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Map of the Sith base

Escaping Taris[edit]

Sith Base (34:55)

Upper City[edit]

The entrance from the Upper City is at the south end of the Sith base. You can return there to return to hideout or change party selection.

Reception[edit]

When you enter, you're immediately challenged by a receptionist standing behind the reception terminal in the middle of the reception area, which has a standard door in its north and west wall:

KotOR Icon Dialog.png Receptionist: Hey – you can't come in here! This is a restricted area! You better tell me what you're doing or I’m going to hit the alarm!
Never 1. [Persuade] I'm here for a meeting. Don't worry – I know where I have to go.
KotOR Icon Dialog.png Receptionist: [Failure] Nice try. What – you think that just because I'm pretty I'm also stupid? You better tell me why you're here or I'll hit this alarm and you'll have about three seconds before this office is swarming with Sith soldiers!
Always 2. [Persuade] Look, here's 50 credits – just don't hit that alarm. KotOR Icon Dialog.png 3. Touch that alarm and you're dead! KotOR Icon Dialog.png 2. Don't hit the alarm. I don't want to have to hurt you.
KotOR Icon Dialog.png Receptionist: [Success] 50 credits? You've got a deal! The Sith have made my life a living hell ever since they took over this base. KotOR Icon Dialog.png Receptionist: Don't shoot! I just work here – I never wanted any part of this! I would have quit when the Sith took over, but they wouldn't let me!
KotOR Icon Credits.png Credits Lost: 50 KotOR Icon Dialog.png 1. Okay – get out of here and I'll let you live!
KotOR Icon Dialog.png Receptionist: You know, it's about time someone stood up to these Sith! Just do me a favour and wait until I'm out of here before you start blasting the place up.

If you let her live, she leaves the base without hitting the alarm. Otherwise, the alarm opens the standard door in the west wall for reinforcements (the receptionist herself is unarmed):

Dark Side Points Gained: -2
2. You're in the wrong place at the wrong time. It's bad luck, but I still have to kill you!
KotOR Icon Dialog.png Receptionist: You shouldn't threaten a girl who's got an alarm right at her desk!
Receptionist
KotOR Model Receptionist.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 6
Defense 15
Fortitude 2
Reflex 1
Will 2
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 2 -
Damage 2-
Threat 20-20,x2-
Items and abilities Feats
Combat Suit Armor Proficiency: Light
Experience Points (XP) Received:

Behind the west door are a technician, and three Sith troopers who throw their Frag Grenade if they can do so without damaging themselves, while in melee combat they use a Stun Baton with On Hit: Stun 25% chance, 6 seconds, DC 10.

Technician
KotOR Model Technician (Male).png
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Defense 11
Fortitude 1
Reflex 2
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 2 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 2 -
Damage 2-11-
Threat 19-20,x2-
Items and abilities Feats
Blaster Pistol+

Vibroblade

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons

Sith Trooper
KotOR Model Sith Trooper (Sith Base).png
Class Minion
Level 6
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 48
Defense 16
Fortitude 2
Reflex 2
Will 4
Skills
Awareness 2
Treat Injury2
Ranged Main Off
Attack 7 -
Damage 1-8,+1 +1 Physical
Threat 19-20,x2-
Melee Main Off
Attack 6 -
Damage 1-
Threat 20-20,x2-
Items and abilities Feats
Military Suit

Sith Assault Gun+ Stun Baton On Hit: Stun10 Frag Grenade Medpac

Armor Proficiency: Medium

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Power Blast

Experience Points (XP) Received: Item(s) Received Technician
  • Datapad

This seems to be an activity log for the day. Of interest is the following entry:

"The power conduit we installed in the elevator seems to have solved the shield outage problem on the droid. Finish tuning it today."

Reception Terminal[edit]

Once the receptionist is gone, you can use the reception terminal in the middle of the reception area. T3-M4 is likely to have the highest Computer Use rank, so using him can significantly reduce the number of Computer Spikes needed.

