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Soldier[edit]

Soldiers are the meatheads of Knights of the Old Republic, tending to rely on brute strength to accomplish the task at hand. Soldiers make excellent combatants, but they also tend to lack technical aptitude, and their tough and gruff demeanor makes them rather uncharismatic folk. The Soldier's most important attributes are Strength, Dexterity and Constitution.

Vitality Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Lvl * (10+CON) 0 Level Fast Slow Slow (1+INT) * 4 1 + [INT/2]
Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No Yes No Yes No No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes Yes Yes Yes Yes Yes Yes No Power Attack Power Blast None
Progression
Level Vitality Defense Attack Saves Feats
Fortitude Reflex Will Granted Selected
1 10 0 1 2 0 0 Yes
2 20 0 2 3 0 0 Yes
3 30 0 3 3 1 1 Yes
4 40 0 4 4 1 1 Yes
5 50 0 5 4 1 1 Yes
6 60 0 6 5 2 2 Yes
7 70 0 7 5 2 2 Yes
8 80 0 8 6 2 2 Yes
9 90 0 9 6 3 3 Yes
10 100 0 10 7 3 3 Yes
11 110 0 11 7 3 3 Yes
12 120 0 12 8 4 4 Yes
13 130 0 13 8 4 4 Yes
14 140 0 14 9 4 4 Yes
15 150 0 15 9 5 5 Yes
16 160 0 16 10 5 5 Yes
17 170 0 17 10 5 5 No
18 180 0 18 11 6 6 Yes
19 190 0 19 11 6 6 No
20 200 0 20 12 6 6 Yes

Scout[edit]

Scouts are trained to be ever aware of their surroundings and how to survive in them; Scouts are jacks-of-all-trades, the middle ground between Soldier and Scoundrel. Because of their extensive training, Scouts can quickly adapt to almost any situation. The scout's most important attributes are Dexterity, Intelligence and Wisdom.

Vitality Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * (8+CON) 0 [Level*3/4] Fast Fast Fast (3+INT) * 4 3 + [INT/2]
Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes Yes No Yes No Yes No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes Yes No Yes Yes No Yes No Flurry Rapid Shot Implant Level 1
Progression
Level Vitality Defense Attack Saves Feats
Fortitude Reflex Will Granted Selected
1 8 0 0 2 2 2 Implant Level 1 Yes
2 16 0 1 3 3 3 Yes
3 24 0 2 3 3 3 Yes
4 32 0 3 4 4 4 Implant Level 2 Uncanny Dodge No
5 40 0 3 4 4 4 Yes
6 48 0 4 5 5 5 No
7 56 0 5 5 5 5 Uncanny Dodge 2 Yes
8 64 0 6 6 6 6 Implant Level 3 No
9 72 0 6 6 6 6 Yes
10 80 0 7 7 7 7 No
11 88 0 8 7 7 7 Yes
12 96 0 9 8 8 8 No
13 104 0 9 8 8 8 Yes
14 112 0 10 9 9 9 No
15 120 0 11 9 9 9 Yes
16 128 0 12 10 10 10 No
17 136 0 12 10 10 10 Yes
18 144 0 13 11 11 11 No
19 152 0 14 11 11 11 Yes
20 160 0 15 12 12 12 No

Scoundrel[edit]

Scoundrels get by largely on their sharp wit, using brains over brawn. While Scoundrels are more lovers than fighters, they generally possess fast reflexes, a wealth of finely-honed skills, and a lopsided grin that seems to win the trust of everyone they meet. The Scoundrel's most important attributes are Dexterity, Intelligence and Charisma.

Vitality Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * (6+CON) 2 + (2*[Lvl/6] ) [Level*3/4] Slow Fast Slow (4+INT) * 4 4 + [INT/2]

