From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Space Quest II: Vohaul's Revenge
Box artwork for Space Quest II: Vohaul's Revenge.
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Distributor(s) GameTap
Designer(s) Scott Murphy, Mark Crowe
Engine AGI
Release date(s)
Apple II icon.pngAtari ST icon.png
Apple II, Atari ST
MS-DOS icon.png
MS-DOS
Commodore Amiga icon.png
Commodore Amiga
Genre(s) Adventure
System(s) Commodore Amiga, Apple II, Atari ST, MS-DOS
Players 1
Media
MS-DOS icon.png
MS-DOS
3.5" Floppy Disk, 5.25" Floppy Disk
Apple II icon.png
Apple II
5.25" Floppy Disk
Commodore Amiga icon.png
Commodore Amiga
3.5" Floppy Disk
System requirements (help)
MS-DOS icon.png
MS-DOS
8088/8086 CPU, DOS 1.0, 256KB RAM
Apple II icon.png
Apple II
Apple IIe, 128KB RAM
Atari ST icon.png
Atari ST
520 ST, 512KB RAM
Commodore Amiga icon.png
Commodore Amiga
Amiga 1000, Kickstart 1.2, 512KB RAM
Input Keyboard
Preceded by Space Quest: The Sarien Encounter
Followed by Space Quest III: The Pirates of Pestulon
Series Space Quest
Neoseeker Related Pages

The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, Space Quest II is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.

The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, Vohaul's Revenge proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, Space Quest II remains an honest, down-to-earth adventure.

Space Quest II was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.

Table of Contents

Credits[edit]

  • Design: Scott Murphy and Mark Crowe
  • Programming: Scott Murphy
  • Graphics: Mark Crowe
  • Game Development System: Jeff Stephenson, Chris Iden, Robert E. Heitman