Dialog
KotOR Icon Dialog.png Reception Terminal: SYSTEM LOADING…
COMPLETE
ENTER COMMAND
Computer Use 1. [Computer] Slice the computer. (2 spike(s))
KotOR Icon Dialog.png Reception Terminal: SYSTEM OVERRIDE ACCEPTED
ENTER COMMAND
KotOR Icon Dialog.png Reception Terminal: [FAILURE] ACCESS DENIED
INSUFFICIENT SPIKES
KotOR Icon Dialog.png 1. [Computer] Access security cameras.
KotOR Icon Dialog.png Reception Terminal: SECURITY CAMERAS ACCESSED
ENTER COMMAND
KotOR Icon Dialog.png 2. [Computer] CAM-S02 Barracks (Secondary)
KotOR Icon Dialog.png Reception Terminal: CAM-S02 SUB MENU
Computer Use 2. [Computer] Overload power conduit. (5 spike(s))
KotOR Icon Dialog.png Reception Terminal: [SUCCESS] OVERLOAD IN PROGRESS.
KotOR Icon Dialog.png 6. [Computer] CAM-S06 Elevator
KotOR Icon Dialog.png Reception Terminal: CAM-S06 SUB MENU
Computer Use 2. [Computer] Disable assault droid shield. (10 spike(s)) Computer Use 3. [Computer] Open elevator. (8 spike(s))
KotOR Icon Dialog.png Reception Terminal: [SUCCESS] DEACTIVATING SHIELD KotOR Icon Dialog.png Reception Terminal: [SUCCESS] ELEVATOR OPEN
KotOR Icon Dialog.png 1. [Computer] CAM-SO1 Barracks (Main) KotOR Icon Dialog.png 3. [Computer] CAM-S03 Reception KotOR Icon Dialog.png 4. [Computer] CAM-S04 Medical KotOR Icon Dialog.png 5. [Computer] CAM-S05 Control Center KotOR Icon Dialog.png 7. [Computer] CAM-S07 Armory
KotOR Icon Dialog.png Reception Terminal: CAM-S01 SUB MENU KotOR Icon Dialog.png Reception Terminal: CAM-S03 SUB MENU KotOR Icon Dialog.png Reception Terminal: CAM-S04 SUB MENU KotOR Icon Dialog.png Reception Terminal: CAM-S05 SUB MENU KotOR Icon Dialog.png Reception Terminal: CAM-S07 SUB MENU
KotOR Icon Dialog.png 1. [Computer] Switch to camera. KotOR Icon Dialog.png 2. [Computer] Return to camera root menu.
KotOR Icon Dialog.png 8. [Computer] Return to root menu.
KotOR Icon Dialog.png Reception Terminal: ENTER COMMAND
KotOR Icon Dialog.png 2. [Computer] Access system commands.
KotOR Icon Dialog.png Reception Terminal: SYSTEM COMMANDS ACCESSED
ENTER COMMAND
Computer Use 1. [Computer] Take turrets offline. (8 spike(s)) Computer Use 2. [Computer] Take sentry droids offline. (8 spike(s))
KotOR Icon Dialog.png Reception Terminal: [SUCCESS] TURRETS ARE OFFLINE KotOR Icon Dialog.png Reception Terminal: [SUCCESS] SENTRY DROIDS ARE OFFLINE
Computer Use 3. [Computer] Hack sentry droid target filtering. 10 spike(s)) Computer Use 4. [Computer] Upload area schematics. (5 spike(s))
KotOR Icon Dialog.png Reception Terminal: [SUCCESS] TARGET FILTERING HACKED KotOR Icon Dialog.png Reception Terminal: [SUCCESS] AREA SCHEMATICS UPLOADED
KotOR Icon Dialog.png 5. [Computer] Overload terminal.
KotOR Icon Dialog.png 3. Log out.
KotOR Icon Dialog.png Reception Terminal: EXITING SYSTEM…
Experience Points (XP) Received:
  • 20 * level Overloaded power conduit in Barracks (Secondary)
  • 20 * level Disabled assault droid shield
  • 10 * level Opened elevator
Experience Points (XP) Received:
  • 10 * level Taken turrets offline
  • 10 * level Taken sentry droids offline
  • 20 * level Hacked sentry droid target filtering

Accessing security cameras will reveal points of interest on the map so uploading area schematics is unnecessary, and the sight of the Elevator being guarded by an assault droid and two blaster turrets should indicate its importance.

