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Character generation[edit]

Soldier[edit]

A battle-ready fighter with no equal in combat.

Soldiers are the only class who can select Weapon Specializations other than Lightsaber (although equipment can grant them to other classes).

Vitality
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
10 Level Fast Slow Slow (1+INT) * 4 1 + [INT/2]
Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No Yes No Yes No No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes Yes Yes Yes Yes Yes Yes No Power Attack Power Blast
Progression
Level Vitality Attack Defense
bonus
Saves Feats
Fortitude Reflex Will Granted Selected
1 10 1 2 0 0 Yes
2 20 2 3 0 0 Yes
3 30 3 3 1 1 Yes
4 40 4 4 1 1 Yes
5 50 5 4 1 1 Yes
6 60 6 5 2 2 Yes
7 70 7 5 2 2 Yes
8 80 8 6 2 2 Yes
9 90 9 6 3 3 Yes
10 100 10 7 3 3 Yes
11 110 11 7 3 3 Yes
12 120 12 8 4 4 Yes
13 130 13 8 4 4 Yes
14 140 14 9 4 4 Yes
15 150 15 9 5 5 Yes
16 160 16 10 5 5 Yes
17 170 17 10 5 5 No
18 180 18 11 6 6 Yes
19 190 19 11 6 6 No
20 200 20 12 6 6 Yes

Scout[edit]

An explorer most at home on the fringes of space.

Vitality
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
8 [Level*3/4] Fast Fast Fast (3+INT) * 4 3 + [INT/2]
Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes Yes No Yes No Yes No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes Yes No Yes Yes No Yes No Flurry Rapid Shot Implant Level 1
Progression
Level Vitality Attack Defense
bonus
Saves Feats
Fortitude Reflex Will Granted Selected
1 8 0 2 2 2 Implant Level 1 Yes
2 16 1 3 3 3 Yes
3 24 2 3 3 3 Yes
4 32 3 4 4 4 Implant Level 2 Uncanny Dodge No
5 40 3 4 4 4 Yes
6 48 4 5 5 5 No
7 56 5 5 5 5 Uncanny Dodge 2 Yes
8 64 6 6 6 6 Implant Level 3 No
9 72 6 6 6 6 Yes
10 80 7 7 7 7 No
11 88 8 7 7 7 Yes
12 96 9 8 8 8 No
13 104 9 8 8 8 Yes
14 112 10 9 9 9 No
15 120 11 9 9 9 Yes
16 128 12 10 10 10 No
17 136 12 10 10 10 Yes
18 144 13 11 11 11 No
19 152 14 11 11 11 Yes
20 160 15 12 12 12 No

Scoundrel[edit]

A skillful rogue that gets by on stealth and guile.

Vitality
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
6 [Level*3/4] 2 + (2*[Lvl/6] ) Slow Fast Slow (4+INT) * 4 4 + [INT/2]

Defense bonus has a ceiling of 6 at level 12, when Master Scoundrel's Luck is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No Yes Yes Yes Yes No Yes No
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes No No Yes Yes No Yes No Critical Strike Sniper Shot Scoundrel's Luck Sneak Attack I
Progression
Level Vitality Attack Defense
bonus
Saves Feats
Fortitude Reflex Will Granted Selected
1 6 0 2 0 2 0 Sneak Attack I Scoundrel's Luck Yes
2 12 1 0 3 0 Yes
3 18 2 1 3 1 Sneak Attack II No
4 24 3 1 4 1 No
5 30 3 1 4 1 Sneak Attack III Yes
6 36 4 4 2 5 2 Improved Scoundrel's Luck No
7 42 5 2 5 2 Sneak Attack IV No
8 48 6 2 6 2 Yes
9 54 6 3 6 3 Sneak Attack V No
10 60 7 3 7 3 No
11 66 8 3 7 3 Sneak Attack VI Yes
12 72 9 6 4 8 4 Master Scoundrel's Luck No
13 78 9 4 8 4 Sneak Attack VII No
14 84 10 4 9 4 Yes
15 90 11 5 9 5 Sneak Attack VIII No
16 96 12 5 10 5 No
17 102 12 5 10 5 Sneak Attack IX Yes
18 108 13 6 11 6 No
19 114 14 6 11 6 No
20 120 15 6 12 6 Yes

Jedi[edit]

Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Saving levels allows you to gain more levels as a Jedi (up to 18, since maximum character level is 20).

Jedi Guardian[edit]

Jedi Guardians battle against the forces of evil and the dark side. They focus on combat training and masterful use of the lightsaber. Jedi Guardians gain the Force Jump feat automatically. This feat allows them to instantly close the distance and attack an opponent within 10 metres.

Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber.

