes you and your enemy more difficult to hit. |
| Extended Sensors | Decreases the chance of hostile encounters during traveling. |
| Fast Missile Racks | You will need -1 AP for firing a missile, but the missile damage is decreased. |
| Gun Volley | You will need +1 AP for firing guns, but the gun damage is increased by 50%. |
| Hidden Cargo Bay | Reduces the chance of being caught smuggling contraband. |
| ShieldPlus Device | Regenerates 5% of maximum shield each turn, but cannot fire your guns. |
| Twin Guns | Ability to fire built-in turbo lasers instead of your standard guns. |