Disabling the assault droid's shield is unnecessary unless you insist on using energy weapons. Opening the elevator is also unnecessary since you can get a passcard from the footlocker against the south wall of the barracks to the north of the elevator. Overloading the power conduit by its east wall will kill the three Sith troopers inside.

Taking turrets and sentry droids offline makes it possible to get to the elevator without having to fight anything but the assault droid guarding it. However, this deprives you of experience received for killing them, so hacking sentry droid target filtering is a better option: they will turn on each other, and other enemies within the Sith base, reducing the numbers you have to fight while receiving experience for any kills (although this won't be displayed in Feedback).

As ever, overloading the terminal is not recommended, as it results in 1000 electrical damage to everyone in the vicinity.

Cells[edit]

Beyond the standard door in the north wall of the reception area is a corridor with Medical behind a door in the west wall and a Security Terminal behind one in the east wall. If you hacked sentry droid target filtering at the Reception Terminal, you'll hear blaster fire as you travel through the base.

Behind the door at the north end of the corridor are the cells, which are guarded by two sentry droids. You won't have to fight either of them if you've taken them offline, and you may only have to fight one damaged droid if you hacked sentry droid target filtering.

Sentry Droid
KotOR Model Sentry Droid (Sith Base).png
Class Combat Droid
Level 5
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 35
Defense 13
Fortitude 4
Reflex 2
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 7 -
Damage 3-10-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Light Repeating Blaster Combat Logic Upgrade

Weapon Specialization: Heavy Weapons

Experience Points (XP) Received:

Beyond a standard door in the east wall is a corridor guarded by another sentry droid leading to the Elevator. Beyond one in the west wall is a corridor leading to the Armory, beyond that in the northwest wall is a corridor leading to the Control Center, and beyond that in the north wall is an alcove containing a footlocker with random contents.

Otherwise, there are five wall panels on the south wall to the right of the entrance, opposite which are four cells lined against the northeast wall, the second from the right of which contains a familiar Duros who needs your help again:

Dialog
KotOR Icon Dialog.png Duros: You there – human. Remember me? You helped me once before when the Sith were trying to arrest me. Outside you apartment. Do you remember?
KotOR Icon Dialog.png 1. Right. I remember you. KotOR Icon Dialog.png 2. Sorry, I don't remember who you are.
KotOR Icon Dialog.png Duros: I suppose all of us Duros look alike to you, human. In any case, it doesn't matter whether you remember helping me before or not.
KotOR Icon Dialog.png Duros: I am in need of your help once again. The Sith are going to execute me for removing the Sith corpse from your apartment complex. Please, help me out of this cage. KotOR Icon Dialog.png Duros: You have returned, human. Please, release me from my cage.
KotOR Icon Dialog.png 2. What's in this for me?
KotOR Icon Dialog.png Duros: I have nothing to offer you, other than my gratitude. Please, human, have pity on me.
KotOR Icon Dialog.png 3. I think I'll just leave you there.
KotOR Icon Dialog.png Duros: No, human, please! I beg you not to leave me here. Just set all the panels on the wall to the red "off" position to release me. Is that so much to ask?
KotOR Icon Dialog.png 3. Forget it.
KotOR Icon Dialog.png Duros: Is there nothing I can say to persuade you, human? Please, have pity on me. Reconsider, I beg you.

Otherwise:

KotOR Icon Dialog.png 1. How do I get you out? KotOR Icon Dialog.png 1. How do I release you again? KotOR Icon Dialog.png 1. Fine, I'll help you.
KotOR Icon Dialog.png Duros: Switch all the panels on the wall to the red "off" position and I will be released. It is not as simple as it sounds – switching a panel will also switch the panel beside it. You must be careful as you do this, human. If you set all the panels to the green "on" position my cell's termination program will engage and I will be executed.

You can leave the Duros where he is, release him or execute him:

Release
1
2
3
Released
Execute
1
2
3
Executed
Light Side Points Gained: +2
Duros: Thank you, human. I do not know what you are doing inside this military base, but I am grateful. Once again I owe you a debt I can never repay. Now I must leave this place before the Sith discover I have escaped. If you are wise, you will do the same. If the Sith capture you I doubt anyone else will come by to set you free.
Dark Side Points Gained: -2
Engaged cell's termination program to execute Duros
Experience Points (XP) Received:
  • 110 Released or executed Duros

Barracks (Secondary)[edit]

The corridor beyond the standard door in the east wall of the cells turns south, and is guarded by a sentry droid. If you haven't used the Reception Terminal to take it offline, you may have to kill it.