Defense bonus has a ceiling of +6 at level 12, when Master Scoundrel's Luck is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No Yes Yes Yes Yes No Yes No
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes No No Yes Yes No Yes No Critical Strike Sniper Shot Scoundrel's Luck Sneak Attack I
Progression
Level Vitality Defense Attack Saves Feats
Fortitude Reflex Will Granted Selected
1 6 +2 0 0 2 0 Sneak Attack I Scoundrel's Luck Yes
2 12 +2 1 0 3 0 Yes
3 18 +2 2 1 3 1 Sneak Attack II No
4 24 +2 3 1 4 1 No
5 30 +2 3 1 4 1 Sneak Attack III Yes
6 36 +4 4 2 5 2 Improved Scoundrel's Luck No
7 42 +4 5 2 5 2 Sneak Attack IV No
8 48 +4 6 2 6 2 Yes
9 54 +4 6 3 6 3 Sneak Attack V No
10 60 +4 7 3 7 3 No
11 66 +4 8 3 7 3 Sneak Attack VI Yes
12 72 +6 9 4 8 4 Master Scoundrel's Luck No
13 78 +6 9 4 8 4 Sneak Attack VII No
14 84 +6 10 4 9 4 Yes
15 90 +6 11 5 9 5 Sneak Attack VIII No
16 96 +6 12 5 10 5 No
17 102 +6 12 5 10 5 Sneak Attack IX Yes
18 108 +6 13 6 11 6 No
19 114 +6 14 6 11 6 No
20 120 +6 15 6 12 6 Yes

Jedi[edit]

As your maximum character level is 20, the more levels you gain in your starting class, the fewer levels there are left to gain in a Jedi class. It is possible to successfully get to the point of advancing in your Jedi class on Dantooine without any leveling up above level 2 in your basic class (a single level-up is obligatory on the Endar Spire level), therefore you can save up to 18 levels for your Jedi class advancement.

Jedi Guardian[edit]

Jedi whose skills lie on the battlefield, Jedi Guardians focus the majority of their training on combat. Guardians quickly excel at lightsaber combat and prove to be a most resilient foe. Since much of their training is devoted to their art, little time is spent developing their Force powers.

Vitality Force Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * (10+CON) Lvl * (4+WIS+CHA) 2 + (2*[Lvl/6] ) Level Fast Fast Average (1+INT) * 4 1 + [INT/2]

Defense bonus has a ceiling of +6 at level 12, when Master Sense is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No No No Yes Yes No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No Yes Yes Force Jump Jedi Sense Force Jump Jedi Defense

Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber.

Progression
Level Vitality Force Defense Attack Saves Feats Powers
Fortitude Reflex Will Granted Selected
1 10 4 +2 1 2 2 1 Jedi Sense Force Jump Jedi Defense Yes 2
2 20 8 +2 2 3 3 2 No 1
3 30 12 +2 3 3 3 2 Yes 1
4 40 16 +2 4 4 4 2 No 1
5 50 20 +2 5 4 4 3 No 1
6 60 24 +4 6 5 5 3 Knight Sense Improved Force Jump Yes 1
7 70 28 +4 7 5 5 4 Yes 1
8 80 32 +4 8 6 6 4 No 1
9 90 36 +4 9 6 6 4 Yes 1
10 100 40 +4 10 7 7 5 No 1
11 110 44 +4 11 7 7 5 No 1
12 120 48 +6 12 8 8 6 Master Sense Master Force Jump Yes 1
13 130 52 +6 13 8 8 6 Yes 1
14 140 56 +6 14 9 9 6 No 1
15 150 60 +6 15 9 9 7 Yes 1
16 160 64 +6 16 10 10 7 No 1
17 170 68 +6 17 10 10 8 No 1
18 180 72 +6 18 11 11 8 Yes 1
19 190 76 +6 19 11 11 8 No 1
20 200 80 +6 20 12 12 9 No 1

Jedi Sentinel[edit]

Focusing on diplomacy and diversity of abilities, Jedi Sentinels could be considered analogous to Scouts. Jedi Sentinels combine the art of combat with skillful manipulation of the Force. They use their unique view of the Force to help them defend mind and body from toxins and mind-altering Force powers.