Vitality
per level
Force
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
10 4 Level 2 + (2*[Lvl/6] ) Fast Fast Average (1+INT) * 4 1 + [INT/2]

Defense bonus has a ceiling of 6 at level 12, when Master Sense is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No No No Yes Yes No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No Yes Yes Force Jump Jedi Sense Force Jump Jedi Defense
Progression
Level Vitality Force Attack Defense
bonus
Saves Feats Powers
Fortitude Reflex Will Granted Selected
1 10 4 1 2 2 2 1 Jedi Sense Force Jump Jedi Defense Yes 2
2 20 8 2 3 3 2 No 1
3 30 12 3 3 3 2 Yes 1
4 40 16 4 4 4 2 No 1
5 50 20 5 4 4 3 No 1
6 60 24 6 4 5 5 3 Knight Sense Improved Force Jump Yes 1
7 70 28 7 5 5 4 Yes 1
8 80 32 8 6 6 4 No 1
9 90 36 9 6 6 4 Yes 1
10 100 40 10 7 7 5 No 1
11 110 44 11 7 7 5 No 1
12 120 48 12 6 8 8 6 Master Sense Master Force Jump Yes 1
13 130 52 13 8 8 6 Yes 1
14 140 56 14 9 9 6 No 1
15 150 60 15 9 9 7 Yes 1
16 160 64 16 10 10 7 No 1
17 170 68 17 10 10 8 No 1
18 180 72 18 11 11 8 Yes 1
19 190 76 19 11 11 8 No 1
20 200 80 20 12 12 9 No 1

Jedi Sentinel[edit]

Jedi Sentinels ferret out deceit and injustice, bringing them to light. They strike a balance between the physical and mental disciplines of the Jedi Order. Jedi Sentinels gain the Jedi Immunity feat automatically. This makes them immune to fear.

Vitality
per level
Force
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
8 6 [Level*3/4] 2 + (2*[Lvl/6] ) Fast Fast Average (2+INT) * 4 2 + [INT/2]

Defense bonus has a ceiling of 6 at level 12, when Master Sense is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No No No Yes Yes No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No Yes Yes Jedi Sense Force Immunity Fear Jedi Defense
Progression
Level Vitality Force Attack Defense
bonus
Saves Feats Powers
Fortitude Reflex Will Granted Selected
1 8 6 0 2 2 2 1 Jedi Sense Force Immunity Fear Jedi Defense Yes 2
2 16 12 1 3 3 2 No 1
3 24 18 2 3 3 2 Yes 1
4 32 24 3 4 4 2 No 1
5 40 30 3 4 4 3 No 1
6 48 36 4 4 5 5 3 Knight Sense Force Immunity Stun Yes 1
7 56 42 5 5 5 4 No 1
8 64 48 6 6 6 4 No 1
9 72 54 6 6 6 4 Yes 1
10 80 60 7 7 7 5 No 1
11 88 66 8 7 7 5 No 1
12 96 72 9 6 8 8 6 Master Sense Force Immunity Paralysis Yes 1
13 104 78 9 8 8 6 No 1
14 112 84 10 9 9 6 No 1
15 120 90 11 9 9 7 Yes 1
16 128 96 12 10 10 7 No 1
17 136 102 12 10 10 8 No 1
18 144 108 13 11 11 8 Yes 1
19 152 114 14 11 11 8 No 1
20 160 120 15 12 12 9 No 1

Jedi Consular[edit]

Jedi Consulars seek to bring balance to the universe. They focus less on physical combat and more on mental disciplines in order to augment their mastery of the Force. Jedi Consulars gain the Force Focus feat automatically. This feat makes it harder for opponents to resist their Force Powers.

Vitality
per level
Force
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
6 8 [Level*3/4] 2 + (2*[Lvl/6] ) Fast Average Fast (1+INT) * 4 1 + [INT/2]

Defense bonus has a ceiling of 6 at level 12, when Master Sense is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes Yes No Yes Yes Yes No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No Yes Yes Jedi Sense Force Focus Jedi Defense
Progression
Level Vitality Force Attack Defense
bonus
Saves Feats Powers
Fortitude Reflex Will Granted Selected
1 6 8 0 2 2 1 2 Jedi Sense Force Focus Jedi Defense Yes 2
2 12 16 1 3 2 3 No 1
3 18 24 2 3 2 3 Yes 1
4 24 32 3 4 2 4 No 1
5 30 40 3 4 3 4 No 2
6 36 48 4 4 5 3 5 Knight Sense Improved Force Focus Yes 1
7 42 56 5 5 4 5 No 1
8 48 64 6 6 4 6 No 1
9 54 72 6 6 4 6 Yes 2
10 60 80 7 7 5 7 No 1
11 66 88 8 7 5 7 No 1
12 72 96 9 6 8 6 8 Master Sense Master Force Focus Yes 1
13 78 104 9 8 6 8 No 2
14 84 112 10 9 6 9 No 1
15 90 120 11 9 7 9 Yes 1
16 96 128 12 10 7 10 No 1
17 102 136 12 10 8 10 No 2
18 108 144 13 11 8 11 Yes 1
19 114 152 14 11 8 11 No 1
20 120 160 15 12 9 12 No 1