Experience Points (XP) Received:

The corridor ends at a standard door at its south end, beyond which is the Elevator. There's also a standard door in its west wall, beyond which is a secondary barracks with a footlocker by its south wall and three Sith troopers: if you haven't overloaded the power conduit by the east wall in the southeast corner, when you enter you may have to kill them.

Experience Points (XP) Received: Item(s) Received Footlocker

A standard ID card for Sith troopers

This passcard will allow you to use the elevator if you haven't already opened it using the reception terminal.

Elevator[edit]

The corridor to the east of the Cells ends in a standard door at its south end, beyond which is the elevator. As you enter, the assault droid guarding it reacts to your presence, and the door to the cells at the west end of the corridor closes and locks behind you. It remains locked until the assault droid has been killed.

Assault Droid
KotOR Model Assault Droid.png
Class Combat Droid
Level 10
Alignment 50 (neutral)
Attributes
Strength 24 +7
Dexterity 18 +4
Constitution 24 +7
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 130
Defense 18
Fortitude 14
Reflex 7
Will 3
Skills
Awareness 0
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 17 -
Damage 8-
Threat 20-20,x2-
Items and abilities Feats
None Tactician Logic Upgrade

There are also two blaster turrets flanking the elevator in the south wall. If they haven't been taken offline using the Reception Terminal, they also attack. They aren't particularly dangerous in themselves, but the combination of damage from the assault droid and their supporting fire can be significant.

Blaster Turret
KotOR Model Blaster Turret.png
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 30
Defense 13
Fortitude 3
Reflex 4
Will 1
Skills
Awareness 3
Ranged Main Off
Attack 6 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Blaster Pistol Weapon Proficiency: Blaster Pistol

You can simply run past the assault droid and take the elevator if it was opened using the reception terminal or you have the passcard from the footlocker in the barracks outside, but you cannot leave the base until it's been killed and it will be waiting for you on your return.

Xbox
There's a transformer in the northeast corner: as hinted by the technician's datapad in Reception, you can bash it to disable the droid's shields.

The assault droid is a melee attacker, so you can run back down the corridor out of range of the blaster turrets and it will follow you. If its shield hasn't been disabled using the reception terminal then it can absorb 300 points of energy and ion damage, so attacking with melee weapons or other types of damage is really recommended.

Experience Points (XP) Received: Experience Points (XP) Received:

Before taking the elevator, it might be worth exploring the rest of the base to receive more experience and items, particularly from Medical and the Armory: when you're ready, return to face the Sith governor of Taris...

Sith Governor[edit]

The elevator takes you to the south end of a short corridor. Beyond the standard door at its north end is the Sith governor, the first Force user encountered in the game. If you're playing without a party, you may want to set some Mines in the middle of this corridor so that you can lure him back to them after opening the door.

KotOR Icon Dialog.png Sith Governor: Who dares to break my meditation? You will pay for interrupting my… wait. I sense the Force is strong with you. Very strong. Who would have thought a Force Adept could be found on this insignificant planet? But your talent is no match for a disciple of the dark side!
KotOR Icon Dialog.png 1. Turn away from the dark side. It won't lead you to anything but destruction. KotOR Icon Dialog.png 2. You Sith must be brought to judgement for all the blood you have spilled. Dark Side Points Gained: -2
3. I'm going to enjoy gutting you!
KotOR Icon Dialog.png Sith Governor: Spoken like a true drone of the Jedi Council. We Sith, however, have learned to embrace the potential of the dark side. It is what gives us strength! KotOR Icon Dialog.png Sith Governor: You are a fool – this is a new age! The Sith shall be the ones passing judgement now! We are the new order of the galaxy! KotOR Icon Dialog.png Sith Governor: Ah, yes… feed the hatred and anger within yourself! Call upon the power of the dark side! But not even that can save you now.
KotOR Icon Dialog.png Sith Governor: This meeting is a stroke of luck for me – my master will surely reward me with my lightsaber once I kill you!
Sith Governor
KotOR Model Sith Governor.png
Classes Soldier (6)
Jedi Sentinel (6)
Level 12
Alignment 50 (neutral)
Attributes
Strength 17 +3
Dexterity 18 +4
Constitution 18 +4
Intelligence 12 +1
Wisdom 14 +2
Charisma 12 +1
Attribute
Vitality 148
Force116
Defense 19
Fortitude 14
Reflex 13
Will 9
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 14 12
Damage 7-217-21
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers
Neural Band