Vitality Force Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * (8+CON) Lvl * (6+WIS+CHA) 2 + (2*[Lvl/6] ) [Level*3/4] Fast Fast Average (2+INT) * 4 2 + [INT/2]

Defense bonus has a ceiling of +6 at level 12, when Master Sense is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No No No Yes Yes No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No Yes Yes None Jedi Sense Force Immunity: Fear Jedi Defense
Progression
Level Vitality Force Defense Attack Saves Feats Powers
Fortitude Reflex Will Granted Selected
1 8 6 +2 0 2 2 1 Jedi Sense Force Immunity: Fear Jedi Defense Yes 2
2 16 12 +2 1 3 3 2 No 1
3 24 18 +2 2 3 3 2 Yes 1
4 32 24 +2 3 4 4 2 No 1
5 40 30 +2 3 4 4 3 No 1
6 48 36 +4 4 5 5 3 Knight Sense Force Immunity: Stun Yes 1
7 56 42 +4 5 5 5 4 No 1
8 64 48 +4 6 6 6 4 No 1
9 72 54 +4 6 6 6 4 Yes 1
10 80 60 +4 7 7 7 5 No 1
11 88 66 +4 8 7 7 5 No 1
12 96 72 +6 9 8 8 6 Master Sense Force Immunity: Paralysis Yes 1
13 104 78 +6 9 8 8 6 No 1
14 112 84 +6 10 9 9 6 No 1
15 120 90 +6 11 9 9 7 Yes 1
16 128 96 +6 12 10 10 7 No 1
17 136 102 +6 12 10 10 8 No 1
18 144 108 +6 13 11 11 8 Yes 1
19 152 114 +6 14 11 11 8 No 1
20 160 120 +6 15 12 12 9 No 1

Jedi Consular[edit]

Jedi Consulars seek to bring balance to the Galaxy, and to the Force. To that end, they spend their time in meditation, strengthening their connection to the Force and honing the Force powers. Jedi Consulars are not generally meant for frontline combat, but rather to use their force powers to offer support to their teammates.

Vitality Force Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * (6+CON) Lvl * (8+WIS+CHA) 2 + (2*[Lvl/6] ) [Level*3/4] Fast Average Fast (1+INT) * 4 1 + [INT/2]

Defense bonus has a ceiling of +6 at level 12, when Master Sense is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes Yes No Yes Yes Yes No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No Yes Yes None Jedi Sense Force Focus Jedi Defense
Progression
Level Vitality Force Defense Attack Saves Feats Powers
Fortitude Reflex Will Granted Selected
1 6 8 +2 0 2 1 2 Jedi Sense Force Focus Jedi Defense Yes 2
2 12 16 +2 1 3 2 3 No 1
3 18 24 +2 2 3 2 3 Yes 1
4 24 32 +2 3 4 2 4 No 1
5 30 40 +2 3 4 3 4 No 2
6 36 48 +4 4 5 3 5 Knight Sense Improved Force Focus Yes 1
7 42 56 +4 5 5 4 5 No 1
8 48 64 +4 6 6 4 6 No 1
9 54 72 +4 6 6 4 6 Yes 2
10 60 80 +4 7 7 5 7 No 1
11 66 88 +4 8 7 5 7 No 1
12 72 96 +6 9 8 6 8 Master Sense Master Force Focus Yes 1
13 78 104 +6 9 8 6 8 No 2
14 84 112 +6 10 9 6 9 No 1
15 90 120 +6 11 9 7 9 Yes 1
16 96 128 +6 12 10 7 10 No 1
17 102 136 +6 12 10 8 10 No 2
18 108 144 +6 13 11 8 11 Yes 1
19 114 152 +6 14 11 8 11 No 1
20 120 160 +6 15 12 9 12 No 1

Droid[edit]

Expert Droid[edit]

Expert droids often find themselves working espionage, security, and slicing. Well suited to a wide array of tasks, a droid like this is an invaluable asset to its owner.

Vitality Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * (8+CON) 2 + (2*[Lvl/6] ) [Level*3/4] Slow Fast Slow (2+INT) * 4 2 + [INT/2]

