StarCraft/Zerg upgrades and special abilities

From StrategyWiki, the free strategy guide and walkthrough wiki

This page is a stub. Help us expand it, and you get a cookie.

The cost of a special ability is the amount of energy required to cast it while the research cost is the amount of resources (minerals and gas) need to make it available.

[edit] Burrow

Allow the unit to burrow itself to hide from enemies. A burrowed unit can only be seen by a detector unit.

Statistics
Cost: None
Research cost: 100/100
Research building: Lair, Hive
Available for: Drone, Zergling, Hydralisk and Defiler

[edit] Consume

Allow to sacrifice a friendly Zerg unit to regain energy. Consume is a defiler ability. It can be used on burrowed units as well as on eggs but not on larvae.

Statistics
Cost: None
Research cost: ?
Research building: Defiler mound
Available for: Defiler

[edit] Dark swarm

Create a cloud (6x6) where ranged attacks have no effect. The cloud last 60 seconds. Melee and splash damages are not affected.

Statistics
Cost: 100
Research cost: ?
Research building: None
Available for: Defiler
Range: 9