Droid[edit]

Combat Droid[edit]

Vitality
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
12 Level 2 + 2*[Lvl/6] Fast Slow Slow 1+INT * 4 1 + [INT/2]

Defense bonus has a ceiling of 6 at level 12, when Battle Droid Logic Upgrade is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes Yes Yes Yes Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes Yes Yes No No Combat Logic Upgrade Droid Upgrade Class 1
Progression
Level Vitality Attack Defense
bonus
Saves Feats
Fortitude Reflex Will Granted Selected
1 12 1 2 2 0 0 Combat Logic Upgrade Droid Upgrade Class 1 Yes
2 24 2 3 0 0 No
3 36 3 3 1 1 Yes
4 48 4 4 1 1 No
5 60 5 4 1 1 No
6 72 6 4 5 2 2 Tactician Logic Upgrade Yes
7 84 7 5 2 2 Droid Upgrade Class 2 No
8 96 8 6 2 2 No
9 108 9 6 3 3 Yes
10 120 10 7 3 3 No
11 132 11 7 3 3 No
12 144 12 6 8 4 4 Battle Droid Logic Upgrade Yes
13 156 13 8 4 4 Droid Upgrade Class 3 No
14 168 14 9 4 4 No
15 180 15 9 5 5 Yes
16 192 16 10 5 5 No
17 204 17 10 5 5 No
18 216 18 11 6 6 Yes
19 228 19 11 6 6 No
20 240 20 12 6 6 No

Expert Droid[edit]

Vitality
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
8 [Level*3/4] 2 + (2*[Lvl/6] ) Slow Fast Slow (2+INT) * 4 2 + [INT/2]

Defense bonus has a ceiling of 6 at level 12, when Battle Droid Logic Upgrade is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes No No Yes Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No No No Combat Logic Upgrade Droid Upgrade Class 1
Progression
Level Vitality Attack Defense
bonus
Saves Feats
Fortitude Reflex Will Granted Selected
1 8 0 2 0 2 0 Combat Logic Upgrade Droid Upgrade Class 1 Yes
2 16 1 0 3 0 No
3 24 2 1 3 1 Yes
4 32 3 1 4 1 No
5 40 3 1 4 1 Yes
6 48 4 4 2 5 2 Tactician Logic Upgrade Yes
7 56 5 2 5 2 Droid Upgrade Class 2 No
8 64 6 2 6 2 No
9 72 6 3 6 3 Yes
10 80 7 3 7 3 No
11 88 8 3 7 3 Yes
12 96 9 6 4 8 4 Battle Droid Logic Upgrade Yes
13 104 9 4 8 4 Droid Upgrade Class 3 No
14 112 10 4 9 4 No
15 120 11 5 9 5 Yes
16 128 12 5 10 5 No
17 136 12 5 10 5 Yes
18 144 13 6 11 6 Yes
19 152 14 6 11 6 No
20 160 15 6 12 6 No

Minion[edit]

Minion is a non-player character class.

Vitality
per level
Attack Defense bonus Saves Skill points
Fortitude Reflex Will Level 1 Level up
10 Level Average Average Average 1+INT * 4 1 + [INT/2]
Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No Yes No Yes No No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes Yes Yes Yes Yes Yes Yes No Power Attack Power Blast
Progression
Level Vitality Attack Defense
bonus
Saves Feats
Fortitude Reflex Will Granted Selected
1 10 1 1 1 1 Yes
2 20 2 1 1 1 Yes
3 30 3 1 1 1 Yes
4 40 4 1 1 1 Yes
5 50 5 2 2 2 Yes
6 60 6 2 2 2 Yes
7 70 7 2 2 2 Yes
8 80 8 3 3 3 Yes
9 90 9 3 3 3 Yes
10 100 10 4 4 4 Yes
11 110 11 4 4 4 Yes
12 120 12 5 5 5 Yes
13 130 13 5 5 5 Yes
14 140 14 6 6 6 Yes
15 150 15 6 6 6 Yes
16 160 16 7 7 7 Yes
17 170 17 7 7 7 No
18 180 18 8 8 8 Yes
19 190 19 8 8 8 No
20 200 20 9 9 9 Yes