Strength Gauntlets Energy Shield Dark Jedi Robe Adrenaline Amplifier Vibro Double-Blade

Knight Sense

Master Two-Weapon Fighting Weapon Specialization: Melee Weapons Improved Power Attack Improved Critical Strike15

Stasis Drain Life20

He uses his Energy Shield before he attacks. He has enough Force points to use Stasis or Drain Life five times. Stasis paralyzes for 12 seconds or 4 combat rounds while Drain Life drains 10-40 life unless the target makes a successful Fortitude save or is a droid like T3-M4.

Since he's a melee attacker using an Energy Shield (although a single use of a Shield Disruptor will be more than enough to remove it), attacking him with melee attackers of your own is advisable; so is debilitating him, although a Concussion Grenade, Minor Flash Mine or Stun Ray only have 25% chance to stun him for 9 seconds or 3 combat rounds.

Experience Points (XP) Received: Item(s) Received Sith Governor
Journal Entry Added Escaping Taris
You've recovered the departure codes you need to escape Taris. Now you just have to bring them back to Canderous Ordo in the Lower City Cantina.

This datapad contains the codes necessary to launch a ship from the planet's surface without being destroyed by the Sith autotargeting cannons.

There are also two strong boxes, one to the left against the west wall and the other to the right against the east wall:

Item(s) Received Strong Box
  • Credits (500)
Item(s) Received Strong Box

You can now bring the departure codes back to Canderous Ordo in Javyar's Cantina in the Lower City (he'll be in its central hub, just beyond the west exit of the Pazaak room):

Dialog
KotOR Icon Canderous.png Canderous Ordo: I figured you'd be back. Neither one of us is getting off this planet unless we work together. Now, I know the Sith military base had a break in. I know it was you. I know you've got those departure codes I need. So what do you say? We join forces and I can get you inside Davik's base – and right to the Ebon Hawk. We can go right now.
KotOR Icon Dialog.png 1. I have a few things to take care of first. KotOR Icon Dialog.png 3. Sorry, I'm not interested. KotOR Icon Dialog.png 4. Forget it. I don't trust you.
KotOR Icon Canderous.png Canderous Ordo: Fair enough. But don't take too long. As soon as you're ready to get inside Davik's estate, come speak to me. The sooner we get off this rock the better. KotOR Icon Canderous.png Canderous Ordo: Sooner or later you'll figure this out. Either we work together, or we both stay stuck here on Taris. Come back and speak to me again when you come to your senses.

Only the following response commits you:

KotOR Icon Dialog.png 2. Okay, let's join up. But how are we going to get me inside Davik's estate?
Dialog
KotOR Icon Canderous.png Canderous Ordo: Davik's always looking to recruit new talent. I'll tell him how you won that swoop race and mention that you're interested in working for the Exchange. I'll say I brought you in so he could check you out. He'll have you stay at his estate for a couple days while he runs some background checks on you – that's standard procedure.
KotOR Icon Bastila.png Bastila: This is too risky. We should find another way.
KotOR Icon Canderous.png Canderous Ordo: You got another plan, sister? Or are you just objecting 'cause you didn't think of it?
KotOR Icon Bastila.png Bastila: No, I... don't have another plan. I would rather not place my life in your hands, however.
KotOR Icon Canderous.png Canderous Ordo: I can say the same about you. That makes us even. Fortunately we both want to get off this rock, right?

Carth comments if Bastila isn't present:

KotOR Icon Carth.png Carth: That's... not a bad plan. It might just work.
KotOR Icon Canderous.png Canderous Ordo: While Davik's checking you out, we steal the Ebon Hawk and escape Taris. Come on – I've got an air speeder nearby to take us to Davik's estate. The sooner we're off Taris the better!
KotOR Icon Dialog.png 1. [CANDEROUS has joined your party.]
[Canderous has a special cybernetic implant that regenerates minor wounds.]
[Left-click this response to go to PARTY SELECTION screen.]

