Contents |
A mission ends when...
No matter how your mission ends, you will receive a rating on your performance... a posthumous rating if your starship is destroyed.
Mission Control bases each rating on the following factors:
Here's the formula:
| M + 6 × (No. of enemy destroyed) - energy used/100 |
| - Length of time taken/100 - 18 × (No. of starbases Zylon destroyed) |
| - 3 × (No. of starbases you destroyed), |
Where M is a mission factor determined as follows:
| Mission Level |
Bonus for Completing Mission |
Mission Aborted |
Penalty for Destruction of Starship |
|---|---|---|---|
| NOVICE | M =80 | M=60 | M= 40 |
| PILOT | M =76 | M=60 | M= 40 |
| WARRIOR | M =60 | M=50 | M= 40 |
| COMMANDER | M =111 | M=100 | M= 90 |
Note that the formula penalizes you more for allowing Zylon to destroy a starbase than for destroying one yourself. I'll have more to say about that when we study survival tactics in Section 12.
Your NEW RANK is displayed at the top of the television screen by rank and class. There are five classes per rank, Class 1 being the highest and Class 5 being the lowers.
If you do not score at least 48 points on a mission, your new rank will be GALACTIC COOK or GARBAGE SCOW CAPTAIN. If you can't do better than that, your mission skill level is too advanced for you. Switch to a lower skill level and work you way back up.
| Rank | Mission Score |
|---|---|
| ROOKIE | 48 - 79 |
| NOVICE | 80 - 111 |
| ENSIGN | 112 - 143 |
| PILOT | 144 - 175 |
| ACE | 176 - 191 |
| LIEUTENANT | 192 - 207 |
| WARRIOR | 208 - 223 |
| CAPTAIN | 224 - 239 |
| COMMANDER | 240 - 271 |
| STAR COMMANDER | 272 - 303 |
Any time your rating puts you on a different skill level... NOVICE, PILOT, WARRIOR, OR COMMANDER... press RESET, then GAME SELECT and change the skill level at the top of your screen.
COMMANDER missions are only recommended for the most experienced Star Raiders.