Defense bonus has a ceiling of +6 at level 12, when Battle Droid Logic Upgrade is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes No Yes Yes Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes No No No No None Star Wars: Knights of the Old Republic/Feats#Logic Upgrade Star Wars: Knights of the Old Republic/Feats#Droid Upgrade
Progression
Level Vitality Defense Attack Saves Feats
Fortitude Reflex Will Granted Selected
1 8 +2 0 0 2 0 Combat Logic Upgrade Droid Upgrade Class 1 Yes
2 16 +2 1 0 3 0 No
3 24 +2 2 1 3 1 Yes
4 32 +2 3 1 4 1 No
5 40 +2 3 1 4 1 Yes
6 48 +4 4 2 5 2 Tactician Logic Upgrade Yes
7 56 +4 5 2 5 2 Droid Upgrade Class 2 No
8 64 +4 6 2 6 2 No
9 72 +4 6 3 6 3 Yes
10 80 +4 7 3 7 3 No
11 88 +4 8 3 7 3 Yes
12 96 +6 9 4 8 4 Battle Droid Logic Upgrade Yes
13 104 +6 9 4 8 4 Droid Upgrade Class 3 No
14 112 +6 10 4 9 4 No
15 120 +6 11 5 9 5 Yes
16 128 +6 12 5 10 5 No
17 136 +6 12 5 10 5 Yes
18 144 +6 13 6 11 6 Yes
19 152 +6 14 6 11 6 No
20 160 +6 15 6 12 6 No

Combat Droid[edit]

Combat droids are programmed for everything from frontline fighting to covert assassination. Highly competent and highly lethal, a combat droid often proves a force to be reckoned with.

Vitality Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * 10+CON 2 + 2*[Lvl/6] Level Fast Slow Slow 1+INT * 4 1 + [INT/2]

Defense bonus has a ceiling of +6 at level 12, when Battle Droid Logic Upgrade is granted.

Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
Yes Yes Yes Yes Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
No No No Yes Yes No No No None Star Wars: Knights of the Old Republic/Feats#Logic Upgrade Star Wars: Knights of the Old Republic/Feats#Droid Upgrade
Progression
Level Vitality Defense Attack Saves Feats
Fortitude Reflex Will Granted Selected
1 10 +2 1 2 0 0 Combat Logic Upgrade Droid Upgrade Class 1 Yes
2 20 +2 2 3 0 0 No
3 30 +2 3 3 1 1 Yes
4 40 +2 4 4 1 1 No
5 50 +2 5 4 1 1 No
6 60 +4 6 5 2 2 Tactician Logic Upgrade Yes
7 70 +4 7 5 2 2 Droid Upgrade Class 2 No
8 80 +4 8 6 2 2 No
9 90 +4 9 6 3 3 Yes
10 100 +4 10 7 3 3 No
11 110 +4 11 7 3 3 No
12 120 +6 12 8 4 4 Battle Droid Logic Upgrade Yes
13 130 +6 13 8 4 4 Droid Upgrade Class 3 No
14 140 +6 14 9 4 4 No
15 150 +6 15 9 5 5 Yes
16 160 +6 16 10 5 5 No
17 170 +6 17 10 5 5 No
18 180 +6 18 11 6 6 Yes
19 190 +6 19 11 6 6 No
20 200 +6 20 12 6 6 No

Minion[edit]

Minion is a non-player character class.

Vitality Defense bonus Attack Saves Skill points
Fortitude Reflex Will Level 1 Level up
Level * 10+CON 0 Level Average Average Average 1+INT * 4 1 + [INT/2]
Class skills
Computer Use Demolitions Stealth Awareness Persuade Repair Security Treat Injury
No Yes No Yes No No No Yes
Feats
Armor Proficiency Weapon Proficiency Action Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Yes Yes Yes Yes Yes Yes Yes No Power Attack Power Blast None
Progression
Level Vitality Defense Attack Saves Feats
Fortitude Reflex Will Granted Selected
1 10 0 1 1 1 1 Yes
2 20 0 2 1 1 1 Yes
3 30 0 3 1 1 1 Yes
4 40 0 4 1 1 1 Yes
5 50 0 5 2 2 2 Yes
6 60 0 6 2 2 2 Yes
7 70 0 7 2 2 2 Yes
8 80 0 8 3 3 3 Yes
9 90 0 9 3 3 3 Yes
10 100 0 10 4 4 4 Yes
11 110 0 11 4 4 4 Yes
12 120 0 12 5 5 5 Yes
13 130 0 13 5 5 5 Yes
14 140 0 14 6 6 6 Yes
15 150 0 15 6 6 6 Yes
16 160 0 16 7 7 7 Yes
17 170 0 17 7 7 7 No
18 180 0 18 8 8 8 Yes
19 190 0 19 8 8 8 No
20 200 0 20 9 9 9 Yes