If you try to remove him from your party:

This character must be a member of your party at this time.

You can only add one more member to your party. However, once you've committed to go with Canderous, you cannot return to the rest of Taris and you won't be able to return to hideout or change party selection. So before committing, make sure you've done everything you want to do on Taris (including selling any unwanted items if you don't have access to Yavin Station, since otherwise you'll get the best price on Taris) and remove any useful items from characters who won't be in your party (particularly Bastila, since she's removed from your party when you first arrive on Dantooine). Once you are ready, go with Canderous to Davik's Estate.

Medical[edit]

Beyond the standard door in the west wall of the corridor to the north of Reception is the medical bay, occupied by a medical droid and two sentry droids, one in the southwest corner opposite the door and the other to the north by the east wall... although if the Reception Terminal was used to take the sentry droids offline or hack their target filtering, you may face fewer damaged droids or the medical droid alone (its Zabrak Blaster Pistol has On Hit: Stun 25% chance, 6 seconds, DC 10). There's also a container at the north end of the medical bay.

Medical Droid
KotOR Model Medical Droid.png
Class Combat Droid
Level 4
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 14 +2
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 10 0
Attribute
Vitality 32
Defense 14
Fortitude 4
Reflex 3
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 6 -
Damage 1-6,+3-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Zabrak Blaster Pistol

On Hit: Stun10

Combat Logic Upgrade

Weapon Proficiency: Blaster Pistol

Experience Points (XP) Received: Item(s) Received Medical Droid Item(s) Received First Aid

Security Terminal[edit]

Beyond the standard door in the east wall of the corridor to the north of Reception is a security terminal in the central alcove of the east wall, guarded by a mine and flanked by a sentry droid on each side: if the Reception Terminal was used to take the sentry droids offline or hack their target filtering, you may only face the mine, or one or two damaged droids. The security terminal is the same as the reception terminal, and there's also a container at the south end.

Awareness Minor Gas Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
Experience Points (XP) Received: Item(s) Received Supplies

Barracks (Main)[edit]

Beyond the standard door in the west wall of the Cells is a corridor turning south, guarded by a sentry droid. If you haven't used the Reception Terminal to take it offline, you may have to kill it.

Experience Points (XP) Received:

There's a standard door to the Control Center in the west wall, and just beyond it in the east wall is another to then main barracks, occupied by two Sith troopers and two sentry droids flanking the door, and a Sith captain in the northeast corner... although if the reception terminal was used to take the sentry droids offline or hack their target filtering, you may face fewer or damaged enemies.

Sith Captain
KotOR Model Sith Captain.png
Class Scout
Level 8
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 16 +3
Constitution 13 +1
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 72
Defense 19
Fortitude 7
Reflex 9
Will 6
Skills
Awareness 8
Treat Injury0
Ranged Main Off
Attack 10 -
Damage 1-8-
Threat 20-20,x2-
Melee Main Off
Attack 8 -
Damage 4-14-
Threat 19-20,x2-
Items and abilities Feats
Battle Armor

Heavy Blaster+ Vibrosword Plasma Grenade(3) Advanced Medpac

Armor Proficiency: Heavy

Weapon Focus: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast

Remembering that each Sith trooper has a Frag Grenade and the Sith captain has three Plasma Grenades, running towards them to engage in melee combat, or away from them until they've used all their grenades, is advisable. Since they all prefer to attack from range, the walls to either side of the door can be used to block line of sight and face fewer enemies at a time. There's also a footlocker by south wall with random contents.

Experience Points (XP) Received: Experience Points (XP) Received:

Armory[edit]

At the south end of the corridor to the west of the Cells, beyond the standard doors to the Control Center to the west and the main barracks to the east, is a locked door, beyond which is an armory that is mined and guarded by two blaster turrets like those guarding the Elevator, which will attack if they haven't been taken offline using the Reception Terminal.

