|System(s)||Arcade, Amstrad CPC, Atari ST, Commodore Amiga, Commodore 64/128, Mobile Sinclair ZX Spectrum TurboGrafx-CD|
|Followed by||Street Fighter II|
- This is the first game in the Street Fighter series. For other games in the series see the Street Fighter category.
Street Fighter (ストリートファイター Sutorîto Faitâ) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same popularity as its sequels (particularly Street Fighter II) when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as six attack buttons (only found on some versions of the game) and special command based techniques.
The game begins with the player being prompted to choose one of two destinations (or four, depending on the DIP switch settings) as the setting of their first fight. The player has four countries to choose from: U.S.A., Japan, England and China. Once a country has been selected, the player must fight against the nation's two fighters in best two-out-of-three matches. Once the player has defeated both of the nation's fighters, they must go through a bonus round before proceeding to the next destination. Once all four countries have been cleared, the player character travels to Thailand for the final two opponents in the game.
There are two types of bonus rounds in the game: one in which the player must break wooden boards held by three or four men (depending on the progress) and another in which the player character must break a set of stacked roof tiles with proper timing.
The game features a cast of twelve fighters: two playable characters and ten CPU-controlled opponents. Unlike the subsequent Street Fighter games, the player cannot choose their own character. Instead, the first player is assigned to play as Ryu, while a second player can play as Ken. Two players can also compete in competitive matches. The player can perform all three of Ryu and Ken's signature special moves, but the timing is very difficult. Also unlike later games, doing 1 or 3 of these moves could easily defeat an opponent.
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Street Fighter series