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SSF2T Ken.gif

Click here for more information about Ken's other fighting game appearances.

While Ryu and Ken follow the same martial arts discipline, as the Street Fighter series evolved, the differences between the two characters was portrayed by their attacks: Ryu focused on technique while Ken opted for stylish unpredictability. Ken mainly focuses on the Shoryuken move, to the point where his Shoryukens set the opponent on fire. Ken's Tatsumaki Senpuukyaku does not allow him to dodge projectiles at the start of the spin, but spins faster, allows him to hit his opponent up to five times. Ken's Hadouken attacks are less concentrated than Ryu's, but Ken's Shoryuken is more powerful.

Background[edit]

When Ken was about 12 years old, his father, a rich hotel tycoon, thought that his son needed to learn about discipline, lest his son become a spoiled brat all of his life and try to leech onto the Masters' family fortune. In order to do so, the elder Masters sent Ken to Japan to train under his best friend, the mysterious karate master Gouken. At first, Ken was very hesitant to learn from Gouken, wanting to go back to the United States, but later began to respect his master. He even enjoyed the company of Gouken's adopted son, Ryu, since he had a foil to finally pull pranks on, although this got Ken into a lot of trouble. Ryu and Ken would later become best friends and each other's principal rivals.

When Ryu was 23, Gouken decided that both of his pupils had grown up to be fine fighters and decided that their training was over and they could now leave the dojo. Ryu decided to travel the world in order to continue his training, whereas Ken was finally happy to be going back home to the United States after his years of straining his back for master Gouken and finally learning the meaning of humility. After coming home, Ken competed in many different Martial Arts tournaments held in the United States, winning most of them.

Ken did not participate in the first Street Fighter tournament; instead, he fought in (and won) the premiere U.S. Martial Arts tournament that had been previously won by Charlie, as well as meeting a very attractive girl named Eliza, who became his girlfriend. After winning the U.S. martial arts tournament, Ken returned to his training ground to tell his master Gouken the good news. There he witnessed his master's death at the hands of Akuma. Enraged and grief stricken, he attacked Akuma, only to be defeated.

Ken received an invitation to the second Street Fighter tournament, but since his last U.S. Martial Arts tournament, he had let himself spend too much time with his girlfriend, Eliza, rather than training. Only Ryu's personal challenge rekindled Ken's fighting spirit and persuaded him to enter the second World Warrior tournament. After the events of Street Fighter II, Ken is married to Eliza, something he vowed only to do after winning a decisive victory against Ryu. However it is unknown if the two fought during the tournament, or if Ken actually won. No details have been stated.

HD Remix Alterations[edit]

Main Changes

  • Arcade-Button-MPunch.png Shoryuken is invulnerable on the way up, exactly like Old Ken's, and also always knocks down. It's now a 1-hit move, not 2-hit. This move takes off massive energy if you use it correctly.
  • Arcade-Button-HPunch.png Shoryuken has bigger arc, always knocks down, juggles against jump-ins, but no additional invulnerability.
  • "Crazy kicks" have simplified joystick motions: Arcade-Stick-Qcf.png and Arcade-Button-LKick.png or Arcade-Button-MKick.png or Arcade-Button-HKick.png for each different kick.
  • Super can be used as a reversal.

Small Changes

  • Arcade-Button-LKick.png Tatsumaki Senpuu Kyaku has shorter duration.
  • Arcade-Button-MKick.png Tatsumaki Senpuu Kyaku goes slightly farther.
  • Arcade-Button-HKick.png Tatsumaki Senpuu Kyaku goes farther and faster.
  • Arcade-Button-HKick.png Tatsumaki Senpuu Kyaku does less dizzy (about half as much).
  • Air Arcade-Button-HKick.png Tatsumaki Senpuu Kyaku goes slightly farther.

Knee Bash Nerfs

  • Damage lowered on first hit of knee bash hold.
  • Range of knee bash hold reduced by a small amount.