Security Armory Unlock 24 (4) Bash Resist 5 Vitality 20
Awareness Minor Gas Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
Experience Points (XP) Received: Item(s) Received Weapons Locker

There's a weapons locker in the southeast corner containing some special weapons for a droid like T3-M4, and another three weapons lockers lining the southwest wall:

Item(s) Received Weapons Locker Item(s) Received Weapons Locker Item(s) Received Weapons Locker

Command Center[edit]

Beyond the standard door in the northwest wall of the Cells is a corridor turning west then southwest, in which you'll find an inactive rusted sentry:

Dialog
KotOR Icon Dialog.png Rusted Sentry: This droid is damaged and inactive.
Repair 1. Reactivate the droid. (1 repair part) KotOR Icon Dialog.png 2. Leave it alone.
KotOR Icon Dialog.png Rusted Sentry: The droid is now active. It will attack any enemies that come in range. KotOR Icon Dialog.png Rusted Sentry: [Failure] You don't have any repair parts. You leave the droid alone for now. KotOR Icon Dialog.png Rusted Sentry: You leave the droid alone for now.
Rusted Sentry
KotOR Model Rusted Sentry.png
Class Combat Droid
Level 7
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 6 -2
Wisdom 6 -2
Charisma 6 -2
Attribute
Vitality 49
Defense 15
Fortitude 5
Reflex 3
Will 0
Skills
Awareness -2
Ranged Main Off
Attack 8 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Blaster Pistol Tactician Logic Upgrade

Weapon Proficiency: Blaster Pistol

Dialog
Repair 1. Optimize droid's weaponry. (4 repair part(s))
KotOR Icon Dialog.png Rusted Sentry: [Success] The droid is now set for maximum firepower. KotOR Icon Dialog.png Rusted Sentry: [Failure] You do not have enough repair parts.
Repair 2. Optimize droid's targeting systems. (4 repair part(s))
KotOR Icon Dialog.png Rusted Sentry: [Success] The droid is now set for maximum accuracy.
Repair 3. Activate droid's shields (5 repair part(s))
KotOR Icon Dialog.png Rusted Sentry: [Success] The droid's shields are now active.
Repair 4. Engage droid in patrol mode. (6 repair part(s))
KotOR Icon Dialog.png Rusted Sentry: [Success] Patrol mode engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid's program will be locked in. You will not be able to modify the droid anymore.
KotOR Icon Dialog.png 5. Leave it alone.
KotOR Icon Dialog.png Rusted Sentry: The droid engages its patrol mode and moves off to carry out your programme instructions.
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The droid is more useful as a distraction than a combatant. Engage its patrol mode and it will walk to the southwest end of the corridor and open the standard door to the control center beyond. The door is mined, but there's a female technician at the north end of the control center within range and the droid will stop to attack her before walking over it:

Awareness Minor Gas Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
Technician
KotOR Model Technician (Female).png
Class Minion
Level 3
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Defense 11
Fortitude 1
Reflex 2
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 4 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 4 -
Damage 2-
Threat 20-20,x2-
Items and abilities Feats
Blaster Pistol+

Stun Baton On Hit: Stun10

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons

Experience Points (XP) Received:

The control center is split into three sections by two floor-to-ceiling computer banks, between which are two security terminals (the same as the Reception Terminal) guarded by three technicians and two Sith troopers. One of these technicians is the same as the one at the north end, the other two are not:

Technician
KotOR Model Technician (Female).png
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 6
Defense 11
Fortitude 1
Reflex 2
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 2 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 1 -
Damage 1-
Threat 20-20,x2-
Items and abilities Feats
Blaster Pistol+

Stun Baton On Hit: Stun10

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons

Although they prefer to attack from range (remember each of the Sith troopers has a Frag Grenade) and the computer banks can block line of sight, some of them may notice any entry from the northeast, and the mine inside the door interferes with targeting them until it's triggered or walked around (disabling or recovering it aren't really an option unless you enter using Stealth and remain undetected). In melee combat all use a Stun Baton with On Hit: Stun 25% chance, 6 seconds, DC 10.

All will also notice an entry through the standard door in the east wall from the west corridor between the cells and the Armory, which is also mined: although this is a better position for using Grenades (one thrown at the central Sith trooper will affect all five targets between the computer banks, always killing all three technicians), the mine causes similar targeting difficulties.

Awareness Minor Gas Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
Experience Points (XP) Received: Experience Points (XP) Received: