Star Sonata/Skills

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As with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.

Contents

[edit] Primary Skills

These skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases). For this is what the definition of a primary skill is; it allows the character to equip or use higher tech items.

SkillBenefit
PilotingAbility to pilot a ship of a given level.
WeaponryUse weapons of a given level.
ShieldingUse shields of a given level.
EngineUse engines of a given level.
RadarUse radar of a given level.
CloakingUse cloaking devices of a given level.
Electrical Engineering (Energy)Use energy generators of a given level.
Equipment (Items)Use general equipment of a given level.
TractoringUse tractor beams of a given level.

These skills above all require the same number of skill points as the skill level you are putting them towards. That means to get say Piloting 1, you would need only 1 skill point, but for Piloting 9, you would need 9 skill points.

[edit] Skills with slots

SkillBenefit
Drone DeploymentUse drones of a given level
Station ManagementUse base kits and base items of a given level

These two skills also work on the same skill point principle as the ones above, but these have 'slots' that using drones and base kits use up, respectively. You can use drones/kits of any tech level up to and including your skill level in DD/SM. For how many slots that each use, only things known so far is that you can use double your skill level in Tech 0 drones/kits and only 6 of the tech level equal to yours (Such as using only 6 Tech 9 bases at SM 9). Remote Control works on nearly the same principles.

[edit] Secondary Skills

These skills represent a choice in the style of play. Some like to major in building bases, others want to PvP and still others want to just kill AI ships. This set allows characters to be different than the others, for taking a skill here limits the choices in the other secondary skills available. At the start, there are five choices. For the most part, each modifies (a) statistic(s) of the character, much like augmenters do.

[edit] 1st Tier

SkillBonusRequirements
Fighter Ace +4% Agility, +3% Thrust +1% Firing Rate per level for light fighters, +2% Agility, +2% Thrust per level for other ships N/A
Berserker +5% Shield Max, +3% Shield Recharge, -1.5% Speed per level for heavy fighters, +4% Shield Max, +2% Shield Recharge, -1% Speed per level for other ships N/A
Slave Mastery +2% to all slave statistics per level N/A
Station Mastery +2% to all base and drone statistics per level N/A
Merchant +9% Capacity, +1% Thrust, +1% Turning per level to frieghters, +6% Capacity, +1% Thrust, +1% Turning per level to capital ships, +4% Capacity per level to heavy fighters, +2% capacity per level to light fighters N/A

You can take up to two 1st Tier secondary skills. However, once you choose one you can leave it at that and have access to the 2nd Tier secondary skill linked to it or you can choose another 1st Tier that is either above or below your first choice (Merchant having Fighter Ace as the below) have access to a specific 3rd Tier secondary skill.

[edit] 2nd Tier

SkillBonusRequirements
Speed Demon +3% speed, +4% firing, +10% docking speed per level N/A
Multifiring Allows user to fire one more same weapon at same time per skill level N/A
Radiation Expert +15% to Radiation Weapons per level N/A
Colonial Admin. +4% Suitability for colonies per level N/A
Fleet Master +15% capacity on slaves per level N/A

The skills listed here are in order of what 1st Tier has access to. So for example Multifiring requires a player to have ONLY Berserker as a secondary skill.

[edit] 3rd Tier

SkillBonusRequirements
Sniper +7% Damage, +5% Recoil, +2% Range, +3% Tracking per levelFighter Ace and Berserker required
Seer +50% radar for ship and base per levelBerserker and Slave Mastery required
Drone Mastery +2% to all drone and station statistics per levelSlave Mastery and Station Mastery required
Extract. Expert +7.3% rate of extraction of resources per levelStation Mastery and Merchant required
Shield Monkey +6% Shield Max, +6% Shield Recharge, +1.5% to transference weaponsMerchant and Fighter Ace required

[edit] Tertiary Skills

These are the skills that modify a certain item or another skill's stats. They aren't required for any item or skill, but are helpful when invested in.

SkillBenefit
LeadershipAllows character to create a team.
War MongeringAllows director of team to declare war on another team.
Crazy Glue2% per level chance of not consuming your GG when you die.
Astral InjectionAbility to add augs to drones.
Historical RecordsIncreases life of blackboxes.
Astral TravelAllows autopilot through skill level number of galaxies.
Mining EfficiencyIncreases the amount of materials dropped when an asteroid is destroyed.
Mining PowerIncreases the mining damage to asteroids.
GloryIncreases team score for Glory category.
PiracyIncreases chance of items dropping from killed ships.
Tractor PowerIncreases strength of tractor beams by 5%.
Tractor RangeIncreases reach of tractor beams by 5%.
Tractor EfficiencyDecreases electrical usage of tractor beams by 5%.
ProgrammingIncreases number of commands for slaves by 2 per level.
Warp NavigationAllows warp through Warp 1 - 4, depending on level.
Remote ControlAllows use of controlbot to create slave ships.
Titanium FootIncreases thrust by 3%.
Space Time Corner WarpingIncreases Agility by 3%.

[edit] Warp 3 Galaxies

Requires
The End of the Universe20 Electrical Engineering3 Conclusion Icicles
Rumble Mumble20 Piloting25 Green Knobs
4 War Mongering10 Green Knobs/ lvl 3 Leadership
Rumble 319 Piloting20 Chrome Knobs
3 War Mongering10 Chrome Knobs/ lvl 2 Leadership
Biologique20 Station Management1 Microbes Amoureuse

Note: random AI stations have primary skill level max of 14 Note 2: Conclusion Icicles are dropped by Forgones

[edit] Warp 2 Galaxies

Note: random AI stations have primary skill level max of 12

  • Rumble 2
16 Piloting (requires 25 Grammies)
2 War Mongering (requires 10 Grammies & lvl 2 Leadership)
  • Prism
15 Remote Control (requires 1 Blue Vapor)
12 Drone Deployment (requires 1 Solar Cleansings
9 Station Management (requires 5 Promethium)
  • Bipolar
8 Tractoring
14 Piracy (requires 1 Rosemary Sprig)
14 Tractoring (requires 1 Blue Dust)
17 Equipment (requires 5 Ablution Crystals)

[edit] Warp 1 Galaxies

- random AI stations have primary skill level max of 10

[edit] Warp 0 Galaxies

- random AI stations have primary skill level max of 8

Glass Matrix            - 1 Leadership                  |

Sol                     - 3 Drone Deployment            |
                        - 1 Warp Navigation             | requires 1 Blue Aether
                        - 3 Station Management          |
                        - 1 Leadership                  |
                        - 100 Astral Travel             |
                        - 1 Quilting                    | requires 1 Aqua Nuzzle
                                                        | requires lvl1 in Leadership
                        - 50 Glory                      |

Free Market             - 3 Drone Deployment            |
                        - 1 Warp Navigation             | requires 1 Blue Aether
                        - 3 Station Management          |
                        - 1 Leadership                  |
                        - 100 Astral Travel             |
                        - 50 Glory                      |
                        - 20 Slave Mastery              | Special requirements*
                        - 20 Drone Mastery              | Special requirements*
                        - 20 Station Mastery            | Special requirements*
                        - 20 Radiation Expert           | Special requirements*
                        - 20 Extraction Expert          | Special requirements*
                        - 20 Colonial Administrator     | Special requirements*
                        - 20 Seer                       | Special requirements*

Ring                    - 3 Cloaking                    |
                        - 1 Piracy                      |
                        - 1 Historical Records          |
                        - 100 Astral Travel             |
                        - 2 Mining Efficiency           |
                        - 2 Mining Power                |

[edit] Special Galaxies

(ones that are in the pinkish-purple wormholes)

Hyper
                        - 18 Weaponry                   | requires 1 Blue Dust
                        - 19 Shielding                  | requires 1 Pearly Gate
                        - 12 Equipment                  |
                        - 2 Leadership                  | requires 1 Enchromas
                        - 5 Astral Injection            | requires 1 Basil Bouqet
                        - 1 Station Research            | requires 1 Adonis Crest
                        - 9 Station Tweaking            | requires 1 Adonis Crest

Nihilite
                        - 19 Weaponry                   | requires 3000 Promethium
                        - 15 Shielding                  |
                        - 18 Engine                     | requires 1 Space Boomerang
                        - 18 Electrical Engineering     | requires 1 Sputter Nutter
                        - 3 Astral Injection            | requires 1 Enchromas
                        - 3 Titanium Foot               | requires 3 Gold Bars

Underworld
                        - 18 Shielding                  | requires 1 Space Boomerangs
                        - 15 Cloaking                   | requires 1 Gabriel's Neurolich
                        - 5  Space Time Corner Warping  | requires 5 Gold Bars
                        - 25 Crazy Glue                 | requires 1 Gold Bar

[edit] Warp ?? Galaxies

(I do not know yet where to put them since they tend to switch warp numbers each uni)

Rumble                  - 12 Piloting                   | requires 25 Fly Wings
                        - 1 War Mongering               | requires lvl2 Leadership

Steppes                 - 16 Drone Deployment           | requires 1 Quu Drone
                        - 8 Drone Mastery               | requires lvl1 in Slave Mastery

Ruby Steppes            - 17 Engine                     |
                        - 20 Drone Deployment           | requires 1 Qafir Drone
                        - 3 Warp Navigation             | requires 1 Light Nuzzle
                        - 16 Station Management         | requires 1 Aqua Nuzzle
                        - 2 Astral Injection            |

Absolution              - 16 Weaponry                   | requires 1 Blue Vapor
                        - 12 Station Management         | requires 8 Promethium
                        - 7 Piracy                      | requires 1 Basil Bouquet

Labyrinth               - 8 Piloting                    | requires 1 Goblet
                        - 1 Astral Injection            | requires 1 Goblet
                        - 10 Historical Records	        |

Shadow                  - 11 Radar                      | requires 1 Kromatico

Lavanite                - 8 Equipment                   |
                        - 8 Remote Control              |
                        - 2 Warp Navigation             | requires 1 Goblet

Handel's Cove           - 16 Radar                      | requires 1 Kromatico
                        - 16 Electrical Engineering     | requires 1 Kromelite
                        - 2 warp Navigation             | requires 1 Vortex Pellet
                        - 16 Station Management         | requires 2 Ariadnites
                        - 2 Piracy                      |

Empathy Field           - 10 Tractoring                 |
                        - 14 Tractor Power              | requires 1 Carbon Heart
                                                        | requires lvl5 in Tractoring
                        - 14 Tractor Range              | requires 1 Carbon Heart
                                                        | requires lvl5 in Tractoring
                        - 14 Tractor Efficiency         | requires 1 Carbon Heart
                                                        | requires lvl5 in Tractoring

XYZ                     - 10 Equipment                  |

Lunacy                  - 1 Leadership                  |
  • Look in the section for Secondary Skills

[edit] Level Titles

LevelTitle
0Pathetic
1 - 4Harmless
5 - 9Mostly Harmless
10 - 14Poor
15 - 19Mediocre
20 - ??Middiling
400 - ??Maestro