Techniques[edit]

Name Translation Description
Hadouken Surge Fist Ken gathers all of his ki into his fists, and releases it by pushing it forward through the air. He can release it at three different speeds. Ken's Hadouken, though quite effective, isn't as concentrated as Ryu's.
Shouryuken Rising Dragon Punch Ken crouches down low to the ground, before springing off the ground, leading with his fist. The force of the jump causes Ken to rise off the ground, performing a ground to air uppercut. Ken has practiced this move to the point where, at its strongest, Ken can summon a field of flames around his fist, setting opponents on fire if it connects. Ken performs the Shoryuken in such a way that it allows him to connect with the opponent three times before knocking them down or back. He also leaps forward a lot farther then Ryu when performing them.
Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick Ken leaps off the ground, twisting his feet as he does. Then, extending one leg out, he approaches the opponent spinning around as if in a whirlwind. Ken can spin his body so quickly, that it allows him to hit opponents with this attack up to five times without knocking them down. Starting in Street Fighter II Turbo, Ken gains the ability to initiate this move while in mid-air.
Nata Otoshi Geri Falling Hatchet Kick In Super Street Fighter II Turbo, Ken is given the ability to try out many of the new styles of kicks that he has been practicing and incorporating into his fighting style. They are all different varieties of roundhouses, designed to inflict a lot of damage through the momentum of the kick. This can be used to change up traditional attack routines and surprise opponents with unique two-hit combo kicks.
Kama Barai Geri Sweeping Scythe Kick
Oosoto Mawashi Geri Great Outer Spinning Kick
Inazuma Kakato Wari "Flash of Lightning" Heel Splitter In addition to the three new kick attacks, Ken can choose to alter these attacks at the last moment. In the middle of the attack, he can bring his leg up high, and perform an ax kick that acts as an overhead attack, and so must be blocked high.
Shouryuu Reppa Rising Dragon Renderer After many years spent focusing on the strength of his rising dragon uppercut, Ken has gained the ability to perform two of them back to back as his super move. He will perform a low Shoryuken, followed immediately by a high Shoryuken. Ken has limited invulnerability at the start of this move.

Moves[edit]

Street Fighter II[edit]

Portrait SF2 Ken.png
Name Input
Seoi Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tsukami Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png or Arcade-Button-HKick.png
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png

Street Fighter II Champion Edition[edit]

Portrait SF2CE Ken.png
Name Input
Seoi Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tsukami Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png or Arcade-Button-HKick.png
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku (Genesis Version) Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

Street Fighter II Turbo[edit]

Portrait SF2T Ken.png
Name Input
Seoi Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tsukami Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png or Arcade-Button-HKick.png
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

Super Street Fighter II[edit]

Portrait SSF2 Ken.png
Name Input
Seoi Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tsukami Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png or Arcade-Button-HKick.png
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

Super Street Fighter II Turbo[edit]

Portrait SSF2 Ken.png
Name Input
Seoi Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tsukami Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png
Jigoku Guruma close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-HKick.png
Jigoku Fuusha Arcade-Modifier-Air.pngclose, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png or Arcade-Button-HKick.png
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kama Barai Geri Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png
Nata Otoshi Geri Arcade-Stick-Qcd.png+ Arcade-Button-Kick.png
Oosoto Mawashi Geri Arcade-Stick-Hcf.png+ Arcade-Button-Kick.png
__Inazuma Kakato Wari Hold Arcade-Button-Kick.png during any Geri move.
Shouryuu Reppa Arcade-Stick-Qcf.pngArcade-Stick-DDf.png+ Arcade-Button-Punch.png

Super Street Fighter II Turbo HD Remix[edit]

Portrait SSF2THDR Ken.png
Name Input
Seoi Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tsukami Nage close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png
Jigoku Guruma close, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-HKick.png
Jigoku Fuusha Arcade-Modifier-Air.pngclose, Arcade-Stick-Left.png or Arcade-Stick-Right.png+ Arcade-Button-MKick.png or Arcade-Button-HKick.png
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kama Barai Geri Arcade-Stick-Qcf.png+ Arcade-Button-LKick.png
Nata Otoshi Geri Arcade-Stick-Qcf.png+ Arcade-Button-MKick.png
Oosoto Mawashi Geri Arcade-Stick-Qcf.png+ Arcade-Button-HKick.png
__Inazuma Kakato Wari Hold Arcade-Button-Kick.png during any Geri move.
Shouryuu Reppa Arcade-Stick-Qcf.pngArcade-Stick-DDf.png+ Arcade-Button-Punch.png