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| Star Trek Starfleet Command: Orion Pirates | |
|---|---|
| Developer(s) | Taldren |
| Publisher(s) | Interplay Entertainment |
| Release date(s) | |
| Genre(s) | Space simulation, Real-time tactics |
| System(s) | Windows 9x |
| Mode(s) | Single player, multiplayer |
| Media | CD-ROM |
Starfleet Command: Orion Pirates is a stand-alone expansion for the computer game Star Trek Starfleet Command II: Empires at War. The game adds eight separate playable pirate cartels based on the Orion Pirates, who had been frequently fought throughout the earlier games. It also opened up a multiplayer Dynaverse for on-line play. Players may also play via the GameSpy Service.
Contents |
Star Trek Starfleet Command: Orion Pirates/Table of Contents
Galactic Governments:
In addition to these 8 which were in the original Starfleet Command II: Empires at War there are 8 Pirate cartels.
The Orion Pirate ships are very strange in comparison to the other government ships, Orion ships tend to have all kinds of different technology from all of the major governments. Because they have all the technology this makes them a very formidable enemy, and not an enemy to be taken lightly.
Generally speaking, the pirate ships are manuverable and have average shields. Their ships usually don't have the engine power of other ships- for example, the Orion light cruiser might have 25 or 27 power while Empire races have 31. However, Orion ships usually don't have as many weapons to charge, and they can still be energy efficient and fast.